bevy/crates/bevy_render/src
Doonv 1c67e020f7
Move EntityHash related types into bevy_ecs (#11498)
# Objective

Reduce the size of `bevy_utils`
(https://github.com/bevyengine/bevy/issues/11478)

## Solution

Move `EntityHash` related types into `bevy_ecs`. This also allows us
access to `Entity`, which means we no longer need `EntityHashMap`'s
first generic argument.

---

## Changelog

- Moved `bevy::utils::{EntityHash, EntityHasher, EntityHashMap,
EntityHashSet}` into `bevy::ecs::entity::hash` .
- Removed `EntityHashMap`'s first generic argument. It is now hardcoded
to always be `Entity`.

## Migration Guide

- Uses of `bevy::utils::{EntityHash, EntityHasher, EntityHashMap,
EntityHashSet}` now have to be imported from `bevy::ecs::entity::hash`.
- Uses of `EntityHashMap` no longer have to specify the first generic
parameter. It is now hardcoded to always be `Entity`.
2024-02-12 15:02:24 +00:00
..
batching optimize batch_and_prepare_render_phase (#11323) 2024-01-20 09:30:44 +00:00
camera CameraProjection::compute_frustum (#11139) 2024-02-04 01:21:07 +00:00
color Replace deprecated elements (#10991) 2023-12-16 02:25:12 +00:00
mesh Fix Quad deprecation message mentioning a type that doesn't exist (#11798) 2024-02-09 20:52:30 +00:00
primitives Move EntityHash related types into bevy_ecs (#11498) 2024-02-12 15:02:24 +00:00
render_graph Multithreaded render command encoding (#9172) 2024-02-09 07:35:35 +00:00
render_phase Stop extracting mesh entities to the render world. (#11803) 2024-02-10 10:46:10 +00:00
render_resource Async pipeline compilation (#10812) 2024-02-05 13:50:50 +00:00
renderer Multithreaded render command encoding (#9172) 2024-02-09 07:35:35 +00:00
texture mipmap levels can be 0 and they should be interpreted as 1 (#11767) 2024-02-11 22:00:07 +00:00
view Move EntityHash related types into bevy_ecs (#11498) 2024-02-12 15:02:24 +00:00
deterministic.rs Option to enable deterministic rendering (#11248) 2024-01-09 00:46:01 +00:00
extract_component.rs Revert rendering-related associated type name changes (#11027) 2024-01-22 15:01:55 +00:00
extract_instances.rs Move EntityHash related types into bevy_ecs (#11498) 2024-02-12 15:02:24 +00:00
extract_param.rs Enable the unsafe_op_in_unsafe_fn lint (#11591) 2024-01-28 23:18:11 +00:00
extract_resource.rs Use warn_once where relevant instead of manually implementing a single warn check (#11693) 2024-02-05 21:05:43 +00:00
globals.rs Update to wgpu 0.19 and raw-window-handle 0.6 (#11280) 2024-01-26 18:14:21 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
lib.rs Inverse missing_docs logic (#11676) 2024-02-03 21:40:55 +00:00
maths.wgsl Use instancing for sprites (#9597) 2023-09-02 18:03:19 +00:00
pipelined_rendering.rs wait for render app when main world is dropped (#11737) 2024-02-08 14:09:17 +00:00
render_asset.rs Add ReflectKind (#11664) 2024-02-07 00:36:23 +00:00
settings.rs Update to wgpu 0.19 and raw-window-handle 0.6 (#11280) 2024-01-26 18:14:21 +00:00
spatial_bundle.rs Implement Clone for VisibilityBundle and SpatialBundle (#10394) 2023-11-07 21:25:00 +00:00