68 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| pub mod collide_aabb;
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| pub mod entity;
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| 
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| mod color_material;
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| mod dynamic_texture_atlas_builder;
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| mod rect;
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| mod render;
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| mod sprite;
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| mod texture_atlas;
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| mod texture_atlas_builder;
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| 
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| pub use color_material::*;
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| pub use dynamic_texture_atlas_builder::*;
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| pub use rect::*;
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| pub use render::*;
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| pub use sprite::*;
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| pub use texture_atlas::*;
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| pub use texture_atlas_builder::*;
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| 
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| pub mod prelude {
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|     pub use crate::{
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|         entity::{SpriteComponents, SpriteSheetComponents},
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|         ColorMaterial, Sprite, TextureAtlas, TextureAtlasSprite,
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|     };
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| }
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| 
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| use bevy_app::prelude::*;
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| use bevy_asset::{AddAsset, Assets, Handle};
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| use bevy_ecs::IntoQuerySystem;
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| use bevy_math::Vec2;
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| use bevy_render::{
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|     mesh::{shape, Mesh},
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|     render_graph::RenderGraph,
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|     shader::asset_shader_defs_system,
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| };
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| use sprite::sprite_system;
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| 
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| #[derive(Default)]
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| pub struct SpritePlugin;
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| 
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| pub const QUAD_HANDLE: Handle<Mesh> = Handle::from_u128(142404619811301375266013514540294236421);
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| 
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| impl Plugin for SpritePlugin {
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|     fn build(&self, app: &mut AppBuilder) {
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|         app.add_asset::<ColorMaterial>()
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|             .add_asset::<TextureAtlas>()
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|             .add_system_to_stage(stage::POST_UPDATE, sprite_system.system())
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|             .add_system_to_stage(
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|                 stage::POST_UPDATE,
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|                 asset_shader_defs_system::<ColorMaterial>.system(),
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|             );
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| 
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|         let resources = app.resources();
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|         let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
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|         render_graph.add_sprite_graph(resources);
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| 
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|         let mut meshes = resources.get_mut::<Assets<Mesh>>().unwrap();
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|         meshes.set(
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|             QUAD_HANDLE,
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|             // Use a flipped quad because the camera is facing "forward" but quads should face backward
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|             Mesh::from(shape::Quad::new(Vec2::new(1.0, 1.0))),
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|         );
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| 
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|         let mut color_materials = resources.get_mut::<Assets<ColorMaterial>>().unwrap();
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|         color_materials.add_default(ColorMaterial::default());
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|     }
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| }
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