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build_indirect_params.wgsl
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Split out the IndirectParametersMetadata into CPU-populated and GPU-populated buffers. (#17863)
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2025-02-18 00:53:44 +00:00 |
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clustered_forward.wgsl
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Implement basic clustered decal projectors. (#17315)
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2025-01-26 20:13:39 +00:00 |
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fog.rs
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Weak handle migration (#17695)
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2025-02-05 22:44:20 +00:00 |
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fog.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
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forward_io.wgsl
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Add UV channel selection to StandardMaterial (#13200)
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2024-05-13 18:23:09 +00:00 |
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gpu_preprocess.rs
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Generic system config (#17962)
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2025-03-12 00:12:30 +00:00 |
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light.rs
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Replace internal uses of insert_or_spawn_batch (#18035)
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2025-03-06 16:16:36 +00:00 |
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mesh_bindings.rs
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Allow clippy::too_many_arguments to lint without warnings (#17249)
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2025-01-09 07:26:15 +00:00 |
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mesh_bindings.wgsl
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Fix meshlet shaders for bindless mode. (#16825)
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2024-12-24 02:39:18 +00:00 |
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mesh_functions.wgsl
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Helper function for getting inverse model matrix in WGSL shaders (#10462)
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2025-03-06 16:43:22 +00:00 |
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mesh_preprocess.wgsl
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Fix false positive GPU frustum culling (#17939)
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2025-02-20 05:35:21 +00:00 |
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mesh_types.wgsl
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Retain skins from frame to frame. (#17818)
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2025-02-18 00:56:04 +00:00 |
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mesh_view_bindings.rs
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Partially fix panics when setting WGPU_SETTINGS_PRIO=webgl2 (#18113)
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2025-03-09 20:14:27 +00:00 |
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mesh_view_bindings.wgsl
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Implement basic clustered decal projectors. (#17315)
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2025-01-26 20:13:39 +00:00 |
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mesh_view_types.wgsl
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Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167)
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2025-03-05 23:08:46 +00:00 |
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mesh.rs
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Add missing system ordering constraint to prepare_lights (#18308)
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2025-03-15 22:57:52 +00:00 |
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mesh.wgsl
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Batch skinned meshes on platforms where storage buffers are available. (#16599)
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2024-12-10 17:50:03 +00:00 |
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mod.rs
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Retain skins from frame to frame. (#17818)
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2025-02-18 00:56:04 +00:00 |
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morph.rs
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Type safe retained render world (#15756)
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2024-10-10 18:47:04 +00:00 |
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morph.wgsl
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Implement motion vectors and TAA for skinned meshes and meshes with morph targets. (#13572)
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2024-05-31 17:02:28 +00:00 |
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occlusion_culling.wgsl
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Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. (#17413)
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2025-01-27 05:02:46 +00:00 |
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parallax_mapping.wgsl
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Use global binding arrays for bindless resources. (#17898)
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2025-02-21 05:55:36 +00:00 |
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pbr_ambient.wgsl
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Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167)
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2025-03-05 23:08:46 +00:00 |
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pbr_bindings.wgsl
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Add a new #[data] attribute to AsBindGroup that allows packing data for multiple materials into a single array. (#17965)
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2025-02-24 21:38:55 +00:00 |
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pbr_fragment.wgsl
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Use global binding arrays for bindless resources. (#17898)
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2025-02-21 05:55:36 +00:00 |
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pbr_functions.wgsl
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Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167)
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2025-03-05 23:08:46 +00:00 |
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pbr_lighting.wgsl
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Introduce support for mixed lighting by allowing lights to opt out of contributing diffuse light to lightmapped objects. (#16761)
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2024-12-16 23:48:33 +00:00 |
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pbr_prepass_functions.wgsl
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Use global binding arrays for bindless resources. (#17898)
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2025-02-21 05:55:36 +00:00 |
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pbr_prepass.wgsl
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Add missing bindless imports in pbr_prepass.wgsl. (#18110)
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2025-03-02 09:12:18 +00:00 |
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pbr_transmission.wgsl
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Update typos (#17126)
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2025-01-03 17:44:26 +00:00 |
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pbr_types.wgsl
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Add support for specular tints and maps per the KHR_materials_specular glTF extension. (#14069)
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2025-01-26 20:38:46 +00:00 |
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pbr.wgsl
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Implement basic clustered decal projectors. (#17315)
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2025-01-26 20:13:39 +00:00 |
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reset_indirect_batch_sets.wgsl
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Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. (#17413)
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2025-01-27 05:02:46 +00:00 |
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rgb9e5.wgsl
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Deferred Renderer (#9258)
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2023-10-12 22:10:38 +00:00 |
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shadow_sampling.wgsl
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Upgrade to wgpu v24 (#17542)
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2025-02-09 19:40:53 +00:00 |
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shadows.wgsl
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Implement percentage-closer soft shadows (PCSS). (#13497)
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2024-09-18 18:07:17 +00:00 |
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skin.rs
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Retain skins from frame to frame. (#17818)
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2025-02-18 00:56:04 +00:00 |
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skinning.wgsl
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Fix motion vector computation after #17688. (#17717)
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2025-02-18 09:34:19 +00:00 |
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utils.wgsl
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Per-meshlet compressed vertex data (#15643)
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2024-10-08 18:42:55 +00:00 |
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view_transformations.wgsl
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Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. (#17413)
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2025-01-27 05:02:46 +00:00 |
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wireframe.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |