bevy/crates/bevy_sprite/src/mesh2d
Christopher Durham 3d4e0066f4 Move float_ord from bevy_core to bevy_utils (#4189)
# Objective

Reduce the catch-all grab-bag of functionality in bevy_core by moving FloatOrd to bevy_utils.

A step in addressing #2931 and splitting bevy_core into more specific locations.

## Solution

Move FloatOrd into bevy_utils. Fix the compile errors.

As a result, bevy_core_pipeline, bevy_pbr, bevy_sprite, bevy_text, and bevy_ui no longer depend on bevy_core (they were only using it for `FloatOrd` previously).
2022-04-27 18:02:05 +00:00
..
color_material.rs Make get_resource (and friends) infallible (#4047) 2022-02-27 22:37:18 +00:00
color_material.wgsl Add 2d meshes and materials (#3460) 2022-01-08 01:29:08 +00:00
material.rs Move float_ord from bevy_core to bevy_utils (#4189) 2022-04-27 18:02:05 +00:00
mesh2d_struct.wgsl Move import_path definitions into shader source (#3976) 2022-02-18 21:54:03 +00:00
mesh2d_view_bind_group.wgsl Move import_path definitions into shader source (#3976) 2022-02-18 21:54:03 +00:00
mesh2d.wgsl Add 2d meshes and materials (#3460) 2022-01-08 01:29:08 +00:00
mesh.rs Move Size to bevy_ui (#4285) 2022-04-25 13:54:46 +00:00
mod.rs Add 2d meshes and materials (#3460) 2022-01-08 01:29:08 +00:00