bevy/crates/bevy_sprite/src
andriyDev 2824bd5f6e
Use RenderStartup in bevy_sprite. (#20147)
# Objective

- Progress towards #19887.

## Solution

- Convert FromWorld implementations into systems.
- Move any resource "manipulation" from `Plugin::finish` to systems.
- Add `after` dependencies to any uses of these resources (basically all
`SpritePipeline`).

## Testing

- Ran the `sprite`, and `mesh2d_manual` example and it worked.
2025-07-15 06:30:34 +00:00
..
mesh2d Use RenderStartup in bevy_sprite. (#20147) 2025-07-15 06:30:34 +00:00
render Use RenderStartup in bevy_sprite. (#20147) 2025-07-15 06:30:34 +00:00
texture_slice Fix Anchor component inconsistancies (#18393) 2025-05-21 15:32:04 +00:00
tilemap_chunk use wgpu TextureDataOrder (#19829) 2025-06-27 06:57:29 +00:00
lib.rs Use RenderStartup in bevy_sprite. (#20147) 2025-07-15 06:30:34 +00:00
picking_backend.rs Fix sprite picking viewport (#19747) 2025-06-30 22:46:44 +00:00
sprite.rs Fixing sprite pixel space point computation for sprites with zero custom_size (#19907) 2025-07-03 17:43:32 +00:00