bevy/crates/bevy_sprite/src/mesh2d
andriyDev 2824bd5f6e
Use RenderStartup in bevy_sprite. (#20147)
# Objective

- Progress towards #19887.

## Solution

- Convert FromWorld implementations into systems.
- Move any resource "manipulation" from `Plugin::finish` to systems.
- Add `after` dependencies to any uses of these resources (basically all
`SpritePipeline`).

## Testing

- Ran the `sprite`, and `mesh2d_manual` example and it worked.
2025-07-15 06:30:34 +00:00
..
color_material.rs Remove Shader weak_handles from bevy_sprite. (#19392) 2025-05-27 04:01:34 +00:00
color_material.wgsl Add uv_transform to ColorMaterial (#17879) 2025-02-24 21:17:26 +00:00
material.rs Use RenderStartup in bevy_sprite. (#20147) 2025-07-15 06:30:34 +00:00
mesh2d_bindings.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
mesh2d_functions.wgsl Fix mesh tag feature for 2d. (#18636) 2025-03-31 18:07:20 +00:00
mesh2d_types.wgsl Fix mesh tag feature for 2d. (#18636) 2025-03-31 18:07:20 +00:00
mesh2d_vertex_output.wgsl pbr shader cleanup (#10105) 2023-10-13 19:12:40 +00:00
mesh2d_view_bindings.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
mesh2d_view_types.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
mesh2d.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
mesh.rs Use RenderStartup in bevy_sprite. (#20147) 2025-07-15 06:30:34 +00:00
mod.rs Support wireframes for 2D meshes (#12135) 2024-03-29 18:34:04 +00:00
wireframe2d.rs Use RenderStartup in bevy_sprite. (#20147) 2025-07-15 06:30:34 +00:00
wireframe2d.wgsl Add binned 2d/3d Wireframe render phase (#18587) 2025-04-09 21:34:53 +00:00