![]() # Objective - Progress towards #19887. ## Solution - Convert FromWorld implementations into systems. - Move any resource "manipulation" from `Plugin::finish` to systems. - Add `after` dependencies to any uses of these resources (basically all `SpritePipeline`). ## Testing - Ran the `sprite`, and `mesh2d_manual` example and it worked. |
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color_material.rs | ||
color_material.wgsl | ||
material.rs | ||
mesh2d_bindings.wgsl | ||
mesh2d_functions.wgsl | ||
mesh2d_types.wgsl | ||
mesh2d_vertex_output.wgsl | ||
mesh2d_view_bindings.wgsl | ||
mesh2d_view_types.wgsl | ||
mesh2d.wgsl | ||
mesh.rs | ||
mod.rs | ||
wireframe2d.rs | ||
wireframe2d.wgsl |