bevy/crates
Patrick Walton 8620cd783c
Make the default directional light shadow cascade settings similar to those of other engines. (#17552)
Currently, our default maximum shadow cascade distance is 1000 m, which
is quite distant compared to that of Unity (150 m), Unreal Engine 5 (200
m), and Godot (100 m). I also adjusted the default first cascade far
bound to be 10 m, which matches that of Unity (10.05 m) and Godot (10
m). Together, these changes should improve the default sharpness of
shadows of directional lights for typical scenes.

## Migration Guide

* The default shadow cascade far distance has been changed from 1000 to
150, and the default first cascade far bound has been changed from 5 to
10, in order to be similar to the defaults of other engines.
2025-01-27 01:48:57 +00:00
..
bevy_a11y Add no_std Support to bevy_a11y (#17505) 2025-01-23 03:52:47 +00:00
bevy_animation Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_app Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_asset Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_audio Relationships (non-fragmenting, one-to-many) (#17398) 2025-01-18 22:20:30 +00:00
bevy_color Move #![warn(clippy::allow_attributes, clippy::allow_attributes_without_reason)] to the workspace Cargo.toml (#17374) 2025-01-15 01:14:58 +00:00
bevy_core_pipeline Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_derive Bump Version after Release (#17176) 2025-01-06 00:04:44 +00:00
bevy_dev_tools Adds update interval config for FpsOverlayPlugin (#17489) 2025-01-24 05:57:36 +00:00
bevy_diagnostic Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_dylib Move #![warn(clippy::allow_attributes, clippy::allow_attributes_without_reason)] to the workspace Cargo.toml (#17374) 2025-01-15 01:14:58 +00:00
bevy_ecs Simplify derive_from_world (#17534) 2025-01-26 22:25:29 +00:00
bevy_encase_derive Bump Version after Release (#17176) 2025-01-06 00:04:44 +00:00
bevy_gilrs Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_gizmos Move Resource trait to its own file (#17469) 2025-01-21 19:47:08 +00:00
bevy_gltf Add support for specular tints and maps per the KHR_materials_specular glTF extension. (#14069) 2025-01-26 20:38:46 +00:00
bevy_image Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_input added Hash to MouseScrollUnit; (#17538) 2025-01-26 22:24:50 +00:00
bevy_input_focus Refactored ComponentHook Parameters into HookContext (#17503) 2025-01-23 02:45:24 +00:00
bevy_internal Add support for specular tints and maps per the KHR_materials_specular glTF extension. (#14069) 2025-01-26 20:38:46 +00:00
bevy_log Move Resource trait to its own file (#17469) 2025-01-21 19:47:08 +00:00
bevy_macro_utils Move #![warn(clippy::allow_attributes, clippy::allow_attributes_without_reason)] to the workspace Cargo.toml (#17374) 2025-01-15 01:14:58 +00:00
bevy_math Reworked Segment types into their cartesian forms (#17404) 2025-01-19 03:54:45 +00:00
bevy_mesh Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_mikktspace Move #![warn(clippy::allow_attributes, clippy::allow_attributes_without_reason)] to the workspace Cargo.toml (#17374) 2025-01-15 01:14:58 +00:00
bevy_pbr Make the default directional light shadow cascade settings similar to those of other engines. (#17552) 2025-01-27 01:48:57 +00:00
bevy_picking Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_platform_support Fix Typo in bevy_platform_support's spin Feature (#17516) 2025-01-23 21:47:21 +00:00
bevy_ptr Update safety docs for Ptr::assert_unique (#17394) 2025-01-16 03:25:19 +00:00
bevy_reflect Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_remote Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_render impl Eq + Hash for BindGroup/Layout (#17547) 2025-01-26 22:23:09 +00:00
bevy_scene Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_sprite Proportional scaling for the sprite's texture. (#17258) 2025-01-24 18:24:02 +00:00
bevy_state Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_tasks Move spin to bevy_platform_support out of other crates (#17470) 2025-01-23 05:27:02 +00:00
bevy_text Proportional scaling for the sprite's texture. (#17258) 2025-01-24 18:24:02 +00:00
bevy_time Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_transform Parent -> ChildOf (#17427) 2025-01-20 22:13:29 +00:00
bevy_ui Proportional scaling for the sprite's texture. (#17258) 2025-01-24 18:24:02 +00:00
bevy_utils Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_window Move spin to bevy_platform_support out of other crates (#17470) 2025-01-23 05:27:02 +00:00
bevy_winit Make CustomCursor variants CustomCursorImage/CustomCursorUrl structs (#17518) 2025-01-24 05:39:04 +00:00