![]() Currently, our default maximum shadow cascade distance is 1000 m, which is quite distant compared to that of Unity (150 m), Unreal Engine 5 (200 m), and Godot (100 m). I also adjusted the default first cascade far bound to be 10 m, which matches that of Unity (10.05 m) and Godot (10 m). Together, these changes should improve the default sharpness of shadows of directional lights for typical scenes. ## Migration Guide * The default shadow cascade far distance has been changed from 1000 to 150, and the default first cascade far bound has been changed from 5 to 10, in order to be similar to the defaults of other engines. |
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src | ||
Cargo.toml | ||
README.md |