bevy/crates/bevy_pbr
Patrick Walton 8620cd783c
Make the default directional light shadow cascade settings similar to those of other engines. (#17552)
Currently, our default maximum shadow cascade distance is 1000 m, which
is quite distant compared to that of Unity (150 m), Unreal Engine 5 (200
m), and Godot (100 m). I also adjusted the default first cascade far
bound to be 10 m, which matches that of Unity (10.05 m) and Godot (10
m). Together, these changes should improve the default sharpness of
shadows of directional lights for typical scenes.

## Migration Guide

* The default shadow cascade far distance has been changed from 1000 to
150, and the default first cascade far bound has been changed from 5 to
10, in order to be similar to the defaults of other engines.
2025-01-27 01:48:57 +00:00
..
src Make the default directional light shadow cascade settings similar to those of other engines. (#17552) 2025-01-27 01:48:57 +00:00
Cargo.toml Add support for specular tints and maps per the KHR_materials_specular glTF extension. (#14069) 2025-01-26 20:38:46 +00:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy PBR

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