
# Objective - prepare bevy_light for split - make struct named better - put it where it belongs ## Solution - do those things ## Testing - 3d_scene, lighting --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
9 lines
399 B
Markdown
9 lines
399 B
Markdown
---
|
|
title: `LightVisibilityClass` renamed to `ClusterVisibilityClass`
|
|
pull_requests: [19986]
|
|
---
|
|
|
|
When clustered decals were added, they used `LightVisibilityClass` to share the clustering infrastructure.
|
|
This revealed that this visibility class wasn't really about lights, but about clustering.
|
|
It has been renamed to `ClusterVisibilityClass` and moved to live alongside clustering-specific types.
|