
# Objective Adopted from #13563. The goal is to implement the Bevy Remote Protocol over HTTP/JSON, allowing the ECS to be interacted with remotely. ## Solution At a high level, there are really two separate things that have been undertaken here: 1. First, `RemotePlugin` has been created, which has the effect of embedding a [JSON-RPC](https://www.jsonrpc.org/specification) endpoint into a Bevy application. 2. Second, the [Bevy Remote Protocol verbs](https://gist.github.com/coreh/1baf6f255d7e86e4be29874d00137d1d#file-bevy-remote-protocol-md) (excluding `POLL`) have been implemented as remote methods for that JSON-RPC endpoint under a Bevy-exclusive namespace (e.g. `bevy/get`, `bevy/list`, etc.). To avoid some repetition, here is the crate-level documentation, which explains the request/response structure, built-in-methods, and custom method configuration: <details> <summary>Click to view crate-level docs</summary> ```rust //! An implementation of the Bevy Remote Protocol over HTTP and JSON, to allow //! for remote control of a Bevy app. //! //! Adding the [`RemotePlugin`] to your [`App`] causes Bevy to accept //! connections over HTTP (by default, on port 15702) while your app is running. //! These *remote clients* can inspect and alter the state of the //! entity-component system. Clients are expected to `POST` JSON requests to the //! root URL; see the `client` example for a trivial example of use. //! //! The Bevy Remote Protocol is based on the JSON-RPC 2.0 protocol. //! //! ## Request objects //! //! A typical client request might look like this: //! //! ```json //! { //! "method": "bevy/get", //! "id": 0, //! "params": { //! "entity": 4294967298, //! "components": [ //! "bevy_transform::components::transform::Transform" //! ] //! } //! } //! ``` //! //! The `id` and `method` fields are required. The `param` field may be omitted //! for certain methods: //! //! * `id` is arbitrary JSON data. The server completely ignores its contents, //! and the client may use it for any purpose. It will be copied via //! serialization and deserialization (so object property order, etc. can't be //! relied upon to be identical) and sent back to the client as part of the //! response. //! //! * `method` is a string that specifies one of the possible [`BrpRequest`] //! variants: `bevy/query`, `bevy/get`, `bevy/insert`, etc. It's case-sensitive. //! //! * `params` is parameter data specific to the request. //! //! For more information, see the documentation for [`BrpRequest`]. //! [`BrpRequest`] is serialized to JSON via `serde`, so [the `serde` //! documentation] may be useful to clarify the correspondence between the Rust //! structure and the JSON format. //! //! ## Response objects //! //! A response from the server to the client might look like this: //! //! ```json //! { //! "jsonrpc": "2.0", //! "id": 0, //! "result": { //! "bevy_transform::components::transform::Transform": { //! "rotation": { "x": 0.0, "y": 0.0, "z": 0.0, "w": 1.0 }, //! "scale": { "x": 1.0, "y": 1.0, "z": 1.0 }, //! "translation": { "x": 0.0, "y": 0.5, "z": 0.0 } //! } //! } //! } //! ``` //! //! The `id` field will always be present. The `result` field will be present if the //! request was successful. Otherwise, an `error` field will replace it. //! //! * `id` is the arbitrary JSON data that was sent as part of the request. It //! will be identical to the `id` data sent during the request, modulo //! serialization and deserialization. If there's an error reading the `id` field, //! it will be `null`. //! //! * `result` will be present if the request succeeded and will contain the response //! specific to the request. //! //! * `error` will be present if the request failed and will contain an error object //! with more information about the cause of failure. //! //! ## Error objects //! //! An error object might look like this: //! //! ```json //! { //! "code": -32602, //! "message": "Missing \"entity\" field" //! } //! ``` //! //! The `code` and `message` fields will always be present. There may also be a `data` field. //! //! * `code` is an integer representing the kind of an error that happened. Error codes documented //! in the [`error_codes`] module. //! //! * `message` is a short, one-sentence human-readable description of the error. //! //! * `data` is an optional field of arbitrary type containing additional information about the error. //! //! ## Built-in methods //! //! The Bevy Remote Protocol includes a number of built-in methods for accessing and modifying data //! in the ECS. Each of these methods uses the `bevy/` prefix, which is a namespace reserved for //! BRP built-in methods. //! //! ### bevy/get //! //! Retrieve the values of one or more components from an entity. //! //! `params`: //! - `entity`: The ID of the entity whose components will be fetched. //! - `components`: An array of fully-qualified type names of components to fetch. //! //! `result`: A map associating each type name to its value on the requested entity. //! //! ### bevy/query //! //! Perform a query over components in the ECS, returning all matching entities and their associated //! component values. //! //! All of the arrays that comprise this request are optional, and when they are not provided, they //! will be treated as if they were empty. //! //! `params`: //! `params`: //! - `data`: //! - `components` (optional): An array of fully-qualified type names of components to fetch. //! - `option` (optional): An array of fully-qualified type names of components to fetch optionally. //! - `has` (optional): An array of fully-qualified type names of components whose presence will be //! reported as boolean values. //! - `filter` (optional): //! - `with` (optional): An array of fully-qualified type names of components that must be present //! on entities in order for them to be included in results. //! - `without` (optional): An array of fully-qualified type names of components that must *not* be //! present on entities in order for them to be included in results. //! //! `result`: An array, each of which is an object containing: //! - `entity`: The ID of a query-matching entity. //! - `components`: A map associating each type name from `components`/`option` to its value on the matching //! entity if the component is present. //! - `has`: A map associating each type name from `has` to a boolean value indicating whether or not the //! entity has that component. If `has` was empty or omitted, this key will be omitted in the response. //! //! ### bevy/spawn //! //! Create a new entity with the provided components and return the resulting entity ID. //! //! `params`: //! - `components`: A map associating each component's fully-qualified type name with its value. //! //! `result`: //! - `entity`: The ID of the newly spawned entity. //! //! ### bevy/destroy //! //! Despawn the entity with the given ID. //! //! `params`: //! - `entity`: The ID of the entity to be despawned. //! //! `result`: null. //! //! ### bevy/remove //! //! Delete one or more components from an entity. //! //! `params`: //! - `entity`: The ID of the entity whose components should be removed. //! - `components`: An array of fully-qualified type names of components to be removed. //! //! `result`: null. //! //! ### bevy/insert //! //! Insert one or more components into an entity. //! //! `params`: //! - `entity`: The ID of the entity to insert components into. //! - `components`: A map associating each component's fully-qualified type name with its value. //! //! `result`: null. //! //! ### bevy/reparent //! //! Assign a new parent to one or more entities. //! //! `params`: //! - `entities`: An array of entity IDs of entities that will be made children of the `parent`. //! - `parent` (optional): The entity ID of the parent to which the child entities will be assigned. //! If excluded, the given entities will be removed from their parents. //! //! `result`: null. //! //! ### bevy/list //! //! List all registered components or all components present on an entity. //! //! When `params` is not provided, this lists all registered components. If `params` is provided, //! this lists only those components present on the provided entity. //! //! `params` (optional): //! - `entity`: The ID of the entity whose components will be listed. //! //! `result`: An array of fully-qualified type names of components. //! //! ## Custom methods //! //! In addition to the provided methods, the Bevy Remote Protocol can be extended to include custom //! methods. This is primarily done during the initialization of [`RemotePlugin`], although the //! methods may also be extended at runtime using the [`RemoteMethods`] resource. //! //! ### Example //! ```ignore //! fn main() { //! App::new() //! .add_plugins(DefaultPlugins) //! .add_plugins( //! // `default` adds all of the built-in methods, while `with_method` extends them //! RemotePlugin::default() //! .with_method("super_user/cool_method".to_owned(), path::to::my:🆒:handler) //! // ... more methods can be added by chaining `with_method` //! ) //! .add_systems( //! // ... standard application setup //! ) //! .run(); //! } //! ``` //! //! The handler is expected to be a system-convertible function which takes optional JSON parameters //! as input and returns a [`BrpResult`]. This means that it should have a type signature which looks //! something like this: //! ``` //! # use serde_json::Value; //! # use bevy_ecs::prelude::{In, World}; //! # use bevy_remote::BrpResult; //! fn handler(In(params): In<Option<Value>>, world: &mut World) -> BrpResult { //! todo!() //! } //! ``` //! //! Arbitrary system parameters can be used in conjunction with the optional `Value` input. The //! handler system will always run with exclusive `World` access. //! //! [the `serde` documentation]: https://serde.rs/ ``` </details> ### Message lifecycle At a high level, the lifecycle of client-server interactions is something like this: 1. The client sends one or more `BrpRequest`s. The deserialized version of that is just the Rust representation of a JSON-RPC request, and it looks like this: ```rust pub struct BrpRequest { /// The action to be performed. Parsing is deferred for the sake of error reporting. pub method: Option<Value>, /// Arbitrary data that will be returned verbatim to the client as part of /// the response. pub id: Option<Value>, /// The parameters, specific to each method. /// /// These are passed as the first argument to the method handler. /// Sometimes params can be omitted. pub params: Option<Value>, } ``` 2. These requests are accumulated in a mailbox resource (small lie but close enough). 3. Each update, the mailbox is drained by a system `process_remote_requests`, where each request is processed according to its `method`, which has an associated handler. Each handler is a Bevy system that runs with exclusive world access and returns a result; e.g.: ```rust pub fn process_remote_get_request(In(params): In<Option<Value>>, world: &World) -> BrpResult { // ... } ``` 4. The result (or an error) is reported back to the client. ## Testing This can be tested by using the `server` and `client` examples. The `client` example is not particularly exhaustive at the moment (it only creates barebones `bevy/query` requests) but is still informative. Other queries can be made using `curl` with the `server` example running. For example, to make a `bevy/list` request and list all registered components: ```bash curl -X POST -d '{ "jsonrpc": "2.0", "id": 1, "method": "bevy/list" }' 127.0.0.1:15702 | jq . ``` --- ## Future direction There were a couple comments on BRP versioning while this was in draft. I agree that BRP versioning is a good idea, but I think that it requires some consensus on a couple fronts: - First of all, what does the version actually mean? Is it a version for the protocol itself or for the `bevy/*` methods implemented using it? Both? - Where does the version actually live? The most natural place is just where we have `"jsonrpc"` right now (at least if it's versioning the protocol itself), but this means we're not actually conforming to JSON-RPC any more (so, for example, any client library used to construct JSON-RPC requests would stop working). I'm not really against that, but it's at least a real decision. - What do we actually do when we encounter mismatched versions? Adding handling for this would be actual scope creep instead of just a little add-on in my opinion. Another thing that would be nice is making the internal structure of the implementation less JSON-specific. Right now, for example, component values that will appear in server responses are quite eagerly converted to JSON `Value`s, which prevents disentangling the handler logic from the communication medium, but it can probably be done in principle and I imagine it would enable more code reuse (e.g. for custom method handlers) in addition to making the internals more readily usable for other formats. --------- Co-authored-by: Patrick Walton <pcwalton@mimiga.net> Co-authored-by: DragonGamesStudios <margos.michal@gmail.com> Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com> Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
102 lines
6.5 KiB
Markdown
102 lines
6.5 KiB
Markdown
<!-- MD041 - This file will be included in docs and should not start with a top header -->
|
|
<!-- markdownlint-disable-file MD041 -->
|
|
|
|
## Cargo Features
|
|
|
|
Bevy exposes many features to customise the engine. Enabling them add functionalities but often come at the cost of longer compilation times and extra dependencies.
|
|
|
|
### Default Features
|
|
|
|
The default feature set enables most of the expected features of a game engine, like rendering in both 2D and 3D, asset loading, audio and UI. To help reduce compilation time, consider disabling default features and enabling only those you need.
|
|
|
|
|feature name|description|
|
|
|-|-|
|
|
|android_shared_stdcxx|Enable using a shared stdlib for cxx on Android|
|
|
|animation|Enable animation support, and glTF animation loading|
|
|
|bevy_animation|Provides animation functionality|
|
|
|bevy_asset|Provides asset functionality|
|
|
|bevy_audio|Provides audio functionality|
|
|
|bevy_color|Provides shared color types and operations|
|
|
|bevy_core_pipeline|Provides cameras and other basic render pipeline features|
|
|
|bevy_gilrs|Adds gamepad support|
|
|
|bevy_gizmos|Adds support for rendering gizmos|
|
|
|bevy_gltf|[glTF](https://www.khronos.org/gltf/) support|
|
|
|bevy_pbr|Adds PBR rendering|
|
|
|bevy_picking|Provides picking functionality|
|
|
|bevy_remote|Enable the Bevy Remote Protocol|
|
|
|bevy_render|Provides rendering functionality|
|
|
|bevy_scene|Provides scene functionality|
|
|
|bevy_sprite|Provides sprite functionality|
|
|
|bevy_sprite_picking_backend|Provides an implementation for picking sprites|
|
|
|bevy_state|Enable built in global state machines|
|
|
|bevy_text|Provides text functionality|
|
|
|bevy_ui|A custom ECS-driven UI framework|
|
|
|bevy_ui_picking_backend|Provides an implementation for picking ui|
|
|
|bevy_winit|winit window and input backend|
|
|
|default_font|Include a default font, containing only ASCII characters, at the cost of a 20kB binary size increase|
|
|
|hdr|HDR image format support|
|
|
|ktx2|KTX2 compressed texture support|
|
|
|multi_threaded|Enables multithreaded parallelism in the engine. Disabling it forces all engine tasks to run on a single thread.|
|
|
|png|PNG image format support|
|
|
|smaa_luts|Include SMAA Look Up Tables KTX2 Files|
|
|
|sysinfo_plugin|Enables system information diagnostic plugin|
|
|
|tonemapping_luts|Include tonemapping Look Up Tables KTX2 files. If everything is pink, you need to enable this feature or change the `Tonemapping` method on your `Camera2dBundle` or `Camera3dBundle`.|
|
|
|vorbis|OGG/VORBIS audio format support|
|
|
|webgl2|Enable some limitations to be able to use WebGL2. Please refer to the [WebGL2 and WebGPU](https://github.com/bevyengine/bevy/tree/latest/examples#webgl2-and-webgpu) section of the examples README for more information on how to run Wasm builds with WebGPU.|
|
|
|x11|X11 display server support|
|
|
|zstd|For KTX2 supercompression|
|
|
|
|
### Optional Features
|
|
|
|
|feature name|description|
|
|
|-|-|
|
|
|accesskit_unix|Enable AccessKit on Unix backends (currently only works with experimental screen readers and forks.)|
|
|
|asset_processor|Enables the built-in asset processor for processed assets.|
|
|
|async-io|Use async-io's implementation of block_on instead of futures-lite's implementation. This is preferred if your application uses async-io.|
|
|
|basis-universal|Basis Universal compressed texture support|
|
|
|bevy_ci_testing|Enable systems that allow for automated testing on CI|
|
|
|bevy_debug_stepping|Enable stepping-based debugging of Bevy systems|
|
|
|bevy_dev_tools|Provides a collection of developer tools|
|
|
|bmp|BMP image format support|
|
|
|dds|DDS compressed texture support|
|
|
|debug_glam_assert|Enable assertions in debug builds to check the validity of parameters passed to glam|
|
|
|detailed_trace|Enable detailed trace event logging. These trace events are expensive even when off, thus they require compile time opt-in|
|
|
|dynamic_linking|Force dynamic linking, which improves iterative compile times|
|
|
|embedded_watcher|Enables watching in memory asset providers for Bevy Asset hot-reloading|
|
|
|exr|EXR image format support|
|
|
|file_watcher|Enables watching the filesystem for Bevy Asset hot-reloading|
|
|
|flac|FLAC audio format support|
|
|
|glam_assert|Enable assertions to check the validity of parameters passed to glam|
|
|
|ios_simulator|Enable support for the ios_simulator by downgrading some rendering capabilities|
|
|
|jpeg|JPEG image format support|
|
|
|meshlet|Enables the meshlet renderer for dense high-poly scenes (experimental)|
|
|
|meshlet_processor|Enables processing meshes into meshlet meshes for bevy_pbr|
|
|
|minimp3|MP3 audio format support (through minimp3)|
|
|
|mp3|MP3 audio format support|
|
|
|pbr_anisotropy_texture|Enable support for anisotropy texture in the `StandardMaterial`, at the risk of blowing past the global, per-shader texture limit on older/lower-end GPUs|
|
|
|pbr_multi_layer_material_textures|Enable support for multi-layer material textures in the `StandardMaterial`, at the risk of blowing past the global, per-shader texture limit on older/lower-end GPUs|
|
|
|pbr_transmission_textures|Enable support for transmission-related textures in the `StandardMaterial`, at the risk of blowing past the global, per-shader texture limit on older/lower-end GPUs|
|
|
|pnm|PNM image format support, includes pam, pbm, pgm and ppm|
|
|
|reflect_functions|Enable function reflection|
|
|
|serialize|Enable serialization support through serde|
|
|
|shader_format_glsl|Enable support for shaders in GLSL|
|
|
|shader_format_spirv|Enable support for shaders in SPIR-V|
|
|
|spirv_shader_passthrough|Enable passthrough loading for SPIR-V shaders (Only supported on Vulkan, shader capabilities and extensions must agree with the platform implementation)|
|
|
|symphonia-aac|AAC audio format support (through symphonia)|
|
|
|symphonia-all|AAC, FLAC, MP3, MP4, OGG/VORBIS, and WAV audio formats support (through symphonia)|
|
|
|symphonia-flac|FLAC audio format support (through symphonia)|
|
|
|symphonia-isomp4|MP4 audio format support (through symphonia)|
|
|
|symphonia-vorbis|OGG/VORBIS audio format support (through symphonia)|
|
|
|symphonia-wav|WAV audio format support (through symphonia)|
|
|
|tga|TGA image format support|
|
|
|trace|Tracing support|
|
|
|trace_chrome|Tracing support, saving a file in Chrome Tracing format|
|
|
|trace_tracy|Tracing support, exposing a port for Tracy|
|
|
|trace_tracy_memory|Tracing support, with memory profiling, exposing a port for Tracy|
|
|
|track_change_detection|Enables source location tracking for change detection, which can assist with debugging|
|
|
|wav|WAV audio format support|
|
|
|wayland|Wayland display server support|
|
|
|webgpu|Enable support for WebGPU in Wasm. When enabled, this feature will override the `webgl2` feature and you won't be able to run Wasm builds with WebGL2, only with WebGPU.|
|
|
|webp|WebP image format support|
|
|
|zlib|For KTX2 supercompression|
|