bevy/crates/bevy_ui/src/render
MichiRecRoom 8b4c25ad5f
bevy_ui: Apply #![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)] (#17229)
# Objective
- https://github.com/bevyengine/bevy/issues/17111

## Solution
Set the `clippy::allow_attributes` and
`clippy::allow_attributes_without_reason` lints to `deny`, and bring
`bevy_ui` in line with the new restrictions.

## Testing
`cargo clippy --tests` and `cargo test --package bevy_ui` were run, and
no errors were encountered.
2025-01-08 19:30:19 +00:00
..
box_shadow.rs bevy_ui: Apply #![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)] (#17229) 2025-01-08 19:30:19 +00:00
box_shadow.wgsl Remove the Globals binding from the box shadow shader (#16177) 2024-10-30 20:06:15 +00:00
debug_overlay.rs bevy_ui: Apply #![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)] (#17229) 2025-01-08 19:30:19 +00:00
mod.rs bevy_ui: Apply #![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)] (#17229) 2025-01-08 19:30:19 +00:00
pipeline.rs Only use physical coords internally in bevy_ui (#16375) 2024-11-22 00:45:07 +00:00
render_pass.rs Rename DefaultCameraView (#17235) 2025-01-08 18:44:11 +00:00
ui_material_pipeline.rs bevy_ui: Apply #![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)] (#17229) 2025-01-08 19:30:19 +00:00
ui_material.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
ui_texture_slice_pipeline.rs bevy_ui: Apply #![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)] (#17229) 2025-01-08 19:30:19 +00:00
ui_texture_slice.wgsl Fix some duplicate words in docs/comments (#15980) 2024-10-20 01:03:27 +00:00
ui_vertex_output.wgsl Include UI node size in the vertex inputs for UiMaterial. (#11722) 2024-02-06 16:15:09 +00:00
ui.wgsl Only use physical coords internally in bevy_ui (#16375) 2024-11-22 00:45:07 +00:00