# Objective
- #16813 added the ability to mute sinks and added a new method
`toggle_mute()`.
- Leaving `toggle()` as is creates inconsistency and a bit of confusion
about what is being toggled.
## Solution
- Rename `toggle()` to `toggle_playback()`.
- The choice to use the `_playback` suffix was easy because the method
comment was already telling us what is being toggled: `Toggles playback
of the sink.`
- [Raised in Discord] and got the OK from Alice.
[Raised in Discord]:
https://discord.com/channels/691052431525675048/749430447326625812/1318000355824504905
## Testing
- I ran the example and also updated the instruction text to make it
clear `Space` is toggling the playback not just pausing.
- I added a unit test for `toggle_playback()` because why not.
---
## Showcase
Example instructions:
<img width="292" alt="image"
src="https://github.com/user-attachments/assets/585c36c6-c4d7-428b-acbe-a92f3a37b460"
/>
## Migration Guide
- `AudioSinkPlayback`'s `toggle` method has been renamed to
`toggle_playback`. This was done to create consistency with the
`toggle_mute` method added in
https://github.com/bevyengine/bevy/pull/16813. Change instances of
`toggle` to `toggle_playback`. E.g.:
Before:
```rust
fn pause(keyboard_input: Res<ButtonInput<KeyCode>>, sink: Single<&AudioSink>) {
if keyboard_input.just_pressed(KeyCode::Space) {
sink.toggle();
}
}
```
After:
```rust
fn pause(keyboard_input: Res<ButtonInput<KeyCode>>, sink: Single<&AudioSink>) {
if keyboard_input.just_pressed(KeyCode::Space) {
sink.toggle_playback();
}
}
```