bevy/release-content/release-notes/ui_gradients.md
Daniel Skates 922ee480d2
Rename Position to UiPosition in bevy_ui (#19422)
# Objective

- Fixes #19418

## Solution

- Rename Position to UiPosition in bevy_ui

## Testing

- `cargo build`
- `cargo run --example gradients`
- `cargo run --example stacked_gradients`
2025-05-29 14:52:44 +00:00

1.7 KiB

title authors pull_requests
UI Gradients
@Ickshonpe
18139

Support for UI node's that display a gradient that transitions smoothly between two or more colors.

To draw a UI node with a gradient insert the components BackgroundGradient and BorderGradient, which both newtype a vector of Gradients. If you set a background color, the background color is drawn first and the gradient(s) are drawn on top.

The are three gradient structs corresponding to the three types of gradients supported: LinearGradient, ConicGradient and RadialGradient. These are then wrapped by the Gradient enum discriminator which has Linear, Conic and Radial variants.

Each gradient type consists of the geometric properties for that gradient and a list of color stops. Color stops consist of a color, a position or angle and an optional hint. If no position is specified for a stop, it's evenly spaced between the previous and following stops. Color stop positions are absolute. With the list of stops:

vec![vec![ColorStop::new(RED, Val::Percent(90.), ColorStop::new(Color::GREEN, Val::Percent(10.))

the colors will be reordered and the gradient will transition from green at 10% to red at 90%.

Colors are interpolated between the stops in SRGB space. The hint is a normalized value that can be used to shift the mid-point where the colors are mixed 50-50 between the stop with the hint and the following stop.

For sharp stops with no interpolated transition, place two stops at the same point.

ConicGradients and RadialGradients have a center which is set using the new UiPosition type. UiPosition consists of a normalized (relative to the UI node) Vec2 anchor point and a responsive x, y offset.