bevy/crates/bevy_render/src/camera/bundle.rs
Jerome Humbert e43e36696d Minor docs edit/add in bevy_render (#3447)
# Objective

Docs updates.

## Solution

- Detail what `OrthographicCameraBundle::new_2d()` creates.
- Fix a few renamed parameters in comments of `TrackedRenderPass`.
- Add missing comments for viewport and debug markers.

Co-authored-by: Jerome Humbert <djeedai@gmail.com>
2022-01-02 17:40:03 +00:00

180 lines
6.4 KiB
Rust

use crate::{
camera::{
Camera, CameraPlugin, DepthCalculation, OrthographicProjection, PerspectiveProjection,
ScalingMode,
},
primitives::Frustum,
view::VisibleEntities,
};
use bevy_ecs::bundle::Bundle;
use bevy_math::Vec3;
use bevy_transform::components::{GlobalTransform, Transform};
use super::CameraProjection;
/// Component bundle for camera entities with perspective projection
///
/// Use this for 3D rendering.
#[derive(Bundle)]
pub struct PerspectiveCameraBundle {
pub camera: Camera,
pub perspective_projection: PerspectiveProjection,
pub visible_entities: VisibleEntities,
pub frustum: Frustum,
pub transform: Transform,
pub global_transform: GlobalTransform,
}
impl PerspectiveCameraBundle {
pub fn new_3d() -> Self {
Default::default()
}
pub fn with_name(name: &str) -> Self {
let perspective_projection = PerspectiveProjection::default();
let view_projection = perspective_projection.get_projection_matrix();
let frustum = Frustum::from_view_projection(
&view_projection,
&Vec3::ZERO,
&Vec3::Z,
perspective_projection.far(),
);
PerspectiveCameraBundle {
camera: Camera {
name: Some(name.to_string()),
near: perspective_projection.near,
far: perspective_projection.far,
..Default::default()
},
perspective_projection,
visible_entities: VisibleEntities::default(),
frustum,
transform: Default::default(),
global_transform: Default::default(),
}
}
}
impl Default for PerspectiveCameraBundle {
fn default() -> Self {
PerspectiveCameraBundle::with_name(CameraPlugin::CAMERA_3D)
}
}
/// Component bundle for camera entities with orthographic projection
///
/// Use this for 2D games, isometric games, CAD-like 3D views.
#[derive(Bundle)]
pub struct OrthographicCameraBundle {
pub camera: Camera,
pub orthographic_projection: OrthographicProjection,
pub visible_entities: VisibleEntities,
pub frustum: Frustum,
pub transform: Transform,
pub global_transform: GlobalTransform,
}
impl OrthographicCameraBundle {
/// Create an orthographic projection camera to render 2D content.
///
/// The projection creates a camera space where X points to the right of the screen,
/// Y points to the top of the screen, and Z points out of the screen (backward),
/// forming a right-handed coordinate system. The center of the screen is at `X=0` and
/// `Y=0`.
///
/// The default scaling mode is [`ScalingMode::WindowSize`], resulting in a resolution
/// where 1 unit in X and Y in camera space corresponds to 1 logical pixel on the screen.
/// That is, for a screen of 1920 pixels in width, the X coordinates visible on screen go
/// from `X=-960` to `X=+960` in world space, left to right. This can be changed by changing
/// the [`OrthographicProjection::scaling_mode`] field.
///
/// The camera is placed at `Z=+1000-0.1`, looking toward the world origin `(0,0,0)`.
/// Its orthographic projection extends from `0.0` to `-1000.0` in camera view space,
/// corresponding to `Z=+999.9` (closest to camera) to `Z=-0.1` (furthest away from
/// camera) in world space.
pub fn new_2d() -> Self {
// we want 0 to be "closest" and +far to be "farthest" in 2d, so we offset
// the camera's translation by far and use a right handed coordinate system
let far = 1000.0;
let orthographic_projection = OrthographicProjection {
far,
depth_calculation: DepthCalculation::ZDifference,
..Default::default()
};
let transform = Transform::from_xyz(0.0, 0.0, far - 0.1);
let view_projection =
orthographic_projection.get_projection_matrix() * transform.compute_matrix().inverse();
let frustum = Frustum::from_view_projection(
&view_projection,
&transform.translation,
&transform.back(),
orthographic_projection.far(),
);
OrthographicCameraBundle {
camera: Camera {
name: Some(CameraPlugin::CAMERA_2D.to_string()),
near: orthographic_projection.near,
far: orthographic_projection.far,
..Default::default()
},
orthographic_projection,
visible_entities: VisibleEntities::default(),
frustum,
transform,
global_transform: Default::default(),
}
}
pub fn new_3d() -> Self {
let orthographic_projection = OrthographicProjection {
scaling_mode: ScalingMode::FixedVertical,
depth_calculation: DepthCalculation::Distance,
..Default::default()
};
let view_projection = orthographic_projection.get_projection_matrix();
let frustum = Frustum::from_view_projection(
&view_projection,
&Vec3::ZERO,
&Vec3::Z,
orthographic_projection.far(),
);
OrthographicCameraBundle {
camera: Camera {
name: Some(CameraPlugin::CAMERA_3D.to_string()),
near: orthographic_projection.near,
far: orthographic_projection.far,
..Default::default()
},
orthographic_projection,
visible_entities: VisibleEntities::default(),
frustum,
transform: Default::default(),
global_transform: Default::default(),
}
}
pub fn with_name(name: &str) -> Self {
let orthographic_projection = OrthographicProjection::default();
let view_projection = orthographic_projection.get_projection_matrix();
let frustum = Frustum::from_view_projection(
&view_projection,
&Vec3::ZERO,
&Vec3::Z,
orthographic_projection.far(),
);
OrthographicCameraBundle {
camera: Camera {
name: Some(name.to_string()),
near: orthographic_projection.near,
far: orthographic_projection.far,
..Default::default()
},
orthographic_projection,
visible_entities: VisibleEntities::default(),
frustum,
transform: Default::default(),
global_transform: Default::default(),
}
}
}