
# Objective Docs updates. ## Solution - Detail what `OrthographicCameraBundle::new_2d()` creates. - Fix a few renamed parameters in comments of `TrackedRenderPass`. - Add missing comments for viewport and debug markers. Co-authored-by: Jerome Humbert <djeedai@gmail.com>
180 lines
6.4 KiB
Rust
180 lines
6.4 KiB
Rust
use crate::{
|
|
camera::{
|
|
Camera, CameraPlugin, DepthCalculation, OrthographicProjection, PerspectiveProjection,
|
|
ScalingMode,
|
|
},
|
|
primitives::Frustum,
|
|
view::VisibleEntities,
|
|
};
|
|
use bevy_ecs::bundle::Bundle;
|
|
use bevy_math::Vec3;
|
|
use bevy_transform::components::{GlobalTransform, Transform};
|
|
|
|
use super::CameraProjection;
|
|
|
|
/// Component bundle for camera entities with perspective projection
|
|
///
|
|
/// Use this for 3D rendering.
|
|
#[derive(Bundle)]
|
|
pub struct PerspectiveCameraBundle {
|
|
pub camera: Camera,
|
|
pub perspective_projection: PerspectiveProjection,
|
|
pub visible_entities: VisibleEntities,
|
|
pub frustum: Frustum,
|
|
pub transform: Transform,
|
|
pub global_transform: GlobalTransform,
|
|
}
|
|
|
|
impl PerspectiveCameraBundle {
|
|
pub fn new_3d() -> Self {
|
|
Default::default()
|
|
}
|
|
|
|
pub fn with_name(name: &str) -> Self {
|
|
let perspective_projection = PerspectiveProjection::default();
|
|
let view_projection = perspective_projection.get_projection_matrix();
|
|
let frustum = Frustum::from_view_projection(
|
|
&view_projection,
|
|
&Vec3::ZERO,
|
|
&Vec3::Z,
|
|
perspective_projection.far(),
|
|
);
|
|
PerspectiveCameraBundle {
|
|
camera: Camera {
|
|
name: Some(name.to_string()),
|
|
near: perspective_projection.near,
|
|
far: perspective_projection.far,
|
|
..Default::default()
|
|
},
|
|
perspective_projection,
|
|
visible_entities: VisibleEntities::default(),
|
|
frustum,
|
|
transform: Default::default(),
|
|
global_transform: Default::default(),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Default for PerspectiveCameraBundle {
|
|
fn default() -> Self {
|
|
PerspectiveCameraBundle::with_name(CameraPlugin::CAMERA_3D)
|
|
}
|
|
}
|
|
|
|
/// Component bundle for camera entities with orthographic projection
|
|
///
|
|
/// Use this for 2D games, isometric games, CAD-like 3D views.
|
|
#[derive(Bundle)]
|
|
pub struct OrthographicCameraBundle {
|
|
pub camera: Camera,
|
|
pub orthographic_projection: OrthographicProjection,
|
|
pub visible_entities: VisibleEntities,
|
|
pub frustum: Frustum,
|
|
pub transform: Transform,
|
|
pub global_transform: GlobalTransform,
|
|
}
|
|
|
|
impl OrthographicCameraBundle {
|
|
/// Create an orthographic projection camera to render 2D content.
|
|
///
|
|
/// The projection creates a camera space where X points to the right of the screen,
|
|
/// Y points to the top of the screen, and Z points out of the screen (backward),
|
|
/// forming a right-handed coordinate system. The center of the screen is at `X=0` and
|
|
/// `Y=0`.
|
|
///
|
|
/// The default scaling mode is [`ScalingMode::WindowSize`], resulting in a resolution
|
|
/// where 1 unit in X and Y in camera space corresponds to 1 logical pixel on the screen.
|
|
/// That is, for a screen of 1920 pixels in width, the X coordinates visible on screen go
|
|
/// from `X=-960` to `X=+960` in world space, left to right. This can be changed by changing
|
|
/// the [`OrthographicProjection::scaling_mode`] field.
|
|
///
|
|
/// The camera is placed at `Z=+1000-0.1`, looking toward the world origin `(0,0,0)`.
|
|
/// Its orthographic projection extends from `0.0` to `-1000.0` in camera view space,
|
|
/// corresponding to `Z=+999.9` (closest to camera) to `Z=-0.1` (furthest away from
|
|
/// camera) in world space.
|
|
pub fn new_2d() -> Self {
|
|
// we want 0 to be "closest" and +far to be "farthest" in 2d, so we offset
|
|
// the camera's translation by far and use a right handed coordinate system
|
|
let far = 1000.0;
|
|
let orthographic_projection = OrthographicProjection {
|
|
far,
|
|
depth_calculation: DepthCalculation::ZDifference,
|
|
..Default::default()
|
|
};
|
|
let transform = Transform::from_xyz(0.0, 0.0, far - 0.1);
|
|
let view_projection =
|
|
orthographic_projection.get_projection_matrix() * transform.compute_matrix().inverse();
|
|
let frustum = Frustum::from_view_projection(
|
|
&view_projection,
|
|
&transform.translation,
|
|
&transform.back(),
|
|
orthographic_projection.far(),
|
|
);
|
|
OrthographicCameraBundle {
|
|
camera: Camera {
|
|
name: Some(CameraPlugin::CAMERA_2D.to_string()),
|
|
near: orthographic_projection.near,
|
|
far: orthographic_projection.far,
|
|
..Default::default()
|
|
},
|
|
orthographic_projection,
|
|
visible_entities: VisibleEntities::default(),
|
|
frustum,
|
|
transform,
|
|
global_transform: Default::default(),
|
|
}
|
|
}
|
|
|
|
pub fn new_3d() -> Self {
|
|
let orthographic_projection = OrthographicProjection {
|
|
scaling_mode: ScalingMode::FixedVertical,
|
|
depth_calculation: DepthCalculation::Distance,
|
|
..Default::default()
|
|
};
|
|
let view_projection = orthographic_projection.get_projection_matrix();
|
|
let frustum = Frustum::from_view_projection(
|
|
&view_projection,
|
|
&Vec3::ZERO,
|
|
&Vec3::Z,
|
|
orthographic_projection.far(),
|
|
);
|
|
OrthographicCameraBundle {
|
|
camera: Camera {
|
|
name: Some(CameraPlugin::CAMERA_3D.to_string()),
|
|
near: orthographic_projection.near,
|
|
far: orthographic_projection.far,
|
|
..Default::default()
|
|
},
|
|
orthographic_projection,
|
|
visible_entities: VisibleEntities::default(),
|
|
frustum,
|
|
transform: Default::default(),
|
|
global_transform: Default::default(),
|
|
}
|
|
}
|
|
|
|
pub fn with_name(name: &str) -> Self {
|
|
let orthographic_projection = OrthographicProjection::default();
|
|
let view_projection = orthographic_projection.get_projection_matrix();
|
|
let frustum = Frustum::from_view_projection(
|
|
&view_projection,
|
|
&Vec3::ZERO,
|
|
&Vec3::Z,
|
|
orthographic_projection.far(),
|
|
);
|
|
OrthographicCameraBundle {
|
|
camera: Camera {
|
|
name: Some(name.to_string()),
|
|
near: orthographic_projection.near,
|
|
far: orthographic_projection.far,
|
|
..Default::default()
|
|
},
|
|
orthographic_projection,
|
|
visible_entities: VisibleEntities::default(),
|
|
frustum,
|
|
transform: Default::default(),
|
|
global_transform: Default::default(),
|
|
}
|
|
}
|
|
}
|