bevy/crates/bevy_render/src
Joe Ardent 96078c76eb Make accessors for mesh vertices and indices public. (#3906)
# Objective

Make it easy to get position and index data from Meshes.

## Solution

It was previously possible to get the mesh data by manually matching on `Mesh::VertexAttributeValues` and `Mesh::Indices`as in the bodies of these two methods (`VertexAttributeValues::as_float3(&self)` and `Indices::iter(&self)`), but that's needless duplication that making these methods `pub` fixes.
2022-05-09 13:19:33 +00:00
..
camera simplified API to get NDC from camera and world position (#4041) 2022-05-03 19:51:18 +00:00
color Fixed case of R == G, following original conversion formula (#4383) 2022-04-04 18:59:00 +00:00
mesh Make accessors for mesh vertices and indices public. (#3906) 2022-05-09 13:19:33 +00:00
primitives Faster assign lights to clusters (#4345) 2022-04-15 02:53:20 +00:00
render_graph bevy_render: Support removal of nodes, edges, subgraphs (#3048) 2022-03-21 23:58:37 +00:00
render_phase Compute Pipeline Specialization (#3979) 2022-03-23 00:27:26 +00:00
render_resource StorageBuffer uses wrong type to calculate the buffer size. (#4557) 2022-05-05 02:12:16 +00:00
renderer bevy_app: add tracing event with tracy.frame_mark (#4320) 2022-04-08 22:50:23 +00:00
texture Move Size to bevy_ui (#4285) 2022-04-25 13:54:46 +00:00
view Allow closing windows at runtime (#3575) 2022-05-05 13:35:43 +00:00
lib.rs unsafeify World::entities_mut (#4093) 2022-03-30 23:52:45 +00:00
render_asset.rs Introduce SystemLabel's for RenderAssetPlugin, and change Image preparation system to run before others (#3917) 2022-03-29 19:44:45 +00:00
render_component.rs Filter material handles on extraction (#4178) 2022-05-03 18:28:04 +00:00
settings.rs bevy_render: Use RenderDevice to get limits/features and expose AdapterInfo (#3931) 2022-02-16 21:17:37 +00:00