 6e83439a06
			
		
	
	
		6e83439a06
		
			
		
	
	
	
	
		
			
			# Objective After the `TextureAtlas` changes that landed in 0.13, `SpriteSheetBundle` is equivalent to `TextureAtlas` + `SpriteBundle` and `AtlasImageBundle` is equivalent to `TextureAtlas` + `ImageBundle`. As such, the atlas bundles aren't particularly useful / necessary additions to the API anymore. In addition, atlas bundles are inconsistent with `ImageScaleMode` (also introduced in 0.13) which doesn't have its own version of each image bundle. ## Solution Deprecate `SpriteSheetBundle` and `AtlasImageBundle` in favor of including `TextureAtlas` as a separate component alongside `SpriteBundle` and `ImageBundle`, respectively. --- ## Changelog - Deprecated `SpriteSheetBundle` and `AtlasImageBundle`. ## Migration Guide - `SpriteSheetBundle` has been deprecated. Use `TextureAtlas` alongside a `SpriteBundle` instead. - `AtlasImageBundle` has been deprecated. Use `TextureAtlas` alongside an `ImageBundle` instead.
		
			
				
	
	
		
			284 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			284 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| // FIXME(3492): remove once docs are ready
 | |
| #![allow(missing_docs)]
 | |
| 
 | |
| //! Provides 2D sprite rendering functionality.
 | |
| mod bundle;
 | |
| mod dynamic_texture_atlas_builder;
 | |
| mod mesh2d;
 | |
| mod render;
 | |
| mod sprite;
 | |
| mod texture_atlas;
 | |
| mod texture_atlas_builder;
 | |
| mod texture_slice;
 | |
| 
 | |
| pub mod prelude {
 | |
|     #[allow(deprecated)]
 | |
|     #[doc(hidden)]
 | |
|     pub use crate::bundle::SpriteSheetBundle;
 | |
| 
 | |
|     #[doc(hidden)]
 | |
|     pub use crate::{
 | |
|         bundle::SpriteBundle,
 | |
|         sprite::{ImageScaleMode, Sprite},
 | |
|         texture_atlas::{TextureAtlas, TextureAtlasLayout},
 | |
|         texture_slice::{BorderRect, SliceScaleMode, TextureSlice, TextureSlicer},
 | |
|         ColorMaterial, ColorMesh2dBundle, TextureAtlasBuilder,
 | |
|     };
 | |
| }
 | |
| 
 | |
| pub use bundle::*;
 | |
| pub use dynamic_texture_atlas_builder::*;
 | |
| pub use mesh2d::*;
 | |
| pub use render::*;
 | |
| pub use sprite::*;
 | |
| pub use texture_atlas::*;
 | |
| pub use texture_atlas_builder::*;
 | |
| pub use texture_slice::*;
 | |
| 
 | |
| use bevy_app::prelude::*;
 | |
| use bevy_asset::{load_internal_asset, AssetApp, Assets, Handle};
 | |
| use bevy_core_pipeline::core_2d::Transparent2d;
 | |
| use bevy_ecs::prelude::*;
 | |
| use bevy_render::{
 | |
|     mesh::Mesh,
 | |
|     primitives::Aabb,
 | |
|     render_phase::AddRenderCommand,
 | |
|     render_resource::{Shader, SpecializedRenderPipelines},
 | |
|     texture::Image,
 | |
|     view::{NoFrustumCulling, VisibilitySystems},
 | |
|     ExtractSchedule, Render, RenderApp, RenderSet,
 | |
| };
 | |
| 
 | |
| /// Adds support for 2D sprite rendering.
 | |
| #[derive(Default)]
 | |
| pub struct SpritePlugin;
 | |
| 
 | |
| pub const SPRITE_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(2763343953151597127);
 | |
| 
 | |
| /// System set for sprite rendering.
 | |
| #[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
 | |
| pub enum SpriteSystem {
 | |
|     ExtractSprites,
 | |
|     ComputeSlices,
 | |
| }
 | |
| 
 | |
| impl Plugin for SpritePlugin {
 | |
|     fn build(&self, app: &mut App) {
 | |
|         load_internal_asset!(
 | |
|             app,
 | |
|             SPRITE_SHADER_HANDLE,
 | |
|             "render/sprite.wgsl",
 | |
|             Shader::from_wgsl
 | |
|         );
 | |
|         app.init_asset::<TextureAtlasLayout>()
 | |
|             .register_asset_reflect::<TextureAtlasLayout>()
 | |
|             .register_type::<Sprite>()
 | |
|             .register_type::<ImageScaleMode>()
 | |
|             .register_type::<TextureSlicer>()
 | |
|             .register_type::<Anchor>()
 | |
|             .register_type::<TextureAtlas>()
 | |
|             .register_type::<Mesh2dHandle>()
 | |
|             .add_plugins((Mesh2dRenderPlugin, ColorMaterialPlugin))
 | |
|             .add_systems(
 | |
|                 PostUpdate,
 | |
|                 (
 | |
|                     calculate_bounds_2d.in_set(VisibilitySystems::CalculateBounds),
 | |
|                     (
 | |
|                         compute_slices_on_asset_event,
 | |
|                         compute_slices_on_sprite_change,
 | |
|                     )
 | |
|                         .in_set(SpriteSystem::ComputeSlices),
 | |
|                 ),
 | |
|             );
 | |
| 
 | |
|         if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
 | |
|             render_app
 | |
|                 .init_resource::<ImageBindGroups>()
 | |
|                 .init_resource::<SpecializedRenderPipelines<SpritePipeline>>()
 | |
|                 .init_resource::<SpriteMeta>()
 | |
|                 .init_resource::<ExtractedSprites>()
 | |
|                 .init_resource::<SpriteAssetEvents>()
 | |
|                 .add_render_command::<Transparent2d, DrawSprite>()
 | |
|                 .add_systems(
 | |
|                     ExtractSchedule,
 | |
|                     (
 | |
|                         extract_sprites.in_set(SpriteSystem::ExtractSprites),
 | |
|                         extract_sprite_events,
 | |
|                     ),
 | |
|                 )
 | |
|                 .add_systems(
 | |
|                     Render,
 | |
|                     (
 | |
|                         queue_sprites
 | |
|                             .in_set(RenderSet::Queue)
 | |
|                             .ambiguous_with(queue_material2d_meshes::<ColorMaterial>),
 | |
|                         prepare_sprites.in_set(RenderSet::PrepareBindGroups),
 | |
|                     ),
 | |
|                 );
 | |
|         };
 | |
|     }
 | |
| 
 | |
|     fn finish(&self, app: &mut App) {
 | |
|         if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
 | |
|             render_app.init_resource::<SpritePipeline>();
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| /// System calculating and inserting an [`Aabb`] component to entities with either:
 | |
| /// - a `Mesh2dHandle` component,
 | |
| /// - a `Sprite` and `Handle<Image>` components,
 | |
| /// and without a [`NoFrustumCulling`] component.
 | |
| ///
 | |
| /// Used in system set [`VisibilitySystems::CalculateBounds`].
 | |
| pub fn calculate_bounds_2d(
 | |
|     mut commands: Commands,
 | |
|     meshes: Res<Assets<Mesh>>,
 | |
|     images: Res<Assets<Image>>,
 | |
|     atlases: Res<Assets<TextureAtlasLayout>>,
 | |
|     meshes_without_aabb: Query<(Entity, &Mesh2dHandle), (Without<Aabb>, Without<NoFrustumCulling>)>,
 | |
|     sprites_to_recalculate_aabb: Query<
 | |
|         (Entity, &Sprite, &Handle<Image>, Option<&TextureAtlas>),
 | |
|         (
 | |
|             Or<(Without<Aabb>, Changed<Sprite>, Changed<TextureAtlas>)>,
 | |
|             Without<NoFrustumCulling>,
 | |
|         ),
 | |
|     >,
 | |
| ) {
 | |
|     for (entity, mesh_handle) in &meshes_without_aabb {
 | |
|         if let Some(mesh) = meshes.get(&mesh_handle.0) {
 | |
|             if let Some(aabb) = mesh.compute_aabb() {
 | |
|                 commands.entity(entity).try_insert(aabb);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     for (entity, sprite, texture_handle, atlas) in &sprites_to_recalculate_aabb {
 | |
|         if let Some(size) = sprite.custom_size.or_else(|| match atlas {
 | |
|             // We default to the texture size for regular sprites
 | |
|             None => images.get(texture_handle).map(|image| image.size_f32()),
 | |
|             // We default to the drawn rect for atlas sprites
 | |
|             Some(atlas) => atlas
 | |
|                 .texture_rect(&atlases)
 | |
|                 .map(|rect| rect.size().as_vec2()),
 | |
|         }) {
 | |
|             let aabb = Aabb {
 | |
|                 center: (-sprite.anchor.as_vec() * size).extend(0.0).into(),
 | |
|                 half_extents: (0.5 * size).extend(0.0).into(),
 | |
|             };
 | |
|             commands.entity(entity).try_insert(aabb);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| #[cfg(test)]
 | |
| mod test {
 | |
| 
 | |
|     use bevy_math::Vec2;
 | |
|     use bevy_utils::default;
 | |
| 
 | |
|     use super::*;
 | |
| 
 | |
|     #[test]
 | |
|     fn calculate_bounds_2d_create_aabb_for_image_sprite_entity() {
 | |
|         // Setup app
 | |
|         let mut app = App::new();
 | |
| 
 | |
|         // Add resources and get handle to image
 | |
|         let mut image_assets = Assets::<Image>::default();
 | |
|         let image_handle = image_assets.add(Image::default());
 | |
|         app.insert_resource(image_assets);
 | |
|         let mesh_assets = Assets::<Mesh>::default();
 | |
|         app.insert_resource(mesh_assets);
 | |
|         let texture_atlas_assets = Assets::<TextureAtlasLayout>::default();
 | |
|         app.insert_resource(texture_atlas_assets);
 | |
| 
 | |
|         // Add system
 | |
|         app.add_systems(Update, calculate_bounds_2d);
 | |
| 
 | |
|         // Add entities
 | |
|         let entity = app.world.spawn((Sprite::default(), image_handle)).id();
 | |
| 
 | |
|         // Verify that the entity does not have an AABB
 | |
|         assert!(!app
 | |
|             .world
 | |
|             .get_entity(entity)
 | |
|             .expect("Could not find entity")
 | |
|             .contains::<Aabb>());
 | |
| 
 | |
|         // Run system
 | |
|         app.update();
 | |
| 
 | |
|         // Verify the AABB exists
 | |
|         assert!(app
 | |
|             .world
 | |
|             .get_entity(entity)
 | |
|             .expect("Could not find entity")
 | |
|             .contains::<Aabb>());
 | |
|     }
 | |
| 
 | |
|     #[test]
 | |
|     fn calculate_bounds_2d_update_aabb_when_sprite_custom_size_changes_to_some() {
 | |
|         // Setup app
 | |
|         let mut app = App::new();
 | |
| 
 | |
|         // Add resources and get handle to image
 | |
|         let mut image_assets = Assets::<Image>::default();
 | |
|         let image_handle = image_assets.add(Image::default());
 | |
|         app.insert_resource(image_assets);
 | |
|         let mesh_assets = Assets::<Mesh>::default();
 | |
|         app.insert_resource(mesh_assets);
 | |
|         let texture_atlas_assets = Assets::<TextureAtlasLayout>::default();
 | |
|         app.insert_resource(texture_atlas_assets);
 | |
| 
 | |
|         // Add system
 | |
|         app.add_systems(Update, calculate_bounds_2d);
 | |
| 
 | |
|         // Add entities
 | |
|         let entity = app
 | |
|             .world
 | |
|             .spawn((
 | |
|                 Sprite {
 | |
|                     custom_size: Some(Vec2::ZERO),
 | |
|                     ..default()
 | |
|                 },
 | |
|                 image_handle,
 | |
|             ))
 | |
|             .id();
 | |
| 
 | |
|         // Create initial AABB
 | |
|         app.update();
 | |
| 
 | |
|         // Get the initial AABB
 | |
|         let first_aabb = *app
 | |
|             .world
 | |
|             .get_entity(entity)
 | |
|             .expect("Could not find entity")
 | |
|             .get::<Aabb>()
 | |
|             .expect("Could not find initial AABB");
 | |
| 
 | |
|         // Change `custom_size` of sprite
 | |
|         let mut binding = app
 | |
|             .world
 | |
|             .get_entity_mut(entity)
 | |
|             .expect("Could not find entity");
 | |
|         let mut sprite = binding
 | |
|             .get_mut::<Sprite>()
 | |
|             .expect("Could not find sprite component of entity");
 | |
|         sprite.custom_size = Some(Vec2::ONE);
 | |
| 
 | |
|         // Re-run the `calculate_bounds_2d` system to get the new AABB
 | |
|         app.update();
 | |
| 
 | |
|         // Get the re-calculated AABB
 | |
|         let second_aabb = *app
 | |
|             .world
 | |
|             .get_entity(entity)
 | |
|             .expect("Could not find entity")
 | |
|             .get::<Aabb>()
 | |
|             .expect("Could not find second AABB");
 | |
| 
 | |
|         // Check that the AABBs are not equal
 | |
|         assert_ne!(first_aabb, second_aabb);
 | |
|     }
 | |
| }
 |