 47c4e3084a
			
		
	
	
		47c4e3084a
		
			
		
	
	
	
	
		
			
			# Objective - Add custom images as cursors - Fixes #9557 ## Solution - Change cursor type to accommodate both native and image cursors - I don't really like this solution because I couldn't use `Handle<Image>` directly. I would need to import `bevy_assets` and that causes a circular dependency. Alternatively we could use winit's `CustomCursor` smart pointers, but that seems hard because the event loop is needed to create those and is not easily accessable for users. So now I need to copy around rgba buffers which is sad. - I use a cache because especially on the web creating cursor images is really slow - Sorry to #14196 for yoinking, I just wanted to make a quick solution for myself and thought that I should probably share it too. Update: - Now uses `Handle<Image>`, reads rgba data in `bevy_render` and uses resources to send the data to `bevy_winit`, where the final cursors are created. ## Testing - Added example which works fine at least on Linux Wayland (winit side has been tested with all platforms). - I haven't tested if the url cursor works. ## Migration Guide - `CursorIcon` is no longer a field in `Window`, but a separate component can be inserted to a window entity. It has been changed to an enum that can hold custom images in addition to system icons. - `Cursor` is renamed to `CursorOptions` and `cursor` field of `Window` is renamed to `cursor_options` - `CursorIcon` is renamed to `SystemCursorIcon` --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
		
			
				
	
	
		
			59 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how have a mouse's clicks/wheel/movement etc fall through the spawned transparent window to a window below.
 | |
| //! If you build this, and hit 'P' it should toggle on/off the mouse's passthrough.
 | |
| //! Note: this example will not work on following platforms: iOS / Android / Web / X11. Window fall through is not supported there.
 | |
| 
 | |
| use bevy::prelude::*;
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .insert_resource(ClearColor(Color::NONE)) // Use a transparent window, to make effects obvious.
 | |
|         .add_plugins(DefaultPlugins.set(WindowPlugin {
 | |
|             primary_window: Some(Window {
 | |
|                 // Set the window's parameters, note we're setting the window to always be on top.
 | |
|                 transparent: true,
 | |
|                 decorations: true,
 | |
|                 window_level: bevy::window::WindowLevel::AlwaysOnTop,
 | |
|                 ..default()
 | |
|             }),
 | |
|             ..default()
 | |
|         }))
 | |
|         .add_systems(Startup, setup)
 | |
|         .add_systems(Update, toggle_mouse_passthrough) // This allows us to hit 'P' to toggle on/off the mouse's passthrough
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
 | |
|     // UI camera
 | |
|     commands.spawn(Camera2dBundle::default());
 | |
|     // Text with one section
 | |
|     commands.spawn((
 | |
|         // Create a TextBundle that has a Text with a single section.
 | |
|         TextBundle::from_section(
 | |
|             // Accepts a `String` or any type that converts into a `String`, such as `&str`
 | |
|             "Hit 'P' then scroll/click around!",
 | |
|             TextStyle {
 | |
|                 font: asset_server.load("fonts/FiraSans-Bold.ttf"),
 | |
|                 font_size: 100.0, // Nice and big so you can see it!
 | |
|                 ..default()
 | |
|             },
 | |
|         )
 | |
|         // Set the style of the TextBundle itself.
 | |
|         .with_style(Style {
 | |
|             position_type: PositionType::Absolute,
 | |
|             bottom: Val::Px(5.),
 | |
|             right: Val::Px(10.),
 | |
|             ..default()
 | |
|         }),
 | |
|     ));
 | |
| }
 | |
| // A simple system to handle some keyboard input and toggle on/off the hittest.
 | |
| fn toggle_mouse_passthrough(
 | |
|     keyboard_input: Res<ButtonInput<KeyCode>>,
 | |
|     mut windows: Query<&mut Window>,
 | |
| ) {
 | |
|     if keyboard_input.just_pressed(KeyCode::KeyP) {
 | |
|         let mut window = windows.single_mut();
 | |
|         window.cursor_options.hit_test = !window.cursor_options.hit_test;
 | |
|     }
 | |
| }
 |