# Objective Make `Material2dPipeline` reusable. This was already done for PBR materials in #7548. ## Solution Expose `extract_materials_2d`, `prepare_materials_2d` and `ExtractedMaterials2d`. --- ## Changelog - bevy_sprite: Make `prepare_materials_2d`, `extract_materials_2d` and `ExtractedMaterials2d` public. |
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| .. | ||
| mesh2d | ||
| render | ||
| bundle.rs | ||
| collide_aabb.rs | ||
| dynamic_texture_atlas_builder.rs | ||
| lib.rs | ||
| sprite.rs | ||
| texture_atlas_builder.rs | ||
| texture_atlas.rs | ||