87 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use crate::TextureAtlas;
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| use bevy_asset::Assets;
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| use bevy_math::{IVec2, Rect, Vec2};
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| use bevy_render::texture::{Image, TextureFormatPixelInfo};
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| use guillotiere::{size2, Allocation, AtlasAllocator};
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| 
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| /// Helper utility to update [`TextureAtlas`] on the fly.
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| ///
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| /// Helpful in cases when texture is created procedurally,
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| /// e.g: in a font glyph [`TextureAtlas`], only add the [`Image`] texture for letters to be rendered.
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| pub struct DynamicTextureAtlasBuilder {
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|     atlas_allocator: AtlasAllocator,
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|     padding: i32,
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| }
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| 
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| impl DynamicTextureAtlasBuilder {
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|     /// Create a new [`DynamicTextureAtlasBuilder`]
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|     ///
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|     /// # Arguments
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|     ///
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|     /// * `size` - total size for the atlas
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|     /// * `padding` - gap added between textures in the atlas, both in x axis and y axis
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|     pub fn new(size: Vec2, padding: i32) -> Self {
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|         Self {
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|             atlas_allocator: AtlasAllocator::new(to_size2(size)),
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|             padding,
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|         }
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|     }
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| 
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|     /// Add a new texture to [`TextureAtlas`].
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|     /// It is user's responsibility to pass in the correct [`TextureAtlas`]
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|     pub fn add_texture(
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|         &mut self,
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|         texture_atlas: &mut TextureAtlas,
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|         textures: &mut Assets<Image>,
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|         texture: &Image,
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|     ) -> Option<usize> {
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|         let allocation = self.atlas_allocator.allocate(size2(
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|             texture.texture_descriptor.size.width as i32 + self.padding,
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|             texture.texture_descriptor.size.height as i32 + self.padding,
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|         ));
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|         if let Some(allocation) = allocation {
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|             let atlas_texture = textures.get_mut(&texture_atlas.texture).unwrap();
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|             self.place_texture(atlas_texture, allocation, texture);
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|             let mut rect: Rect = to_rect(allocation.rectangle);
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|             rect.max -= self.padding as f32;
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|             Some(texture_atlas.add_texture(rect))
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|         } else {
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|             None
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|         }
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|     }
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| 
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|     fn place_texture(
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|         &mut self,
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|         atlas_texture: &mut Image,
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|         allocation: Allocation,
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|         texture: &Image,
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|     ) {
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|         let mut rect = allocation.rectangle;
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|         rect.max.x -= self.padding;
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|         rect.max.y -= self.padding;
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|         let atlas_width = atlas_texture.texture_descriptor.size.width as usize;
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|         let rect_width = rect.width() as usize;
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|         let format_size = atlas_texture.texture_descriptor.format.pixel_size();
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| 
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|         for (texture_y, bound_y) in (rect.min.y..rect.max.y).map(|i| i as usize).enumerate() {
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|             let begin = (bound_y * atlas_width + rect.min.x as usize) * format_size;
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|             let end = begin + rect_width * format_size;
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|             let texture_begin = texture_y * rect_width * format_size;
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|             let texture_end = texture_begin + rect_width * format_size;
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|             atlas_texture.data[begin..end]
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|                 .copy_from_slice(&texture.data[texture_begin..texture_end]);
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|         }
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|     }
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| }
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| 
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| fn to_rect(rectangle: guillotiere::Rectangle) -> Rect {
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|     Rect {
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|         min: IVec2::new(rectangle.min.x, rectangle.min.y).as_vec2(),
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|         max: IVec2::new(rectangle.max.x, rectangle.max.y).as_vec2(),
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|     }
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| }
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| 
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| fn to_size2(vec2: Vec2) -> guillotiere::Size {
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|     guillotiere::Size::new(vec2.x as i32, vec2.y as i32)
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| }
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