bevy/pipelined/bevy_sprite2/src
François a2ea9279b2 use correct size of pixel instead of 4 (#2977)
# Objective

- Fixes #2919 
- Initial pixel was hard coded and not dependent on texture format
- Replace #2920 as I noticed this needed to be done also on pipeline rendering branch

## Solution

- Replace the hard coded pixel with one using the texture pixel size
2021-10-28 23:10:45 +00:00
..
render Pipeline Specialization, Shader Assets, and Shader Preprocessing (#3031) 2021-10-28 19:07:47 +00:00
bundle.rs Add sprite atlases into the new renderer. (#2560) 2021-08-04 01:16:25 +00:00
dynamic_texture_atlas_builder.rs Add sprite atlases into the new renderer. (#2560) 2021-08-04 01:16:25 +00:00
lib.rs Pipeline Specialization, Shader Assets, and Shader Preprocessing (#3031) 2021-10-28 19:07:47 +00:00
rect.rs Add sprite atlases into the new renderer. (#2560) 2021-08-04 01:16:25 +00:00
sprite.rs Remove Need for Sprite Size Sync System (#2632) 2021-08-26 00:53:51 +00:00
texture_atlas_builder.rs use correct size of pixel instead of 4 (#2977) 2021-10-28 23:10:45 +00:00
texture_atlas.rs Add sprite atlases into the new renderer. (#2560) 2021-08-04 01:16:25 +00:00