396 B
396 B
This directory contains postprocessed versions of the shaders in the top-level
shaders/ directory, for convenience. Don't modify the shaders here; instead
modify the corresponding shaders in shaders/ and rerun make in that
directory.
You will need glslangValidator and spirv-cross installed to execute the
Makefile. On macOS, you can get these with brew install glslang spirv-cross.