..
batching
optimize batch_and_prepare_render_phase ( #11323 )
2024-01-20 09:30:44 +00:00
camera
RenderGraph Labelization ( #10644 )
2024-01-31 14:51:19 +00:00
color
Replace deprecated elements ( #10991 )
2023-12-16 02:25:12 +00:00
mesh
RenderAssetPersistencePolicy → RenderAssetUsages ( #11399 )
2024-01-30 13:22:10 +00:00
primitives
Meshlet prep ( #11442 )
2024-01-22 15:28:33 +00:00
render_graph
RenderGraph Labelization ( #10644 )
2024-01-31 14:51:19 +00:00
render_phase
Revert rendering-related associated type name changes ( #11027 )
2024-01-22 15:01:55 +00:00
render_resource
Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 )
2024-01-26 18:14:21 +00:00
renderer
RenderGraph Labelization ( #10644 )
2024-01-31 14:51:19 +00:00
texture
RenderAssetPersistencePolicy → RenderAssetUsages ( #11399 )
2024-01-30 13:22:10 +00:00
view
Allow prepare_windows to run off main thread. ( #11660 )
2024-02-02 23:41:44 +00:00
deterministic.rs
Option to enable deterministic rendering ( #11248 )
2024-01-09 00:46:01 +00:00
extract_component.rs
Revert rendering-related associated type name changes ( #11027 )
2024-01-22 15:01:55 +00:00
extract_instances.rs
Revert rendering-related associated type name changes ( #11027 )
2024-01-22 15:01:55 +00:00
extract_param.rs
Enable the unsafe_op_in_unsafe_fn
lint ( #11591 )
2024-01-28 23:18:11 +00:00
extract_resource.rs
Allow optional extraction of resources from the main world ( #10109 )
2023-10-14 16:07:49 +00:00
globals.rs
Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 )
2024-01-26 18:14:21 +00:00
globals.wgsl
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs
Reorder render sets, refactor bevy_sprite to take advantage ( #9236 )
2023-08-27 14:33:49 +00:00
lib.rs
Don't auto insert on the extract schedule ( #11669 )
2024-02-03 05:04:57 +00:00
maths.wgsl
Use instancing for sprites ( #9597 )
2023-09-02 18:03:19 +00:00
pipelined_rendering.rs
Remove unnecessary path prefixes ( #10749 )
2023-11-28 23:43:40 +00:00
render_asset.rs
RenderAssetPersistencePolicy → RenderAssetUsages ( #11399 )
2024-01-30 13:22:10 +00:00
settings.rs
Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 )
2024-01-26 18:14:21 +00:00
spatial_bundle.rs
Implement Clone for VisibilityBundle and SpatialBundle ( #10394 )
2023-11-07 21:25:00 +00:00