bevy/crates/bevy_render/src/render_phase
Patrick Walton 3af8526786
Stop extracting mesh entities to the render world. (#11803)
This fixes a `FIXME` in `extract_meshes` and results in a performance
improvement.

As a result of this change, meshes in the render world might not be
attached to entities anymore. Therefore, the `entity` parameter to
`RenderCommand::render()` is now wrapped in an `Option`. Most
applications that use the render app's ECS can simply unwrap the
`Option`.

Note that for now sprites, gizmos, and UI elements still use the render
world as usual.

## Migration guide

* For efficiency reasons, some meshes in the render world may not have
corresponding `Entity` IDs anymore. As a result, the `entity` parameter
to `RenderCommand::render()` is now wrapped in an `Option`. Custom
rendering code may need to be updated to handle the case in which no
`Entity` exists for an object that is to be rendered.
2024-02-10 10:46:10 +00:00
..
draw_state.rs Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
draw.rs Stop extracting mesh entities to the render world. (#11803) 2024-02-10 10:46:10 +00:00
mod.rs Stop extracting mesh entities to the render world. (#11803) 2024-02-10 10:46:10 +00:00
rangefinder.rs Reduce the size of MeshUniform to improve performance (#9416) 2023-08-15 06:00:23 +00:00