 01142a137e
			
		
	
	
		01142a137e
		
	
	
	
	
		
			
			This example is supposed to use frustum culling, but doesn't. :P Co-authored-by: Carter Anderson <mcanders1@gmail.com>
		
			
				
	
	
		
			97 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{
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|     diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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|     math::Quat,
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|     prelude::*,
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|     sprite::SpriteSettings,
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| };
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| 
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| use rand::Rng;
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| 
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| const CAMERA_SPEED: f32 = 1000.0;
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| 
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| pub struct PrintTimer(Timer);
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| pub struct Position(Transform);
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| 
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| ///This example is for performance testing purposes.
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| ///See https://github.com/bevyengine/bevy/pull/1492
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| fn main() {
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|     App::build()
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|         .add_plugin(LogDiagnosticsPlugin::default())
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|         .add_plugin(FrameTimeDiagnosticsPlugin::default())
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|         .insert_resource(SpriteSettings {
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|             // NOTE: this is an experimental feature that doesn't work in all cases
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|             frustum_culling_enabled: true,
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|         })
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|         .add_plugins(DefaultPlugins)
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|         .add_startup_system(setup.system())
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|         .add_system(tick.system().label("Tick"))
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|         .add_system(move_camera.system().after("Tick"))
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|         .run()
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| }
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| 
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| fn setup(
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|     mut commands: Commands,
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|     assets: Res<AssetServer>,
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|     mut materials: ResMut<Assets<ColorMaterial>>,
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| ) {
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|     let mut rng = rand::thread_rng();
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| 
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|     let tile_size = Vec2::splat(64.0);
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|     let map_size = Vec2::splat(320.0);
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| 
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|     let half_x = (map_size.x / 2.0) as i32;
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|     let half_y = (map_size.y / 2.0) as i32;
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| 
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|     let sprite_handle = materials.add(assets.load("branding/icon.png").into());
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| 
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|     commands
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|         .spawn()
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|         .insert_bundle(OrthographicCameraBundle::new_2d())
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|         .insert(PrintTimer(Timer::from_seconds(1.0, true)))
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|         .insert(Position(Transform::from_translation(Vec3::new(
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|             0.0, 0.0, 1000.0,
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|         ))));
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| 
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|     for y in -half_y..half_y {
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|         for x in -half_x..half_x {
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|             let position = Vec2::new(x as f32, y as f32);
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|             let translation = (position * tile_size).extend(rng.gen::<f32>());
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|             let rotation = Quat::from_rotation_z(rng.gen::<f32>());
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|             let scale = Vec3::splat(rng.gen::<f32>() * 2.0);
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| 
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|             commands.spawn().insert_bundle(SpriteBundle {
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|                 material: sprite_handle.clone(),
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|                 transform: Transform {
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|                     translation,
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|                     rotation,
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|                     scale,
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|                 },
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|                 sprite: Sprite::new(tile_size),
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|                 ..Default::default()
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|             });
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|         }
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|     }
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| }
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| 
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| fn move_camera(time: Res<Time>, mut query: Query<(&mut Transform, &mut Position)>) {
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|     for (mut transform, mut position) in query.iter_mut() {
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|         position
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|             .0
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|             .rotate(Quat::from_rotation_z(time.delta_seconds() * 0.5));
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|         position.0 =
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|             position.0 * Transform::from_translation(Vec3::X * CAMERA_SPEED * time.delta_seconds());
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|         transform.translation = position.0.translation;
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|         transform.rotation *= Quat::from_rotation_z(time.delta_seconds() / 2.0);
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|     }
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| }
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| 
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| fn tick(time: Res<Time>, sprites: Query<&Sprite>, mut query: Query<&mut PrintTimer>) {
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|     for mut timer in query.iter_mut() {
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|         timer.0.tick(time.delta());
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| 
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|         if timer.0.just_finished() {
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|             println!("Sprites: {}", sprites.iter().count(),);
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|         }
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|     }
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| }
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