bevy/crates/bevy_pbr/src
Benjamin Brienen 64efd08e13
Prefer Display over Debug (#16112)
# Objective

Fixes #16104

## Solution

I removed all instances of `:?` and put them back one by one where it
caused an error.

I removed some bevy_utils helper functions that were only used in 2
places and don't add value. See: #11478

## Testing

CI should catch the mistakes

## Migration Guide

`bevy::utils::{dbg,info,warn,error}` were removed. Use
`bevy::utils::tracing::{debug,info,warn,error}` instead.

---------

Co-authored-by: SpecificProtagonist <vincentjunge@posteo.net>
2024-12-27 00:40:06 +00:00
..
cluster Update hashbrown to 0.15 (#15801) 2024-12-10 19:45:50 +00:00
deferred Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00
light Remove the type parameter from check_visibility, and only invoke it once. (#16812) 2024-12-17 04:43:45 +00:00
light_probe Fix several regressions from recent rendering changes. (#16890) 2024-12-22 23:03:06 +00:00
lightmap Fix several regressions from recent rendering changes. (#16890) 2024-12-22 23:03:06 +00:00
meshlet Fix meshlet shaders for bindless mode. (#16825) 2024-12-24 02:39:18 +00:00
prepass Get lightmaps working in deferred rendering. (#16836) 2024-12-26 22:13:05 +00:00
render Get lightmaps working in deferred rendering. (#16836) 2024-12-26 22:13:05 +00:00
ssao Move required components doc to type doc (#16575) 2024-12-03 19:45:20 +00:00
ssr (fix) SSRPlugin: Don't reference default deferred lighting pass if it doesn't exist (#16932) 2024-12-24 03:01:22 +00:00
volumetric_fog Fix error in volumetric fog shader (#16677) 2024-12-06 08:49:18 +00:00
bundle.rs Type safe retained render world (#15756) 2024-10-10 18:47:04 +00:00
extended_material.rs Make #[bindless] in ExtendedMaterial actually enable bindless mode. (#16818) 2024-12-15 19:18:58 +00:00
fog.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
lib.rs Expose Tonemapping LUT binding indices (#16934) 2024-12-24 03:02:14 +00:00
material_bind_groups.rs Implement bindless lightmaps. (#16653) 2024-12-16 23:37:06 +00:00
material.rs Allow extract_meshes_for_gpu_building and extract_mesh_materials to run in parallel. (#16799) 2024-12-17 04:45:00 +00:00
mesh_material.rs Revert default mesh materials (#15930) 2024-10-15 19:47:40 +00:00
parallax.rs
pbr_material.rs Prefer Display over Debug (#16112) 2024-12-27 00:40:06 +00:00
wireframe.rs Revert "Have EntityCommands methods consume self for easier chaining" (#15523) 2024-10-02 12:47:26 +00:00