bevy/crates/bevy_pbr/src/prepass
Patrick Walton 11c4339f45
Get lightmaps working in deferred rendering. (#16836)
A previous PR, #14599, attempted to enable lightmaps in deferred mode,
but it still used the `OpaqueNoLightmap3dBinKey`, which meant that it
would be broken if multiple lightmaps were used. This commit fixes that
issue, and allows bindless lightmaps to work with deferred rendering as
well.
2024-12-26 22:13:05 +00:00
..
mod.rs Get lightmaps working in deferred rendering. (#16836) 2024-12-26 22:13:05 +00:00
prepass_bindings.rs Keep track of when a texture is first cleared (#10325) 2023-12-31 00:37:37 +00:00
prepass_bindings.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
prepass_io.wgsl Make visibility range (HLOD) dithering work when prepasses are enabled. (#16286) 2024-12-04 17:34:36 +00:00
prepass_utils.wgsl
prepass.wgsl Batch skinned meshes on platforms where storage buffers are available. (#16599) 2024-12-10 17:50:03 +00:00