bevy/crates/bevy_ui/src
ickshonpe adc33b5108
Rename TargetCamera to UiTargetCamera (#17403)
# Objective

It's not immediately obvious that `TargetCamera` only works with UI node
entities. It's natural to assume from looking at something like the
`multiple_windows` example that it will work with everything.

## Solution

Rename `TargetCamera` to `UiTargetCamera`.

## Migration Guide

`TargetCamera` has been renamed to `UiTargetCamera`.
2025-01-19 19:56:57 +00:00
..
experimental Relationships (non-fragmenting, one-to-many) (#17398) 2025-01-18 22:20:30 +00:00
layout Rename TargetCamera to UiTargetCamera (#17403) 2025-01-19 19:56:57 +00:00
render Rename TargetCamera to UiTargetCamera (#17403) 2025-01-19 19:56:57 +00:00
widget Rename TargetCamera to UiTargetCamera (#17403) 2025-01-19 19:56:57 +00:00
accessibility.rs Properly set accessible value on label nodes (#16418) 2024-11-17 18:10:41 +00:00
focus.rs Rename TargetCamera to UiTargetCamera (#17403) 2025-01-19 19:56:57 +00:00
geometry.rs Implement FromStr for Val (#16926) 2024-12-24 02:51:13 +00:00
lib.rs Rename TargetCamera to UiTargetCamera (#17403) 2025-01-19 19:56:57 +00:00
measurement.rs Use CosmicFontSystem in public bevy_text APIs and remove cosmic_text re-export (#16063) 2024-10-23 20:05:28 +00:00
picking_backend.rs Rename TargetCamera to UiTargetCamera (#17403) 2025-01-19 19:56:57 +00:00
stack.rs Relationships (non-fragmenting, one-to-many) (#17398) 2025-01-18 22:20:30 +00:00
ui_material.rs bevy_ui: Apply #![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)] (#17229) 2025-01-08 19:30:19 +00:00
ui_node.rs Rename TargetCamera to UiTargetCamera (#17403) 2025-01-19 19:56:57 +00:00
update.rs Rename TargetCamera to UiTargetCamera (#17403) 2025-01-19 19:56:57 +00:00