204 KiB
204 KiB
Changelog
While we try to keep the Unreleased changes updated, it is often behind and does not include
all merged pull requests. To see a list of all changes since the latest release, you may compare
current changes on git with previous release tags.
Version 0.10.0 (2023-03-06)
Added
- Accessibility: Added
Labelfor marking text specifically as a label for UI controls. - Accessibility: Integrate with and expose AccessKit accessibility.
- App:
App::setup - App:
SubApp::new - App: Bevy apps will now log system information on startup by default
- Audio Expose symphonia features from rodio in bevy_audio and bevy
- Audio: Basic spatial audio
- ECS:
bevy_ptr::dangling_with_align: creates a well-aligned dangling pointer to a type whose alignment is not known at compile time. - ECS:
Column::get_added_ticks - ECS:
Column::get_column_ticks - ECS:
DetectChanges::set_if_neq: triggering change detection when the new and previous values are equal. This will work on both components and resources. - ECS:
SparseSet::get_added_ticks - ECS:
SparseSet::get_column_ticks - ECS:
Tick, a wrapper around a single change detection tick. - ECS:
UnsafeWorldCell::world_mutnow exists and can be used to get a&mut Worldout ofUnsafeWorldCell - ECS:
WorldIdnow implements theFromWorldtrait. - ECS: A
core::fmt::Pointerimpl toPtr,PtrMutandOwnedPtr. - ECS: Add
bevy_ecs::schedule_v3module - ECS: Add
EntityMap::iter() - ECS: Add
Refto the prelude - ECS: Add
report_setsoption toScheduleBuildSettings - ECS: add
Resources::iterto iterate over all resource IDs - ECS: add
UnsafeWorldCellabstraction - ECS: Add
World::clear_resources&World::clear_all - ECS: Add a basic example for system ordering
- ECS: Add a missing impl of
ReadOnlySystemParamforOption<NonSend<>> - ECS: add a spawn_on_external method to allow spawning on the scope’s thread or an external thread
- ECS: Add const
Entity::PLACEHOLDER - ECS: Add example to show how to use
apply_system_buffers - ECS: Add logging variants of system piping
- ECS: Add safe constructors for untyped pointers
PtrandPtrMut - ECS: Add unit test with system that panics
- ECS: Add wrapping_add to change_tick
- ECS: Added “base sets” and ported CoreSet to use them.
- ECS: Added
as_mutandas_refmethods toMutUntyped. - ECS: Added
bevy::ecs::system::assert_is_read_only_system. - ECS: Added
Components::resource_id. - ECS: Added
DebugNameworld query for more human friendly debug names of entities. - ECS: Added
distributive_run_iftoIntoSystemConfigsto enable adding a run condition to each system when usingadd_systems. - ECS: Added
EntityLocation::table_id - ECS: Added
EntityLocation::table_row. - ECS: Added
IntoIteratorimplementation forEventReaderso you can now do&mut readerinstead ofreader.iter()for events. - ECS: Added
len,is_empty,itermethods on SparseSets. - ECS: Added
ManualEventReader::clear() - ECS: Added
MutUntyped::with_typewhich allows converting into aMut<T> - ECS: Added
new_for_testonComponentInfoto make test code easy. - ECS: Added
notcondition. - ECS: Added
on_timerandon_fixed_timerrun conditions - ECS: Added
OwningPtr::read_unaligned. - ECS: Added
ReadOnlySystem, which is implemented for anySystemtype whose parameters all implementReadOnlySystemParam. - ECS: Added
Refwhich allows inspecting change detection flags in an immutable way - ECS: Added
shrinkandas_refmethods toPtrMut. - ECS: Added
SystemMeta::name - ECS: Added
SystemState::get_manual_mut - ECS: Added
SystemState::get_manual - ECS: Added
SystemState::update_archetypes - ECS: Added a large number of methods on
Appto work with schedules ergonomically - ECS: Added conversions from
Ptr,PtrMut, andOwningPtrtoNonNull<u8>. - ECS: Added rore common run conditions:
on_event, resource change detection,state_changed,any_with_component - ECS: Added support for variants of
bevy_ptrtypes that do not require being correctly aligned for the pointee type. - ECS: Added the
CoreScheduleenum - ECS: Added the
SystemParamtypeDeferred<T>, which can be used to deferWorldmutations. Powered by the new traitSystemBuffer. - ECS: Added the extension methods
.and_then(...)and.or_else(...)to run conditions, which allows combining run conditions with short-circuiting behavior. - ECS: Added the marker trait
BaseSystemSet, which is distinguished from aFreeSystemSet. These are both subtraits ofSystemSet. - ECS: Added the method
reborrowtoMut,ResMut,NonSendMut, andMutUntyped. - ECS: Added the private
prepare_view_uniformssystem now has a public system set for scheduling purposes, calledViewSet::PrepareUniforms - ECS: Added the trait
Combine, which can be used with the newCombinatorSystemto create system combinators with custom behavior. - ECS: Added the trait
EntityCommand. This is a counterpart ofCommandfor types that execute code for a single entity. - ECS: introduce EntityLocation::INVALID const and adjust Entities::get comment
- ECS: States derive macro
- ECS: support for tuple structs and unit structs to the
SystemParamderive macro. - Hierarchy: Add
Transform::look_to - Hierarchy: Added
add_child,set_parentandremove_parenttoEntityMut - Hierarchy: Added
clear_children(&mut self) -> &mut Selfandreplace_children(&mut self, children: &[Entity]) -> &mut Selffunction inBuildChildrentrait - Hierarchy: Added
ClearChildrenandReplaceChildrenstruct - Hierarchy: Added
push_and_replace_children_commandsandpush_and_clear_children_commandstest - Hierarchy: Added the
BuildChildrenTransformExttrait - Input: add Input Method Editor support
- Input: Added
Axis<T>::devices - INput: Added common run conditions for
bevy_input - Macro: add helper for macro to get either bevy::x or bevy_x depending on how it was imported
- Math:
CubicBezier2d,CubicBezier3d,QuadraticBezier2d, andQuadraticBezier3dtypes with methods for sampling position, velocity, and acceleration. The genericBeziertype is also available, and generic over any degree of Bezier curve. - Math:
CubicBezierEasing, with additional methods to allow for smooth easing animations. - Math: Added a generic cubic curve trait, and implementation for Cardinal splines (including Catmull-Rom), B-Splines, Beziers, and Hermite Splines. 2D cubic curve segments also implement easing functionality for animation.
- New reflection path syntax: struct field access by index (example syntax:
foo#1) - Reflect
Stategenerics other than justRandomStatecan now be reflected for bothhashbrown::HashMapandcollections::HashMap - Reflect:
Aabbnow implementsFromReflect. - Reflect:
derive(Reflect)now supports structs and enums that contain generic types - Reflect:
ParsedPathfor cached reflection paths - Reflect:
std::collections::HashMapcan now be reflected - Reflect:
std::collections::VecDequenow implementsReflectand all relevant traits. - Reflect: Add reflection path support for
Tupletypes - Reflect: Added
ArrayIter::new. - Reflect: Added
FromReflect::take_from_reflect - Reflect: Added
List::insertandList::remove. - Reflect: Added
Map::remove - Reflect: Added
ReflectFromReflect - Reflect: Added
TypeRegistrationDeserializer, which simplifies getting a&TypeRegistrationwhile deserializing a string. - Reflect: Added methods to
Listthat were previously provided byArray - Reflect: Added support for enums in reflection paths
- Reflect: Added the
bevy_reflect_compile_fail_testscrate for testing compilation errors - Reflect: bevy_reflect: Add missing primitive registrations
- Reflect: impl
Reflectfor&'static Path - Reflect: implement
ReflectforFxaa - Reflect: implement
TypeUuidfor primitives and fix multiple-parameter generics having the sameTypeUuid - Reflect: Implemented
Reflect+FromReflectfor window events and related types. These types are automatically registered when adding theWindowPlugin. - Reflect: Register Hash for glam types
- Reflect: Register missing reflected types for
bevy_render - Render: A pub field
extrastoGltfNode/GltfMesh/GltfPrimitivewhich store extras - Render: A pub field
material_extrastoGltfPrimitivewhich store material extras - Render: Add 'Color::as_lcha' function (#7757)
- Render: Add
Camera::viewport_to_world_2d - Render: Add a more familiar hex color entry
- Render: add ambient lighting hook
- Render: Add bevy logo to the lighting example to demo alpha mask shadows
- Render: Add Box::from_corners method
- Render: add OpenGL and DX11 backends
- Render: Add orthographic camera support back to directional shadows
- Render: add standard material depth bias to pipeline
- Render: Add support for Rgb9e5Ufloat textures
- Render: Added buffer usage field to buffers
- Render: can define a value from inside a shader
- Render: EnvironmentMapLight support for WebGL2
- Render: Implement
ReadOnlySystemParamforExtract<> - Render: Initial tonemapping options
- Render: ShaderDefVal: add an
UIntoption - Render: Support raw buffers in AsBindGroup macro
- Rendering:
Aabbnow implementsCopy. - Rendering:
ExtractComponentcan specify output type, and outputting is optional. - Rendering:
Mssaa::samples - Rendering: Add
#else ifdefto shader preprocessing. - Rendering: Add a field
push_constant_rangesto RenderPipelineDescriptor and ComputePipelineDescriptor - Rendering: Added
Material::prepass_vertex_shader()andMaterial::prepass_fragment_shader()to control the prepass from theMaterial - Rendering: Added
BloomSettings:lf_boost,BloomSettings:lf_boost_curvature,BloomSettings::high_pass_frequencyandBloomSettings::composite_mode. - Rendering: Added
BufferVec::extend - Rendering: Added
BufferVec::truncate - Rendering: Added
Camera::msaa_writebackwhich can enable and disable msaa writeback. - Rendering: Added
CascadeShadowConfigBuilderto help with creatingCascadeShadowConfig - Rendering: Added
DepthPrepassandNormalPrepasscomponent to control which textures will be created by the prepass and available in later passes. - Rendering: Added
Draw<T>::prepareoptional trait function. - Rendering: Added
DrawFunctionsInternals::id() - Rendering: Added
FallbackImageCubemap. - Rendering: Added
FogFalloffenum for selecting between three widely used “traditional” fog falloff modes:Linear,ExponentialandExponentialSquared, as well as a more advancedAtmosphericfog; - Rendering: Added
get_input_node - Rendering: Added
Lchamember tobevy_render::color::Colorenum - Rendering: Added
MainTaret::main_texture_other - Rendering: Added
PhaseItem::entity - Rendering: Added
prepass_enabledflag to theMaterialPluginthat will control if a material uses the prepass or not. - Rendering: Added
prepass_enabledflag to thePbrPluginto control if the StandardMaterial uses the prepass. Currently defaults to false. - Rendering: Added
PrepassNodethat runs before the main pass - Rendering: Added
PrepassPluginto extract/prepare/queue the necessary data - Rendering: Added
RenderCommand::ItemorldQueryassociated type. - Rendering: Added
RenderCommand::ViewWorldQueryassociated type. - Rendering: Added
RenderContext::add_command_buffer - Rendering: Added
RenderContext::begin_tracked_render_pass. - Rendering: Added
RenderContext::finish - Rendering: Added
RenderContext::new - Rendering: Added
SortedCameras, exposing information that was previously internal to the camera driver node. - Rendering: Added
try_add_node_edge - Rendering: Added
try_add_slot_edge - Rendering: Added
with_r,with_g,with_b, andwith_atoColor. - Rendering: Added 2x and 8x sample counts for MSAA.
- Rendering: Added a
#[storage(index)]attribute to the deriveAsBindGroupmacro. - Rendering: Added an
EnvironmentMapLightcamera component that adds additional ambient light to a scene. - Rendering: Added argument to
ScalingMode::WindowSizethat specifies the number of pixels that equals one world unit. - Rendering: Added cylinder shape
- Rendering: Added example
shaders/texture_binding_array. - Rendering: Added new capabilities for shader validation.
- Rendering: Added specializable
BlitPipelineand ported the upscaling node to use this. - Rendering: Added subdivisions field to shape::Plane
- Rendering: Added support for additive and multiplicative blend modes in the PBR
StandardMaterial, viaAlphaMode::AddandAlphaMode::Multiply; - Rendering: Added support for distance-based fog effects for PBR materials, controllable per-camera via the new
FogSettingscomponent; - Rendering: Added support for KTX2
R8_SRGB,R8_UNORM,R8G8_SRGB,R8G8_UNORM,R8G8B8_SRGB,R8G8B8_UNORMformats by converting to supported wgpu formats as appropriate - Rendering: Added support for premultiplied alpha in the PBR
StandardMaterial, viaAlphaMode::Premultiplied; - Rendering: Added the ability to
#[derive(ExtractComponent)]with an optional filter. - Rendering: Added:
bevy_render::color::LchRepresentationstruct - Rendering: Clone impl for MaterialPipeline
- Rendering: Implemented
Clonefor all pipeline types. - Rendering: Smooth Transition between Animations
- Support optional env variable
BEVY_ASSET_ROOTto explicitly specify root assets directory. - Task: Add thread create/destroy callbacks to TaskPool
- Tasks: Added
ThreadExecutorthat can only be ticked on one thread. - the extension methods
in_schedule(label)andon_startup()for configuring the schedule a system belongs to. - Transform: Added
GlobalTransform::reparented_to - UI:
Size::newis nowconst - UI: Add const to methods and const defaults to bevy_ui
- UI: Added
all,widthandheightfunctions toSize. - UI: Added
Anchorcomponent toText2dBundle - UI: Added
CalculatedSize::preserve_aspect_ratio - UI: Added
Componentderive toAnchor - UI: Added
RelativeCursorPosition, and an example showcasing it - UI: Added
Text::with_linebreak_behaviour - UI: Added
TextBundle::with_linebreak_behaviour - UI: Added a
BackgroundColorcomponent toTextBundle. - UI: Added a helper method
with_background_colortoTextBundle. - UI: Added the
SpaceEvenlyvariant toAlignContent. - UI: Added the
StartandEndvariants toAlignItems,AlignSelf,AlignContentandJustifyContent. - UI: Adds
flip_xandflip_yfields toExtractedUiNode. - Utils: Added
SyncCell::read, which allows shared access to values that already implement theSynctrait. - Utils: Added the guard type
bevy_utils::OnDrop. - Window: Add
Windows::get_focused(_mut) - Window: add span to winit event handler
- Window: Transparent window on macos
- Windowing:
WindowDescriptorrenamed toWindow. - Windowing: Added
hittesttoWindowAttributes - Windowing: Added
Window::prevent_default_event_handling. This allows bevy apps to not override default browser behavior on hotkeys like F5, F12, Ctrl+R etc. - Windowing: Added
WindowDescriptor.always_on_topwhich configures a window to stay on top. - Windowing: Added an example
cargo run --example fallthrough - Windowing: Added the
hittest’s setters/getters - Windowing: Modifed the
WindowDescriptor’sDefaultimpl. - Windowing: Modified the
WindowBuilder
Changed
- Animation:
AnimationPlayerthat are on a child or descendant of another entity with another player will no longer be run. - Animation: Animation sampling now runs fully multi-threaded using threads from
ComputeTaskPool. - App: Adapt path type of dynamically_load_plugin
- App: Break CorePlugin into TaskPoolPlugin, TypeRegistrationPlugin, FrameCountPlugin.
- App: Increment FrameCount in CoreStage::Last.
- App::run() will now panic when called from Plugin::build()
- Asset:
AssetIo::watch_path_for_changesallows watched path and path to reload to differ - Asset: make HandleUntyped::id private
- Audio:
AudioOutputis now aResource. It's no longer!Send - Audio: AudioOutput is actually a normal resource now, not a non-send resource
- ECS:
.label(SystemLabel)is now referred to as.in_set(SystemSet) - ECS:
App::add_default_labelsis nowApp::add_default_sets - ECS:
App::add_system_setwas renamed toApp::add_systems - ECS:
Archetypeindices andTablerows have been newtyped asArchetypeRowandTableRow. - ECS:
ArchetypeGenerationnow implementsOrdandPartialOrd. - ECS:
bevy_pbr::add_clustersis no longer an exclusive system - ECS:
Bundle::get_componentsnow takes aFnMut(StorageType, OwningPtr). The provided storage type must be correct for the component being fetched. - ECS:
ChangeTrackers<T>has been deprecated. It will be removed in Bevy 0.11. - ECS:
Commandclosures no longer need to implement the marker traitstd::marker::Sync. - ECS:
CoreStageandStartupStageenums are nowCoreSetandStartupSet - ECS:
EntityMut::world_scopenow allows returning a value from the immediately-computed closure. - ECS:
EntityMut: renameremove_intersectiontoremoveandremovetotake - ECS:
EventReader::clearnow takes a mutable reference instead of consuming the event reader. - ECS:
EventWriter::send_batchwill only log a TRACE level log if the batch is non-empty. - ECS:
oldest_idandget_eventconvenience methods added toEvents<T>. - ECS:
OwningPtr::drop_aswill now panic in debug builds if the pointer is not aligned. - ECS:
OwningPtr::readwill now panic in debug builds if the pointer is not aligned. - ECS:
Ptr::derefwill now panic in debug builds if the pointer is not aligned. - ECS:
PtrMut::deref_mutwill now panic in debug builds if the pointer is not aligned. - ECS:
Query::par_for_each(_mut)has been changed toQuery::par_iter(_mut)and will now automatically try to produce a batch size for callers based on the currentWorldstate. - ECS:
RemovedComponentsnow internally uses anEvents<RemovedComponentsEntity>instead of anEvents<Entity> - ECS:
SceneSpawnerSystemnow runs underCoreSet::Update, rather thanCoreStage::PreUpdate.at_end(). - ECS:
StartupSetis now a base set - ECS:
System::default_labelsis nowSystem::default_system_sets. - ECS:
SystemLabeltrait was replaced bySystemSet - ECS:
SystemParamState::applynow takes a&SystemMetaparameter in addition to the provided&mut World. - ECS:
SystemTypeIdLabel<T>was replaced bySystemSetType<T> - ECS:
tick_global_task_pools_on_main_threadis no longer run as an exclusive system. Instead, it has been replaced bytick_global_task_pools, which uses aNonSendresource to force running on the main thread. - ECS:
Tick::is_older_thanwas renamed toTick::is_newer_than. This is not a functional change, since that was what was always being calculated, despite the wrong name. - ECS:
UnsafeWorldCell::worldis now used to get immutable access to the whole world instead of just the metadata which can now be done viaUnsafeWorldCell::world_metadata - ECS:
World::init_non_send_resourcenow returns the generatedComponentId. - ECS:
World::init_resourcenow returns the generatedComponentId. - ECS:
World::iter_entitiesnow returns an iterator ofEntityRefinstead ofEntity. - ECS:
Worlds can now only hold a maximum of 2^32 - 1 tables. - ECS:
Worlds can now only hold a maximum of 2^32- 1 archetypes. - ECS:
WorldIdnow implementsSystemParamand will return the id of the world the system is running in - ECS: Adding rendering extraction systems now panics rather than silently failing if no subapp with the
RenderApplabel is found. - ECS: Allow adding systems to multiple sets that share the same base set
- ECS: change
is_system_type() -> booltosystem_type() -> Option<TypeId> - ECS: changed some
UnsafeWorldCellmethods to takeselfinstead of&self/&mut selfsince there is literally no point to them doing that - ECS: Changed:
Query::for_each(_mut),QueryParIterwill now leverage autovectorization to speed up query iteration where possible. - ECS: Default to using ExecutorKind::SingleThreaded on wasm32
- ECS: Ensure
Querydoes not use the wrongWorld - ECS: Exclusive systems may now be used with system piping.
- ECS: expose
ScheduleGraphfor use in third party tools - ECS: extract topsort logic to a new method, one pass to detect cycles and …
- ECS: Fixed time steps now use a schedule (
CoreSchedule::FixedTimeStep) rather than a run criteria. - ECS: for disconnected, use Vec instead of HashSet to reduce insert overhead
- ECS: Implement
SparseSetIndexforWorldId - ECS: Improve the panic message for schedule build errors
- ECS: Lift the 16-field limit from the
SystemParamderive - ECS: Make
EntityRef::newunsafe - ECS: Make
Queryfields private - ECS: make
ScheduleGraph::initializepublic - ECS: Make boxed conditions read-only
- ECS: Make RemovedComponents mirror EventReaders api surface
- ECS: Mark TableRow and TableId as repr(transparent)
- ECS: Most APIs returning
&UnsafeCell<ComponentTicks>now returnsTickCellsinstead, which contains two separate&UnsafeCell<Tick>for either component ticks. - ECS: Move MainThreadExecutor for stageless migration.
- ECS: Move safe operations out of
unsafeblocks inQuery - ECS: Optimize
.nth()and.last()for event iterators - ECS: Optimize
Iterator::countfor event iterators - ECS: Provide public
EntityRef::get_change_ticks_by_idthat takesComponentId - ECS: refactor: move internals from
entity_reftoWorld, addSAFETYcomments - ECS: Rename
EntityIdtoEntityIndex - ECS: Rename
UnsafeWorldCellEntityReftoUnsafeEntityCell - ECS: Rename schedule v3 to schedule
- ECS: Rename state_equals condition to in_state
- ECS: Replace
World::read_change_tickswithWorld::change_tickswithinbevy_ecscrate - ECS: Replaced the trait
ReadOnlySystemParamFetchwithReadOnlySystemParam. - ECS: Simplified the
SystemParamFunctionandExclusiveSystemParamFunctiontraits. - ECS: Speed up
CommandQueueby storing commands more densely - ECS: Stageless: move final apply outside of spawned executor
- ECS: Stageless: prettier cycle reporting
- ECS: Systems without
CommandsandParallelCommandswill no longer show asystem_commandsspan when profiling. - ECS: The
ReportHierarchyIssueresource now has a public constructor (new), and implementsPartialEq - ECS: The
StartupSchedulelabel is now defined as part of theCoreSchedulesenum - ECS: The
SystemParamderive is now more flexible, allowing you to omit unused lifetime parameters. - ECS: the top level
bevy_ecs::schedulemodule was replaced withbevy_ecs::scheduling - ECS: Use
Worldhelper methods for sendingHierarchyEvents - ECS: Use a bounded channel in the multithreaded executor
- ECS: Use a default implementation for
set_if_neq - ECS: Use consistent names for marker generics
- ECS: Use correct terminology for a
NonSendrun condition panic - ECS: Use default-implemented methods for
IntoSystemConfig<> - ECS: use try_send to replace send.await, unbounded channel should always b…
- General: The MSRV of the engine is now 1.67.
- Input: Bump gilrs version to 0.10
- IOS, Android... same thing
- Math: Update
glamto0.23 - Math: use
Mul<f32>to double the value ofVec3 - Reflect: bevy_reflect now uses a fixed state for its hasher, which means the output of
Reflect::reflect_hashis now deterministic across processes. - Reflect: Changed function signatures of
ReflectComponentmethods,apply,remove,contains, andreflect. - Reflect: Changed the
List::pushandList::popto have default implementations. - Reflect: Registered
SmallVec<[Entity; 8]>in the type registry - Renamed methods on
GetPath:path->reflect_pathpath_mut->reflect_path_mutget_path->pathget_path_mut->path_mut
- Render: Allow prepass in webgl
- Render: bevy_pbr: Avoid copying structs and using registers in shaders
- Render: bevy_pbr: Clear fog DynamicUniformBuffer before populating each frame
- Render: bevy_render: Run calculate_bounds in the end-of-update exclusive systems
- Render: Change the glTF loader to use
Camera3dBundle - Render: Changed &mut PipelineCache to &PipelineCache
- Render: Intepret glTF colors as linear instead of sRGB
- Render: Move 'startup' Resource
WgpuSettingsinto theRenderPlugin - Render: Move prepass functions to prepass_utils
- Render: Only compute sprite color once per quad
- Render: Only execute
#defineif current scope is accepting lines - Render: Pipelined Rendering
- Render: Refactor Globals and View structs into separate shaders
- Render: Replace UUID based IDs with a atomic-counted ones
- Render: run clear trackers on render world
- Render: set cull mode: None for Mesh2d
- Render: Shader defs can now have a value
- Render: Shrink ComputedVisibility
- Render: Use prepass shaders for shadows
- Rendering:
add_node_edgeis now infallible (panics on error) - Rendering:
add_slot_edgeis now infallible (panics on error) - Rendering:
AsBindGroupis now object-safe. - Rendering:
BloomSettings::kneerenamed toBloomPrefilterSettings::softness. - Rendering:
BloomSettings::thresholdrenamed toBloomPrefilterSettings::threshold. - Rendering:
HexColorError::Hexhas been renamed toHexColorError::Char - Rendering:
input_nodenow panics onNone - Rendering:
ktx2andzstdare now part of bevy’s default enabled features - Rendering:
Msaais now enum - Rendering:
PipelineCacheno longer requires mutable access in order to queue render / compute pipelines. - Rendering:
RenderContext::command_encoderis now private. Use the accessorRenderContext::command_encoder()instead. - Rendering:
RenderContext::render_deviceis now private. Use the accessorRenderContext::render_device()instead. - Rendering:
RenderContextnow supports adding externalCommandBuffers for inclusion into the render graphs. These buffers can be encoded outside of the render graph (i.e. in a system). - Rendering:
scaleis now applied before updatingarea. Reading from it will takescaleinto account. - Rendering:
SkinnedMeshJoints::buildnow takes a&mut BufferVecinstead of a&mut Vecas a parameter. - Rendering:
StandardMaterialnow defaults to a dielectric material (0.0metallic) with 0.5perceptual_roughness. - Rendering:
TrackedRenderPassnow requires a&RenderDeviceon construction. - Rendering:
Visibilityis now an enum - Rendering: Bloom now looks different.
- Rendering: Directional lights now use cascaded shadow maps for improved shadow quality.
- Rendering: ExtractedMaterials, extract_materials and prepare_materials are now public
- Rendering: For performance reasons, some detailed renderer trace logs now require the use of cargo feature
detailed_tracein addition to setting the log level toTRACEin order to be shown. - Rendering: Made cameras with the same target share the same
main_texturetracker, which ensures continuity across cameras. - Rendering: Renamed
ScalingMode::AutotoScalingMode::AutoMin. - Rendering: Renamed
ScalingMode::NonetoScalingMode::Fixed - Rendering: Renamed
window_origintoviewport_origin - Rendering: Renamed the
priorityfield onCameratoorder. - Rendering: Replaced
left,right,bottom, andtopfields with a singlearea: Rect - Rendering: StandardMaterials will now appear brighter and more saturated at high roughness, due to internal material changes. This is more physically correct.
- Rendering: The
layoutfield ofRenderPipelineDescriptorandComputePipelineDescriptoris now mandatory. - Rendering: The
rangefindermodule has been moved into therender_phasemodule. - Rendering: The bloom example has been renamed to bloom_3d and improved. A bloom_2d example was added.
- Rendering: the SubApp Extract stage has been separated from running the sub app schedule.
- Rendering: To enable multiple
RenderPhasesto share the sameTrackedRenderPass, theRenderPhase::rendersignature has changed. - Rendering: update its
Transformin order to preserve itsGlobalTransformafter the parent change - Rendering: Updated to wgpu 0.15, wgpu-hal 0.15.1, and naga 0.11
- Rendering: Users can now use the DirectX Shader Compiler (DXC) on Windows with DX12 for faster shader compilation and ShaderModel 6.0+ support (requires
dxcompiler.dllanddxil.dll) - Rendering: You can now set up the rendering code of a
RenderPhasedirectly using theRenderPhase::rendermethod, instead of implementing it manually in your render graph node. - Scenes:
SceneSpawner::spawn_dynamicnow returnsInstanceIdinstead of(). - Shape: Change
From<Icosphere>toTryFrom<Icosphere> - Tasks:
Scopenow usesFallibleTaskto await the cancellation of all remaining tasks when it’s dropped. - Time:
Time::set_relative_speed_fXXnow allows a relative speed of -0.0. - UI:
FocusPolicydefault has changed fromFocusPolicy::BlocktoFocusPolicy::Pass - UI:
TextPipeline::queue_textandGlyphBrush::compute_glyphsnow need a TextLineBreakBehaviour argument, in order to pass through the new field. - UI:
update_image_calculated_size_systemsetspreserve_aspect_ratioto true for nodes with images. - UI: Added
Changed<Node>to the change detection query oftext_system. This ensures that any change in the size of a text node will cause any text it contains to be recomputed. - UI: Changed
Size::heightso it sets thewidthtoVal::AUTO. - UI: Changed
Size::widthso it sets theheighttoVal::AUTO. - UI: Changed
TextAlignmentinto an enum withLeft,Center, andRightvariants. - UI: Changed extract_uinodes to extract the flip_x and flip_y values from UiImage.
- UI: Changed prepare_uinodes to swap the UV coordinates as required.
- UI: Changed Taffy version to 0.3.3 and disabled its
gridfeature. - UI: Changed the
Sizewidthandheightdefault values toVal::Auto - UI: Changed the
sizefield ofCalculatedSizeto a Vec2. - UI: Changed UiImage derefs to texture field accesses.
- UI: Changed UiImage to a struct with texture, flip_x, and flip_y fields.
- UI: Modified the
text2dexample to show both linebreaking behaviours. - UI: Renamed
image_node_systemtoupdate_image_calculated_size_system - UI: Renamed the
background_colorfield ofExtractedUiNodetocolor. - UI: Simplified the UI examples. Replaced numeric values with the Flex property enums or elided them where possible, and removed the remaining use of auto margins.
- UI: The
MeasureFunconly preserves the aspect ratio whenpreserve_aspect_ratiois true. - UI: Updated
from_stylefor Taffy 0.3.3. - UI: Upgraded to Taffy 0.2, improving UI layout performance significantly and adding the flexbox
gapproperty andAlignContent::SpaceEvenly. - UI: Use
f32::INFINITYinstead off32::MAXto represent unbounded text in Text2dBounds - Window: expose cursor position with scale
- Window: Make WindowId::primary() const
- Window: revert stage changed for window closing
- Windowing:
WindowIdis nowEntity. - Windowing: Moved
changed_windowanddespawn_windowsystems toCoreStage::Lastto avoid systems making changes to theWindowbetweenchanged_windowand the end of the frame as they would be ignored. - Windowing: Requesting maximization/minimization is done on the [
Window::state] field. - Windowing: Width/height consolidated into a
WindowResolutioncomponent.
Removed
- App: Removed
App::add_sub_app - App: Rename dynamic feature
- ECS: Remove .on_update method to improve API consistency and clarity
- ECS: Remove
BuildWorldChildrenimpl fromWorldChildBuilder - ECS: Remove a duplicate lookup in
apply_state_transitions - ECS: Remove an incorrect impl of
ReadOnlySystemParamforNonSendMut - ECS: Remove APIs deprecated in 0.9
- ECS: Remove broken
DoubleEndedIteratorimpls on event iterators - ECS: Remove duplicate lookups from
Resourceinitialization - ECS: Remove useless access to archetype in
UnsafeWorldCell::fetch_table - ECS: Removed
AddBundle.Edges::get_add_bundlenow returnsOption<ArchetypeId> - ECS: Removed
Archetype::newandArchetype::is_empty. - ECS: Removed
ArchetypeComponentId::newandArchetypeComponentId::value. - ECS: Removed
ArchetypeGeneration::value - ECS: Removed
ArchetypeId::newandArchetypeId::value. - ECS: Removed
ArchetypeIdentity. - ECS: Removed
Archetypes’sDefaultimplementation. - ECS: Removed
AsSystemLabeltrait - ECS: Removed
Entities::alloc_at_without_replacementandAllocAtWithoutReplacement. - ECS: Removed
Entities’sDefaultimplementation. - ECS: Removed
EntityMeta - ECS: Removed
on_hierarchy_reports_enabledrun criteria (now just uses an ad hoc resource checking run condition) - ECS: Removed
RunCriteriaLabel - ECS: Removed
RunCriteriaLabel - ECS: Removed
SystemParamFetch, its functionality has been moved toSystemParamState. - ECS: Removed
Table::component_capacity - ECS: Removed
transform_propagate_system_set: this was a nonstandard pattern that didn’t actually provide enough control. The systems are alreadypub: the docs have been updated to ensure that the third-party usage is clear. - ECS: removed
UnsafeWorldCell::storagessince that is probably unsound since storages contains the actual component/resource data not just metadata - ECS: Removed stages, and all code that mentions stages
- ECS: Removed states have been dramatically simplified, and no longer use a stack
- ECS: Removed systems in
RenderSet/Stage::Extractno longer warn when they do not read data from the main world - ECS: Removed the bound
T: SyncfromLocal<T>when used as anExclusiveSystemParam. - ECS: Removed the method
ExclusiveSystemParamState::apply. - ECS: Removed the trait
ExclusiveSystemParamState, merging its functionality intoExclusiveSystemParam. - ECS: Removed the trait
SystemParamState, merging its functionality intoSystemParam. - ECS: Support
SystemParamtypes with const generics - ECS: Use T::Storage::STORAGE_TYPE to optimize out unused branches
- Hierarchy: Expose transform propagate systems
- Hierarchy: Make adding children idempotent
- Hierarchy: Remove
EntityCommands::add_children - Input: Gamepad events refactor
- Reflect: Make proc macros hygienic in bevy_reflect_derive
- Reflect: Removed
#[module]helper attribute forReflectderives (this is not currently used) - Reflect: Removed
Arrayas supertrait ofList - Reflect: Removed
PixelInfoand getpixel_sizefrom wgpu - Reflect: Removed
ReflectSerializeandReflectDeserializeregistrations from most glam types - Remove unnecessary
Defaultimpl of HandleType - Remove warning about missed events due to false positives
- Render: Make Core Pipeline Graph Nodes Public
- Render: Optimize color computation in prepare_uinodes
- Render: Organized scene_viewer into plugins for reuse and organization
- Render: put
update_frusta::<Projection>inUpdateProjectionFrustaset - Render: Remove dependency on the mesh struct in the pbr function
- Render: remove potential ub in render_resource_wrapper
- Render: Remove redundant bitwise OR
TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES - Render: Remove the early exit to make sure the prepass textures are cleared
- Render: remove the image loaded check for nodes without images in extract_uinodes
- Render: Remove unnecessary alternate create_texture path in prepare_asset for Image
- Render: remove unused var in fxaa shader
- Render: set AVAILABLE_STORAGE_BUFFER_BINDINGS to the actual number of buffers available
- Render: Use
Timeresourceinstead ofExtractingTime - Render: use better set inheritance in render systems
- Render: use blendstate blend for alphamode::blend
- Render: Use Image::default for 1 pixel white texture directly
- Rendering: Removed
bevy_render::render_phase::DrawState. It was not usable in any form outside ofbevy_render. - Rendering: Removed
BloomSettings::scale. - Rendering: Removed
EntityPhaseItemtrait - Rendering: Removed
ExtractedJoints. - Rendering: Removed
SetShadowViewBindGroup,queue_shadow_view_bind_group(), andLightMeta::shadow_view_bind_groupin favor of reusing the prepass view bind group. - Rendering: Removed the
renderfeature group. - Scene: scene viewer: can select a scene from the asset path
- Text: Warn instead of erroring when max_font_atlases is exceeded
- Transform: Removed
GlobalTransform::translation_mut - UI: Re-enable taffy send+sync assert
- UI: Remove
TextError::ExceedMaxTextAtlases(usize)variant - UI: Remove needless manual default impl of ButtonBundle
- UI: Removed
HorizontalAlignandVerticalAlign. - UI: Removed
ImageMode. - UI: Removed
QueuedText - UI: Removed the
image_modefield fromImageBundle - UI: Removed the
Val<->f32conversion forCalculatedSize. - Update toml_edit to 0.18
- Update tracing-chrome requirement from 0.6.0 to 0.7.0
- Window: Remove unnecessary windows.rs file
- Windowing:
window.always_on_tophas been removed, you can now usewindow.window_level - Windowing: Removed
ModifiesWindowssystem label.
Fixed
- Asset: Fix asset_debug_server hang. There should be at most one ThreadExecut…
- Asset: fix load_internal_binary_asset with debug_asset_server
- Assets: Hot reloading for
LoadContext::read_asset_bytes - Diagnostics: Console log messages now show when the
trace_tracyfeature was enabled. - ECS: Fix
last_changed()andset_last_changed()forMutUntyped - ECS: Fix a miscompilation with
#[derive(SystemParam)] - ECS: Fix get_unchecked_manual using archetype index instead of table row.
- ECS: Fix ignored lifetimes in
#[derive(SystemParam)] - ECS: Fix init_non_send_resource overwriting previous values
- ECS: fix mutable aliases for a very short time if
WorldCellis already borrowed - ECS: Fix partially consumed
QueryIterandQueryCombinationIterhaving invalidsize_hint - ECS: Fix PipeSystem panicking with exclusive systems
- ECS: Fix soundness bug with
World: Send. Dropping aWorldthat contains a!Sendresource on the wrong thread will now panic. - ECS: Fix Sparse Change Detection
- ECS: Fix trait bounds for run conditions
- ECS: Fix unsoundnes in
insertremoveanddespawn - ECS: Fix unsoundness in
EntityMut::world_scope - ECS: Fixed
DetectChanges::last_changedreturning the wrong value. - ECS: Fixed
DetectChangesMut::set_last_changednot actually updating thechangedtick. - ECS: Fixed
ResandQueryparameter never being mutually exclusive. - ECS: Fixed a bug that caused
#[derive(SystemParam)]to leak the types of private fields. - ECS: schedule_v3: fix default set for systems not being applied
- ECS: Stageless: close the finish channel so executor doesn't deadlock
- ECS: Stageless: fix unapplied systems
- Hierarchy: don't error when sending HierarchyEvents when Event type not registered
- Hierarchy: Fix unsoundness for
propagate_recursive - Hierarchy: Fixed missing
ChildAddedevents - Input: Avoid triggering change detection for inputs
- Input: Fix
AxisSettings::newonly accepting invalid bounds - Input: Fix incorrect behavior of
just_pressedandjust_releasedinInput<GamepadButton> - Input: Removed Mobile Touch event y-axis flip
- Reflect: bevy_reflect: Fix misplaced impls
- Reflect: Fix bug where deserializing unit structs would fail for non-self-describing formats
- Reflect: Fix bug where scene deserialization using certain readers could fail (e.g.
BufReader,File, etc.) - Reflect: fix typo in bevy_reflect::impls::std GetTypeRegistration for vec like…
- Reflect: Retain
::after>,)or bracket when shortening type names - Render: bevy_core_pipeline: Fix prepass sort orders
- Render: Cam scale cluster fix
- Render: fix ambiguities in render schedule
- Render: fix bloom viewport
- Render: Fix dependency of shadow mapping on the optional
PrepassPlugin - Render: Fix feature gating in texture_binding_array example
- Render: Fix material alpha_mode in example global_vs_local_translation
- Render: fix regex for shader define: must have at least one whitespace
- Render: fix shader_instancing
- Render: fix spot dir nan again
- Render: Recreate tonemapping bind group if view uniforms buffer has changed
- Render: Shadow render phase - pass the correct view entity
- Render: Text2d doesn't recompute text on changes to the text's bounds
- Render: wasm: pad globals uniform also in 2d
- Rendering: Emission strength is now correctly interpreted by the
StandardMaterialas linear instead of sRGB. - Rendering: Fix deband dithering intensity for non-HDR pipelines.
- Rendering: Fixed StandardMaterial occlusion being incorrectly applied to direct lighting.
- Rendering: Fixed the alpha channel of the
image::DynamicImage::ImageRgb32Ftobevy_render::texture::Imageconversion inbevy_render::texture::Image::from_dynamic(). - Scene: Cleanup dynamic scene before building
- Task: Fix panicking on another scope
- UI:
Size::heightsetswidthnotheight - UI: Don't ignore UI scale for text
- UI: Fix
bevy_uicompile error withoutbevy_text - UI: Fix overflow scaling for images
- UI: fix upsert_leaf not setting a MeasureFunc for new leaf nodes
- Window: Apply
WindowDescriptorsettings in all modes - Window: break feedback loop when moving cursor
- Window: create window as soon as possible
- Window: Fix a typo on
Window::set_minimized - Window: Fix closing window does not exit app in desktop_app mode
- Window: fix cursor grab issue
- Window: Fix set_cursor_grab_mode to try an alternative mode before giving an error
Version 0.9.0 (2022-11-12)
Added
- Bloom
- Add FXAA postprocessing
- Fix color banding by dithering image before quantization
- Plugins own their settings. Rework PluginGroup trait.
- Add global time scaling
- add globals to mesh view bind group
- Add UI scaling
- Add FromReflect for Timer
- Re-add local bool
has_received_timeintime_system - Add default implementation of Serialize and Deserialize to Timer and Stopwatch
- add time wrapping to Time
- Stopwatch elapsed secs f64
- Remaining fn in Timer
- Support array / cubemap / cubemap array textures in KTX2
- Add methods for silencing system-order ambiguity warnings
- bevy_dynamic_plugin: make it possible to handle loading errors
- can get the settings of a plugin from the app
- Use plugin setup for resource only used at setup time
- Add
TimeUpdateStrategyresource for manualTimeupdating - dynamic scene builder
- Create a scene from a dynamic scene
- Scene example: write file in a task
- Add writing of scene data to Scene example
- can clone a scene
- Add "end of main pass post processing" render graph node
- Add
Camera::viewport_to_world - Sprite: allow using a sub-region (Rect) of the image
- Add missing type registrations for bevy_math types
- Add
serializefeature tobevy_core - add serialize feature to bevy_transform
- Add associated constant
IDENTITYtoTransformand friends. - bevy_reflect: Add
Reflect::into_reflect - Add reflect_owned
ReflectforTonemappingandClusterConfig- add
ReflectDefaultto std types - Add FromReflect for Visibility
- Register
RenderLayerstype inCameraPlugin - Enable Constructing ReflectComponent/Resource
- Support multiple
#[reflect]/#[reflect_value]+ improve error messages - Reflect Default for GlobalTransform
- Impl Reflect for PathBuf and OsString
- Reflect Default for
ComputedVisibilityandHandle<T> - Register
Wireframetype - Derive
FromReflectforTransformandGlobalTransform - Make arrays behave like lists in reflection
- Implement
Debugfor dynamic types - Implemented
Reflectfor all the ranges - Add
popmethod forListtrait. - bevy_reflect:
GetTypeRegistrationforSmallVec<T> - register missing reflect types
- bevy_reflect: Get owned fields
- bevy_reflect: Add
FromReflectto the prelude - implement
ReflectforInput<T>, some misc improvements to reflect value derive - register
Cow<'static, str>for reflection - bevy_reflect: Relax bounds on
Option<T> - remove
ReflectMutin favor ofMut<dyn Reflect> - add some info from
ReflectPathErrorto the error messages - Added reflect/from reflect impls for NonZero integer types
- bevy_reflect: Update enum derives
- Add
reflect(skip_serializing)which retains reflection but disables automatic serialization - bevy_reflect: Reflect enums
- Disabling default features support in bevy_ecs, bevy_reflect and bevy
- expose window alpha mode
- Make bevy_window and bevy_input events serializable
- Add window resizing example
- feat: add GamepadInfo, expose gamepad names
- Derive
Reflect+FromReflectfor input types - Make TouchInput and ForceTouch serializable
- Add a Gamepad Viewer tool to examples
- Derived
Copytrait forbevy_inputevents,Serialize/Deserializefor events inbevy_inputandbevy_windows,PartialEqfor events in both, andEqwhere possible in both. - Support for additional gamepad buttons and axis
- Added keyboard scan input event
- Add
set_parentandremove_parenttoEntityCommands - Add methods to
Query<&Children>andQuery<&Parent>to iterate over descendants and ancestors - Add
is_finishedtoTask<T> - Expose mint feature in bevy_math/glam
- Utility methods for Val
- Register missing bevy_text types
- Add additional constructors for
UiRectto specify values for specific fields - Add AUTO and UNDEFINED const constructors for
Size - Add Exponential Moving Average into diagnostics
- Add
send_eventand friends toWorldCell - Add a method for accessing the width of a
Table - Add iter_entities to World #6228
- Adding Debug implementations for App, Stage, Schedule, Query, QueryState, etc.
- Add a method for mapping
Mut<T>->Mut<U> - implemented #[bundle(ignore)]
- Allow access to non-send resource through
World::resource_scope - Add get_entity to Commands
- Added the ability to get or set the last change tick of a system.
- Add a module for common system
chain/pipeadapters - SystemParam for the name of the system you are currently in
- Warning message for missing events
- Add a change detection bypass and manual control over change ticks
- Add into_world_mut to EntityMut
- Add
FromWorldbound toTinLocal<T> - Add
From<EntityMut>for EntityRef (fixes #5459) - Implement IntoIterator for ECS wrapper types.
- add
Res::clone - Add CameraRenderGraph::set
- Use wgsl saturate
- Add mutating
togglemethod toVisibilitycomponent - Add globals struct to mesh2d
- add support for .comp glsl shaders
- Implement
IntoIteratorfor&Extract<P> - add Debug, Copy, Clone derives to Circle
- Add TextureFormat::Rg16Unorm support for Image and derive Resource for SpecializedComputePipelines
- Add
bevy_render::texture::ImageSettingsto prelude - Add
Projectioncomponent to prelude. - Expose
Imageconversion functions (fixes #5452) - Macro for Loading Internal Binary Assets
- Add
From<String>forAssetPath<'a> - Add Eq & PartialEq to AssetPath
- add
ReflectAssetandReflectHandle - Add warning when using load_folder on web
- Expose rodio's Source and Sample traits in bevy_audio
- Add a way to toggle
AudioSink
Changed
- separate tonemapping and upscaling passes
- Rework ViewTarget to better support post processing
- bevy_reflect: Improve serialization format even more
- bevy_reflect: Binary formats
- Unique plugins
- Support arbitrary RenderTarget texture formats
- Make
Resourcetrait opt-in, requiring#[derive(Resource)]V2 - Replace
WorldQueryGatstrait with actual gats - Change UI coordinate system to have origin at top left corner
- Move the cursor's origin back to the bottom-left
- Add z-index support with a predictable UI stack
- TaskPool Panic Handling
- Implement
BundleforComponent. UseBundletuples for insertion - Spawn now takes a Bundle
- make
WorldQueryvery flat - Accept Bundles for insert and remove. Deprecate insert/remove_bundle
- Exclusive Systems Now Implement
System. Flexible Exclusive System Params - bevy_scene: Serialize entities to map
- bevy_scene: Stabilize entity order in
DynamicSceneBuilder - bevy_scene: Replace root list with struct
- bevy_scene: Use map for scene
components - Start running systems while prepare_systems is running
- Extract Resources into their own dedicated storage
- get proper texture format after the renderer is initialized, fix #3897
- Add getters and setters for
InputAxisandButtonSettings - Clean up Fetch code
- Nested spawns on scope
- Skip empty archetypes and tables when iterating over queries
- Increase the
MAX_DIRECTIONAL_LIGHTSfrom 1 to 10 - bevy_pbr: Normalize skinned normals
- remove mandatory mesh attributes
- Rename
playtostartand add newplaymethod that won't overwrite the existing animation if it's already playing - Replace the
boolargument ofTimerwithTimerMode - improve panic messages for add_system_to_stage and add_system_set_to_stage
- Use default serde impls for Entity
- scenes: simplify return type of iter_instance_entities
- Consistently use
PIto specify angles in examples. - Remove
Transform::apply_non_uniform_scale - Rename
Transform::mul_vec3totransform_pointand improve docs - make
registeronTypeRegistryidempotent - do not set cursor grab on window creation if not asked for
- Make
raw_window_handlefield inWindowandExtractedWindowanOption. - Support monitor selection for all window modes.
Gamepadtype isCopy; do not require / return references to it inGamepadsAPI- Update tracing-chrome to 0.6.0
- Update to ron 0.8
- Update clap requirement from 3.2 to 4.0
- Update glam 0.22, hexasphere 8.0, encase 0.4
- Update
wgputo 0.14.0,nagato0.10.0,winitto 0.27.4,raw-window-handleto 0.5.0,ndkto 0.7 - Update to notify 5.0 stable
- Update rodio requirement from 0.15 to 0.16
- remove copyless
- Mark
Taskas#[must_use] - Swap out num_cpus for std:🧵:available_parallelism
- Cleaning up NodeBundle, and some slight UI module re-organization
- Make the default background color of
NodeBundletransparent - Rename
UiColortoBackgroundColor - changed diagnostics from seconds to milliseconds
- Remove unnecesary branches/panics from Query accesses
debug_checked_unwrapshould track its caller- Speed up
Query::get_manyand add benchmarks - Rename system chaining to system piping
- [Fixes #6059]
Entity's “ID” should be named “index” instead Queryfilter types must beReadOnlyWorldQuery- Remove ambiguity sets
- relax
Sizedbounds around change detection types - Remove ExactSizeIterator from QueryCombinationIter
- Remove Sync bound from Command
- Make most
Entitymethodsconst - Remove
insert_resource_with_id - Avoid making
FetchsClone - Remove
Syncbound fromLocal - Replace
many_for_each_mutwithiter_many_mut. - bevy_ecs: Use 32-bit entity ID cursor on platforms without AtomicI64
- Specialize UI pipeline on "hdr-ness"
- Allow passing
glamvector types as vertex attributes - Add multi draw indirect draw calls
- Take DirectionalLight's GlobalTransform into account when calculating shadow map volume (not just direction)
- Respect mipmap_filter when create ImageDescriptor with linear()/nearest()
- use bevy default texture format if the surface is not yet available
- log pipeline cache errors earlier
- Merge TextureAtlas::from_grid_with_padding into TextureAtlas::from_grid through option arguments
- Reconfigure surface on present mode change
- Use 3 bits of PipelineKey to store MSAA sample count
- Limit FontAtlasSets
- Move
sprite::Rectintobevy_math - Make vertex colors work without textures in bevy_sprite
- use bevy_default() for texture format in post_processing
- don't render completely transparent UI nodes
- make TextLayoutInfo a Component
- make
Handle::<T>field id private, and replace with a getter - Remove
AssetServer::watch_for_changes() - Rename Handle::as_weak() to cast_weak()
- Remove
Syncrequirement inDecodable::Decoder
Fixed
- Optimize rendering slow-down at high entity counts
- bevy_reflect: Fix
DynamicScenenot respecting component registrations during serialization - fixes the types for Vec3 and Quat in scene example to remove WARN from the logs
- Fix end-of-animation index OOB
- bevy_reflect: Remove unnecessary
Clonebounds - bevy_reflect: Fix
applymethod forOption<T> - Fix outdated and badly formatted docs for
WindowDescriptor::transparent - disable window pre creation for ios
- Remove unnecessary unsafe
SendandSyncimpl forWinitWindowson wasm. - Fix window centering when scale_factor is not 1.0
- fix order of exit/close window systems
- bevy_input: Fix process touch event
- fix: explicitly specify required version of async-task
- Fix
clippy::iter_with_drain - Use
cbrt()instead ofpowf(1./3.) - Fix
RemoveChildrencommand - Fix inconsistent children removal behavior
- tick local executor
- Fix panic when the primary window is closed
- UI scaling fix
- Fix clipping in UI
- Fixes scroll example after inverting UI Y axis
- Fixes incorrect glyph positioning for text2d
- Clean up taffy nodes when UI node entities are removed
- Fix unsound
EntityMut::remove_children. AddEntityMut::world_scope - Fix spawning empty bundles
- Fix query.to_readonly().get_component_mut() soundness bug
- #5817: derive_bundle macro is not hygienic
- drop old value in
insert_resource_by_idif exists - Fix lifetime bound on
Fromimpl forNonSendMut->Mut - Fix
mesh.wgslerror for meshes without normals - Fix panic when using globals uniform in wasm builds
- Resolve most remaining execution-order ambiguities
- Call
mesh2d_tangent_local_to_worldwith the right arguments - Fixes Camera not being serializable due to missing registrations in core functionality.
- fix spot dir nan bug
- use alpha mask even when unlit
- Ignore
Timeouterrors on Linux AMD & Intel - adjust cluster index for viewport origin
- update camera projection if viewport changed
- Ensure 2D phase items are sorted before batching
- bevy_pbr: Fix incorrect and unnecessary normal-mapping code
- Add explicit ordering between
update_frustaandcamera_system - bevy_pbr: Fix tangent and normal normalization
- Fix shader syntax
- Correctly use as_hsla_f32 in
Add<Color>andAddAssign<Color>, fixes #5543 - Sync up bevy_sprite and bevy_ui shader View struct
- Fix View by adding missing fields present in ViewUniform
- Freeing memory held by visible entities vector
- Correctly parse labels with '#'
Version 0.8.0 (2022-07-30)
Added
- Callable PBR functions
- Spotlights
- Camera Driven Rendering
- Camera Driven Viewports
- Visibilty Inheritance, universal
ComputedVisibility, andRenderLayerssupport - Better Materials:
AsBindGrouptrait and derive, simplerMaterialtrait - Derive
AsBindGroupImprovements: Better errors, more options, update examples - Support
AsBindGroupfor 2d materials as well - Parallel Frustum Culling
- Hierarchy commandization
- Generate vertex tangents using mikktspace
- Add a
SpatialBundlewithVisibilityandTransformcomponents - Add
RegularPolygonandCirclemeshes - Add a
SceneBundleto spawn a scene - Allow higher order systems
- Add global
init()andget()accessors for all newtypedTaskPools - Add reusable shader functions for transforming position/normal/tangent
- Add support for vertex colors
- Add support for removing attributes from meshes
- Add option to center a window
- Add
depth_load_opconfiguration field toCamera3d - Refactor
Cameramethods and add viewport rect - Add
TextureFormat::R16Unormsupport forImage - Add a
VisibilityBundlewithVisibilityandComputedVisibilitycomponents - Add ExtractResourcePlugin
- Add depth_bias to SpecializedMaterial
- Added
offsetparameter toTextureAtlas::from_grid_with_padding - Add the possibility to create custom 2d orthographic cameras
- bevy_render: Add
attributesandattributes_mutmethods toMesh - Add helper methods for rotating
Transforms - Enable wgpu profiling spans when using bevy's trace feature
- bevy_pbr: rework
extract_meshes - Add
inverse_projectionandinverse_view_projfields to shader view uniform - Add
ViewRangefinder3dto reduce boilerplate when enqueuing standard 3DPhaseItems - Create
bevy_ptrstandalone crate - Add
IntoIteratorimpls for&Queryand&mut Query - Add untyped APIs for
ComponentsandResources - Add infallible resource getters for
WorldCell - Add
get_change_ticksmethod toEntityRefandEntityMut - Add comparison methods to
FilteredAccessSet - Add
Commands::new_from_entities - Add
QueryState::get_single_unchecked_manualand its family members - Add
ParallelCommandssystem parameter - Add methods for querying lists of entities
- Implement
FusedIteratorfor eligibleIteratortypes - Add
component_id()function toWorldandComponents - Add ability to inspect entity's components
- Add a more helpful error to help debug panicking command on despawned entity
- Add
ExactSizeIteratorimplementation forQueryCombinatonIter - Added the
ignore_fieldsattribute to the derive macros for*Labeltypes - Exact sized event iterators
- Add a
clear()method to theEventReaderthat consumes the iterator - Add helpers to send
EventsfromWorld - Add file metadata to
AssetIo - Add missing audio/ogg file extensions: .oga, .spx
- Add
reload_assetmethod toAssetServer - Allow specifying chrome tracing file path using an environment variable
- Create a simple tool to compare traces between executions
- Add a tracing span for run criteria
- Add tracing spans for
Query::par_for_eachand its variants. - Add a
release_allmethod onInput - Add a
reset_allmethod onInput - Add a helper tool to build examples for wasm
- bevy_reflect: add a
ReflectFromPtrtype to create&dyn Reflectfrom a*const () - Add a
ReflectDefaulttype and add#[reflect(Default)]to all component types that implement Default and are user facing - Add a macro to implement
Reflectfor struct types and migrate glam types to use this for reflection - bevy_reflect: reflect arrays
- bevy_reflect: reflect char
- bevy_reflect: add
GetTypeRegistrationimpl for reflected tuples - Add reflection for
Resources - bevy_reflect: add
as_reflectandas_reflect_mutmethods onReflect - Add an
apply_or_insertmethod toReflectResourceandReflectComponent - bevy_reflect:
IntoIterforDynamicListandDynamicMap - bevy_reflect: Add
PartialEqto reflectedf32s andf64s - Create mutable versions of
TypeRegistrymethods - bevy_reflect: add a
get_boxedmethod toreflect_trait - bevy_reflect: add
#[reflect(default)]attribute forFromReflect - bevy_reflect: add statically available type info for reflected types
- Add an
assert_is_exclusive_systemfunction - bevy_ui: add a multi-windows check for
Interaction(we dont yet support multiple windows)
Changed
- Depend on Taffy (a Dioxus and Bevy-maintained fork of Stretch)
- Use lifetimed, type erased pointers in bevy_ecs
- Migrate to
encasefromcrevice - Update
wgputo 0.13 - Pointerfication followup: Type safety and cleanup
- bevy_ptr works in no_std environments
- Fail to compile on 16-bit platforms
- Improve ergonomics and reduce boilerplate around creating text elements
- Don't cull
Uinodes that have a rotation - Rename
ElementStatetoButtonState - Move
Sizetobevy_ui - Move
Recttobevy_uiand rename it toUiRect - Modify
FontAtlasso that it can handle fonts of any size - Rename
CameraUi - Remove
task_poolparameter frompar_for_each(_mut) - Copy
TaskPoolresoures to sub-Apps - Allow closing windows at runtime
- Move the configuration of the
WindowPluginto aResource - Optionally resize
Windowcanvas element to fit parent element - Change window resolution types from tuple to
Vec2 - Update time by sending frame
Instantthrough a channel - Split time functionality into
bevy_time - Split mesh shader files to make the shaders more reusable
- Set
nagacapabilities corresponding towgpufeatures - Separate out PBR lighting, shadows, clustered forward, and utils from pbr.wgsl
- Separate PBR and tonemapping into 2 functions
- Make
RenderStage::Extractrun on the render world - Change default
FilterModeofImagetoLinear - bevy_render: Fix KTX2 UASTC format mapping
- Allow rendering meshes without UV coordinate data
- Validate vertex attribute format on insertion
- Use
Affine3AforGlobalTransformto allow any affine transformation - Recalculate entity
AABBs when meshes change - Change
check_visibilityto use thread-local queues instead of a channel - Allow unbatched render phases to use unstable sorts
- Extract resources into their target location
- Enable loading textures of unlimited size
- Do not create nor execute render passes which have no
PhaseItemsto draw - Filter material handles on extraction
- Apply vertex colors to
ColorMaterialandMesh2D - Make
MaterialPipelineKeyfields public - Simplified API to get NDC from camera and world position
- Set
alpha_modebased on alpha value - Make
WireframerespectVisibleEntities - Use const
Vec2in lights cluster and bounding box when possible - Make accessors for mesh vertices and indices public
- Use
BufferUsages::UNIFORMforSkinnedMeshUniform - Place origin of
OrthographicProjectionat integer pixel when usingScalingMode::WindowSize - Make
ScalingModemore flexible - Move texture sample out of branch in
prepare_normal - Make the fields of the
Material2dKeypublic - Use collect to build mesh attributes
- Replace
ReadOnlyFetchwithReadOnlyWorldQuery - Replace
ComponentSparseSet's internals with aColumn - Remove QF generics from all
Query/Statemethods and types - Remove
.system() - Make change lifespan deterministic and update docs
- Make derived
SystemParamreadonly if possible - Merge
matches_archetypeandmatches_table - Allows conversion of mutable queries to immutable queries
- Skip
dropwhenneeds_dropisfalse - Use u32 over usize for
ComponentSparseSetindicies - Remove redundant
ComponentIdinColumn - Directly copy moved
Tablecomponents to the target location SystemSet::beforeandSystemSet::afternow takeAsSystemLabel- Converted exclusive systems to parallel systems wherever possible
- Improve
size_hintonQueryIter - Improve debugging tools for change detection
- Make
RunOncea non-manualSystemimpl - Apply buffers in
ParamSet - Don't allocate for
ComponentDescriptorsof non-dynamic component types - Mark mutable APIs under ECS storage as
pub(crate) - Update
ExactSizeIteratorimpl to support archetypal filters (With,Without) - Removed world cell from places where split multable access is not needed
- Add Events to
bevy_ecsprelude - Improve
EntityMapAPI - Implement
From<bool>forShouldRun. - Allow iter combinations on custom world queries
- Simplify design for
*Labels - Tidy up the code of events
- Rename
send_default_eventtosend_event_defaulton world - enable optional dependencies to stay optional
- Remove the dependency cycles
- Enforce type safe usage of Handle::get
- Export anyhow::error for custom asset loaders
- Update
shader_material_glslexample to include texture sampling - Remove unused code in game of life shader
- Make the contributor birbs bounce to the window height
- Improve Gamepad D-Pad Button Detection
- bevy_reflect: support map insertio
- bevy_reflect: improve debug formatting for reflected types
- bevy_reflect_derive: big refactor tidying up the code
- bevy_reflect: small refactor and default
Reflectmethods - Make
Reflectsafe to implement bevy_reflect: putserializeinto externalReflectSerializetype- Remove
Serializeimpl fordyn Arrayand friends - Re-enable
#[derive(TypeUuid)]for generics - Move primitive type registration into
bevy_reflect - Implement reflection for more
glamtypes - Make
reflect_partial_eqreturn more accurate results - Make public macros more robust with
$crate - Ensure that the parent is always the expected entity
- Support returning data out of
with_children - Remove
EntityMut::get_unchecked - Diagnostics: meaningful error when graph node has wrong number of inputs
- Remove redundant
Sizeimport - Export and register
Mat2. - Implement
DebugforGamepads - Update codebase to use
IntoIteratorwhere possible. - Rename
headless_defaultsexample tono_rendererfor clarity - Remove dead
SystemLabelMarkerstruct - bevy_reflect: remove
glamfrom a test which is active without the glam feature - Disable vsync for stress tests
- Move
get_short_nameutility method frombevy_reflectintobevy_utils - Derive
Defaultfor enums where possible - Implement
EqandPartialEqforMouseScrollUnit - Some cleanup for
bevy_ptr - Move float_ord from
bevy_coretobevy_utils - Remove unused
CountdownEvent - Some minor cleanups of asset_server
- Use
elapsed()onInstant - Make paused
Timersupdatejust_finishedon tick - bevy_utils: remove hardcoded log level limit
- Make
Time::update_with_instantpublic for use in tests - Do not impl Component for Task
- Remove nonexistent
WgpuResourceDiagnosticsPlugin - Update ndk-glue requirement from 0.5 to 0.6
- Update tracing-tracy requirement from 0.8.0 to 0.9.0
- update image to 0.24
- update xshell to 0.2
- Update gilrs to v0.9
- bevy_log: upgrade to tracing-tracy 0.10.0
- update hashbrown to 0.12
- Update
clapto 3.2 in tools usingvalue_parser - Updated
glamto0.21. - Update Notify Dependency
Fixed
- bevy_ui: keep
Coloras 4f32s - Fix issues with bevy on android other than the rendering
- Update layout/style when scale factor changes too
- Fix
Overflow::Hiddenso it works correctly withscale_factor_override - Fix
bevy_uitouch input - Fix physical viewport calculation
- Minimally fix the known unsoundness in
bevy_mikktspace - Make
Transformpropagation correct in the presence of updated children StorageBufferuses wrong type to calculate the buffer size.- Fix confusing near and far fields in Camera
- Allow minimising window if using a 2d camera
- WGSL: use correct syntax for matrix access
- Gltf: do not import
IoTaskPoolin wasm - Fix skinned mesh normal handling in mesh shader
- Don't panic when
StandardMaterialnormal_maphasn't loaded yet - Fix incorrect rotation in
Transform::rotate_around - Fix
extract_wireframes - Fix type parameter name conflicts of
#[derive(Bundle)] - Remove unnecessary
unsafe implofSend+SyncforParallelSystemContainer - Fix line material shader
- Fix
mouse_clickedcheck for touch - Fix unsoundness with
Or/AnyOf/Optioncomponent access - Improve soundness of
CommandQueue - Fix some memory leaks detected by miri
- Fix Android example icon
- Fix broken
WorldCelltest - Bugfix
State::settransition condition infinite loop - Fix crash when using
Duration::MAX - Fix release builds: Move asserts under
#[cfg(debug_assertions)] - Fix frame count being a float
- Fix "unused" warnings when compiling with
renderfeature but withoutanimation - Fix re-adding a plugin to a
PluginGroup - Fix torus normals
- Add
NO_STORAGE_BUFFERS_SUPPORTshaderdef when needed
Version 0.7.0 (2022-04-15)
Added
- Mesh Skinning
- Animation Player
- Gltf animations
- Mesh vertex buffer layouts
- Render to a texture
- KTX2/DDS/.basis compressed texture support
- Audio control - play, pause, volume, speed, loop
- Auto-label function systems with SystemTypeIdLabel
- Query::get_many
- Dynamic light clusters
- Always update clusters and remove per-frame allocations
ParamSetfor conflictingSystemParam:s- default() shorthand
- use marker components for cameras instead of name strings
- Implement
WorldQueryderive macro - Implement AnyOf queries
- Compute Pipeline Specialization
- Make get_resource (and friends) infallible
- bevy_pbr: Support flipping tangent space normal map y for DirectX normal maps
- Faster view frustum culling
- Use storage buffers for clustered forward point lights
- Add &World as SystemParam
- Add text wrapping support to Text2d
- Scene Viewer to display glTF files
- Internal Asset Hot Reloading
- Add FocusPolicy to NodeBundle and ImageBundle
- Allow iter combinations on queries with filters
- bevy_render: Support overriding wgpu features and limits
- bevy_render: Use RenderDevice to get limits/features and expose AdapterInfo
- Reduce power usage with configurable event loop
- can specify an anchor for a sprite
- Implement len and is_empty for EventReaders
- Add more FromWorld implementations
- Add cart's fork of ecs_bench_suite
- bevy_derive: Add derives for
DerefandDerefMut - Add clear_schedule
- Add Query::contains
- bevy_render: Support removal of nodes, edges, subgraphs
- Implement init_resource for
CommandsandWorld - Added method to restart the current state
- Simplify sending empty events
- impl Command for
impl FnOnce(&mut World) - Useful error message when two assets have the save UUID
- bevy_asset: Add AssetServerSettings watch_for_changes member
- Add conversio from Color to u32
- Introduce
SystemLabel's forRenderAssetPlugin, and changeImagepreparation system to run before others - Add a helper for storage buffers similar to
UniformVec - StandardMaterial: expose a cull_mode option
- Expose draw indirect
- Add view transform to view uniform
- Add a size method on Image.
- add Visibility for lights
- bevy_render: Provide a way to opt-out of the built-in frustum culling
- use error scope to handle errors on shader module creation
- include sources in shader validation error
- insert the gltf mesh name on the entity if there is one
- expose extras from gltf nodes
- gltf: add a name to nodes without names
- Enable drag-and-drop events on windows
- Add transform hierarchy stress test
- Add TransformBundle
- Add Transform::rotate_around method
- example on how to create an animation in code
- Add examples for Transforms
- Add mouse grab example
- examples: add screenspace texture shader example
- Add generic systems example
- add examples on how to have a data source running in another thread / in a task pool thread
- Simple 2d rotation example
- Add move sprite example.
- add an example using UI & states to create a game menu
- CI runs
cargo miri test -p bevy_ecs - Tracy spans around main 3D passes
- Add automatic docs deployment to GitHub Pages
Changed
- Proper prehashing
- Move import_path definitions into shader source
- Make
Systemresponsible for updating its own archetypes - Some small changes related to run criteria piping
- Remove unnecessary system labels
- Increment last event count on next instead of iter
- Obviate the need for
RunSystem, and remove it - Cleanup some things which shouldn't be components
- Remove the config api
- Deprecate
.system - Hide docs for concrete impls of Fetch, FetchState, and SystemParamState
- Move the CoreStage::Startup to a seperate StartupSchedule label
iter_muton Assets: send modified event only when asset is iterated over- check if resource for asset already exists before adding it
- bevy_render: Batch insertion for prepare_uniform_components
- Change default
ColorMaterialcolor to white - bevy_render: Only auto-disable mappable primary buffers for discrete GPUs
- bevy_render: Do not automatically enable MAPPABLE_PRIMARY_BUFFERS
- increase the maximum number of point lights with shadows to the max supported by the device
- perf: only recalculate frusta of changed lights
- bevy_pbr: Optimize assign_lights_to_clusters
- improve error messages for render graph runner
- Skinned extraction speedup
- Sprites - keep color as 4 f32
- Change scaling mode to FixedHorizontal
- Replace VSync with PresentMode
- do not set cursor grab on window creation if not asked for
- bevy_transform: Use Changed in the query for much faster transform_propagate_system
- Split bevy_hierarchy out from bevy_transform
- Make transform builder methods const
- many_cubes: Add a cube pattern suitable for benchmarking culling changes
- Make many_cubes example more interesting
- Run tests (including doc tests) in
cargo run -p cicommand - Use more ergonomic span syntax
Fixed
- Remove unsound lifetime annotations on
EntityMut - Remove unsound lifetime annotations on
Querymethods - Remove
World::components_mut - unsafeify
World::entities_mut - Use ManuallyDrop instead of forget in insert_resource_with_id
- Backport soundness fix
- Fix clicked UI nodes getting reset when hovering child nodes
- Fix ui interactions when cursor disappears suddenly
- Fix node update
- Fix derive(SystemParam) macro
- SystemParam Derive fixes
- Do not crash if RenderDevice doesn't exist
- Fixed case of R == G, following original conversion formula
- Fixed the frustum-sphere collision and added tests
- bevy_render: Fix Quad flip
- Fix HDR asset support
- fix cluster tiling calculations
- bevy_pbr: Do not panic when more than 256 point lights are added the scene
- fix issues with too many point lights
- shader preprocessor - do not import if scope is not valid
- support all line endings in shader preprocessor
- Fix animation: shadow and wireframe support
- add AnimationPlayer component only on scene roots that are also animation roots
- Fix loading non-TriangleList meshes without normals in gltf loader
- gltf-loader: disable backface culling if material is double-sided
- Fix glTF perspective camera projection
- fix mul_vec3 transformation order: should be scale -> rotate -> translate
Version 0.6.0 (2022-01-08)
Added
- New Renderer
- Clustered forward rendering
- Frustum culling
- Sprite Batching
- Materials and MaterialPlugin
- 2D Meshes and Materials
- WebGL2 support
- Pipeline Specialization, Shader Assets, and Shader Preprocessing
- Modular Rendering
- Directional light and shadow
- Directional light
- Use the infinite reverse right-handed perspective projection
- Implement and require
#[derive(Component)]on all component structs - Shader Imports. Decouple Mesh logic from PBR
- Add support for opaque, alpha mask, and alpha blend modes
- bevy_gltf: Load light names from gltf
- bevy_gltf: Add support for loading lights
- Spherical Area Lights
- Shader Processor: process imported shader
- Add support for not casting/receiving shadows
- Add support for configurable shadow map sizes
- Implement the
Overflow::Hiddenstyle property for UI - SystemState
- Add a method
iter_combinationson query to iterate over combinations of query results - Add FromReflect trait to convert dynamic types to concrete types
- More pipelined-rendering shader examples
- Configurable wgpu features/limits priority
- Cargo feature for bevy UI
- Spherical area lights example
- Implement ReflectValue serialization for Duration
- bevy_ui: register Overflow type
- Add Visibility component to UI
- Implement non-indexed mesh rendering
- add tracing spans for parallel executor and system overhead
- RemoveChildren command
- report shader processing errors in
RenderPipelineCache - enable Webgl2 optimisation in pbr under feature
- Implement Sub-App Labels
- Added
set_cursor_icon(...)toWindow - Support topologies other than TriangleList
- Add an example 'showcasing' using multiple windows
- Add an example to draw a rectangle
- Added set_scissor_rect to tracked render pass.
- Add RenderWorld to Extract step
- re-export ClearPassNode
- add default standard material in PbrBundle
- add methods to get reads and writes of
Access<T> - Add despawn_children
- More Bevy ECS schedule spans
- Added transparency to window builder
- Add Gamepads resource
- Add support for #else for shader defs
- Implement iter() for mutable Queries
- add shadows in examples
- Added missing wgpu image render resources.
- Per-light toggleable shadow mapping
- Support nested shader defs
- use bytemuck crate instead of Byteable trait
iter_mut()for Assets type- EntityRenderCommand and PhaseItemRenderCommand
- add position to WindowDescriptor
- Add System Command apply and RenderGraph node spans
- Support for normal maps including from glTF models
- MSAA example
- Add MSAA to new renderer
- Add support for IndexFormat::Uint16
- Apply labels to wgpu resources for improved debugging/profiling
- Add tracing spans around render subapp and stages
- Add set_stencil_reference to TrackedRenderPass
- Add despawn_recursive to EntityMut
- Add trace_tracy feature for Tracy profiling
- Expose wgpu's StencilOperation with bevy
- add get_single variant
- Add builder methods to Transform
- add get_history function to Diagnostic
- Add convenience methods for checking a set of inputs
- Add error messages for the spooky insertions
- Add Deref implementation for ComputePipeline
- Derive thiserror::Error for HexColorError
- Spawn specific entities: spawn or insert operations, refactor spawn internals, world clearing
- Add ClearColor Resource to Pipelined Renderer
- remove_component for ReflectComponent
- Added ComputePipelineDescriptor
- Added StorageTextureAccess to the exposed wgpu API
- Add sprite atlases into the new renderer.
- Log adapter info on initialization
- Add feature flag to enable wasm for bevy_audio
- Allow
Option<NonSend<T>>andOption<NonSendMut<T>>as SystemParam - Added helpful adders for systemsets
- Derive Clone for Time
- Implement Clone for Fetches
- Implement IntoSystemDescriptor for SystemDescriptor
- implement DetectChanges for NonSendMut
- Log errors when loading textures from a gltf file
- expose texture/image conversions as From/TryFrom
- [ecs] implement is_empty for queries
- Add audio to ios example
- Example showing how to use AsyncComputeTaskPool and Tasks
- Expose set_changed() on ResMut and Mut
- Impl AsRef+AsMut for Res, ResMut, and Mut
- Add exit_on_esc_system to examples with window
- Implement rotation for Text2d
- Mesh vertex attributes for skinning and animation
- load zeroed UVs as fallback in gltf loader
- Implement direct mutable dereferencing
- add a span for frames
- Add an alias mouse position -> cursor position
- Adding
WorldQueryforWithBundle - Automatic System Spans
- Add system sets and run criteria example
- EnumVariantMeta derive
- Added TryFrom for VertexAttributeValues
- add render_to_texture example
- Added example of entity sorting by components
- calculate flat normals for mesh if missing
- Add animate shaders example
- examples on how to tests systems
- Add a UV sphere implementation
- Add additional vertex formats
- gltf-loader: support data url for images
- glTF: added color attribute support
- Add synonyms for transform relative vectors
Changed
- Relicense Bevy under the dual MIT or Apache-2.0 license
- [ecs] Improve
Commandsperformance - Merge AppBuilder into App
- Use a special first depth slice for clustered forward rendering
- Add a separate ClearPass
- bevy_pbr2: Improve lighting units and documentation
- gltf loader: do not use the taskpool for only one task
- System Param Lifetime Split
- Optional
.system - Optional
.system(), part 2 - Optional
.system(), part 3 - Optional
.system(), part 4 (run criteria) - Optional
.system(), part 6 (chaining) - Make the
iter_combinatorsexamples prettier - Remove dead anchor.rs code
- gltf: load textures asynchronously using io task pool
- Use fully-qualified type names in Label derive.
- Remove Bytes, FromBytes, Labels, EntityLabels
- StorageType parameter removed from ComponentDescriptor::new_resource
- remove dead code: ShaderDefs derive
- Enable Msaa for webgl by default
- Renamed Entity::new to Entity::from_raw
- bevy::scene::Entity renamed to bevy::scene::DynamicEntity.
- make
sub_appreturn an&Appand addsub_app_mut() -> &mut App - use ogg by default instead of mp3
- enable
wasm-bindgenfeature on gilrs - Use EventWriter for gilrs_system
- Add some of the missing methods to
TrackedRenderPass - Only bevy_render depends directly on wgpu
- Update wgpu to 0.12 and naga to 0.8
- Improved bevymark: no bouncing offscreen and spawn waves from CLI
- Rename render UiSystem to RenderUiSystem
- Use updated window size in bevymark example
- Enable trace feature for subfeatures using it
- Schedule gilrs system before input systems
- Rename fixed timestep state and add a test
- Port bevy_ui to pipelined-rendering
- update wireframe rendering to new renderer
- Allow
Stringand&StringasIdforAssetServer.get_handle(id) - Ported WgpuOptions to new renderer
- Down with the system!
- Update dependencies
ronwinit& fixcargo-denylists - Improve contributors example quality
- Expose command encoders
- Made Time::time_since_startup return from last tick.
- Default image used in PipelinedSpriteBundle to be able to render without loading a texture
- make texture from sprite pipeline filterable
- iOS: replace cargo-lipo, and update for new macOS
- increase light intensity in pbr example
- Faster gltf loader
- Use crevice std140_size_static everywhere
- replace matrix swizzles in pbr shader with index accesses
- Disable default features from
bevy_assetandbevy_ecs - Update tracing-subscriber requirement from 0.2.22 to 0.3.1
- Update vendored Crevice to 0.8.0 + PR for arrays
- change texture atlas sprite indexing to usize
- Update derive(DynamicPlugin) to edition 2021
- Update to edition 2021 on master
- Add entity ID to expect() message
- Use RenderQueue in BufferVec
- removed unused RenderResourceId and SwapChainFrame
- Unique WorldId
- add_texture returns index to texture
- Update hexasphere requirement from 4.0.0 to 5.0.0
- enable change detection for hierarchy maintenance
- Make events reuse buffers
- Replace
.insert_resource(T::default())calls withinit_resource::<T>() - Improve many sprites example
- Update glam requirement from 0.17.3 to 0.18.0
- update ndk-glue to 0.4
- Remove Need for Sprite Size Sync System
- Pipelined separate shadow vertex shader
- Sub app label changes
- Use Explicit Names for Flex Direction
- Make default near plane more sensible at 0.1
- Reduce visibility of various types and fields
- Cleanup FromResources
- Better error message for unsupported shader features Fixes #869
- Change definition of
ScheduleRunnerPlugin - Re-implement Automatic Sprite Sizing
- Remove with bundle filter
- Remove bevy_dynamic_plugin as a default
- Port bevy_gltf to pipelined-rendering
- Bump notify to 5.0.0-pre.11
- Add 's (state) lifetime to
Fetch - move bevy_core_pipeline to its own plugin
- Refactor ECS to reduce the dependency on a 1-to-1 mapping between components and real rust types
- Inline world get
- Dedupe move logic in remove_bundle and remove_bundle_intersection
- remove .system from pipelined code
- Scale normal bias by texel size
- Make Remove Command's fields public
- bevy_utils: Re-introduce
with_capacity(). - Update rodio requirement from 0.13 to 0.14
- Optimize Events::extend and impl std::iter::Extend
- Bump winit to 0.25
- Improve legibility of RunOnce::run_unsafe param
- Update gltf requirement from 0.15.2 to 0.16.0
- Move to smallvec v1.6
- Update rectangle-pack requirement from 0.3 to 0.4
- Make Commands public?
- Monomorphize various things
- Detect camera projection changes
- support assets of any size
- Separate Query filter access from fetch access during initial evaluation
- Provide better error message when missing a render backend
- par_for_each: split batches when iterating on a sparse query
- Allow deriving
SystemParamon private types - Angle bracket annotated types to support generics
- More detailed errors when resource not found
- Moved events to ECS
- Use a sorted Map for vertex buffer attributes
- Error message improvements for shader compilation/gltf loading
- Rename Light => PointLight and remove unused properties
- Override size_hint for all Iterators and add ExactSizeIterator where applicable
- Change breakout to use fixed timestamp
Fixed
- Fix shadows for non-TriangleLists
- Fix error message for the
Componentmacro'scomponentstorageattribute. - do not add plugin ExtractComponentPlugin twice for StandardMaterial
- load spirv using correct API
- fix shader compilation error reporting for non-wgsl shaders
- bevy_ui: Check clip when handling interactions
- crevice derive macro: fix path to render_resource when importing from bevy
- fix parenting of scenes
- Do not panic on failed setting of GameOver state in AlienCakeAddict
- Fix minimization crash because of cluster updates.
- Fix custom mesh pipelines
- Fix hierarchy example panic
- Fix double drop in BlobVec::replace_unchecked (#2597)
- Remove vestigial derives
- Fix crash with disabled winit
- Fix clustering for orthographic projections
- Run a clear pass on Windows without any Views
- Remove some superfluous unsafe code
- clearpass: also clear views without depth (2d)
- Check for NaN in
Camera::world_to_screen() - Fix sprite hot reloading in new renderer
- Fix path used by macro not considering that we can use a sub-crate
- Fix torus normals
- enable alpha mode for textures materials that are transparent
- fix calls to as_rgba_linear
- Fix shadow logic
- fix: as_rgba_linear used wrong variant
- Fix MIME type support for glTF buffer Data URIs
- Remove wasm audio feature flag for 2021
- use correct size of pixel instead of 4
- Fix custom_shader_pipelined example shader
- Fix scale factor for cursor position
- fix window resize after wgpu 0.11 upgrade
- Fix unsound lifetime annotation on
Query::get_component - Remove double Events::update in bevy-gilrs
- Fix bevy_ecs::schedule::executor_parallel::system span management
- Avoid some format! into immediate format!
- Fix panic on is_resource_* calls (#2828)
- Fix window size change panic
- fix
Defaultimplementation ofImageso that size and data match - Fix scale_factor_override in the winit backend
- Fix breakout example scoreboard
- Fix
Option<NonSend<T>>andOption<NonSendMut<T>> - fix missing paths in ECS SystemParam derive macro v2
- Add missing bytemuck feature
- Update EntityMut's location in push_children() and insert_children()
- Fixed issue with how texture arrays were uploaded with write_texture.
- Don't update when suspended to avoid GPU use on iOS.
- update archetypes for run criterias
- Fix AssetServer::get_asset_loader deadlock
- Fix unsetting RenderLayers bit in without fn
- Fix view vector in pbr frag to work in ortho
- Fixes Timer Precision Error Causing Panic
- [assets] Fix
AssetServer::get_handle_path - Fix bad bounds for NonSend SystemParams
- Add minimum sizes to textures to prevent crash
- [assets] set LoadState properly and more testing!
- [assets] properly set
LoadStatewith invalid asset extension - Fix Bevy crashing if no audio device is found
- Fixes dropping empty BlobVec
- [assets] fix Assets being set as 'changed' each frame
- drop overwritten component data on double insert
- Despawn with children doesn't need to remove entities from parents children when parents are also removed
- reduce tricky unsafety and simplify table structure
- Use bevy_reflect as path in case of no direct references
- Fix Events::<drain/clear> bug
- small ecs cleanup and remove_bundle drop bugfix
- Fix PBR regression for unlit materials
- prevent memory leak when dropping ParallelSystemContainer
- fix diagnostic length for asset count
- Fixes incorrect
PipelineCompiler::compile_pipeline()step_mode - Asset re-loading while it's being deleted
- Bevy derives handling generics in impl definitions.
- Fix unsoundness in
Query::for_each_mut - Fix mesh with no vertex attributes causing panic
- Fix alien_cake_addict: cake should not be at height of player's location
- fix memory size for PointLightBundle
- Fix unsoundness in query component access
- fixing compilation error on macos aarch64
- Fix SystemParam handling of Commands
- Fix IcoSphere UV coordinates
- fix 'attempted to subtract with overflow' for State::inactives
Version 0.5.0 (2021-04-06)
Added
- PBR Rendering
- PBR Textures
- HIDPI Text
- Rich text
- Wireframe Rendering Pipeline
- Render Layers
- Add Sprite Flipping
- OrthographicProjection scaling mode + camera bundle refactoring
- 3D OrthographicProjection improvements + new example
- Flexible camera bindings
- Render text in 2D scenes
Text2drender quality- System sets and run criteria v2
- System sets and parallel executor v2
- Many-to-many system labels
- Non-string labels (#1423 continued)
- Make
EventReaderaSystemParam - Add
EventWriter - Reliable change detection
- Redo State architecture
Query::get_unique- gltf: load normal and occlusion as linear textures
- Add separate brightness field to AmbientLight
- world coords to screen space
- Experimental Frustum Culling (for Sprites)
- Enable wgpu device limits
- bevy_render: add torus and capsule shape
- New mesh attribute: color
- Minimal change to support instanced rendering
- Add support for reading from mapped buffers
- Texture atlas format and conversion
- enable wgpu device features
- Subpixel text positioning
- make more information available from loaded GLTF model
- use
Nameon node when loading a gltf file - GLTF loader: support mipmap filters
- Add support for gltf::Material::unlit
- Implement
Reflectfor tuples up to length 12 - Process Asset File Extensions With Multiple Dots
- Update Scene Example to Use scn.ron File
- 3d game example
- Add keyboard modifier example (#1656)
- Count number of times a repeating Timer wraps around in a tick
- recycle
Timerrefactor to duration.sparkles AddStopwatchstruct. - add scene instance entity iteration
- Make
CommandsandWorldapis consistent - Add
insert_childrenandpush_childrentoEntityMut - Extend
AppBuilderapi withadd_system_setand similar methods - add labels and ordering for transform and parent systems in
POST_UPDATEstage - Explicit execution order ambiguities API
- Resolve (most) internal system ambiguities
- Change 'components' to 'bundles' where it makes sense semantically
- add
Flags<T>as a query to get flags of component - Rename
add_resourcetoinsert_resource - Update
init_resourceto not overwrite - Enable dynamic mutable access to component data
- Get rid of
ChangedRes - impl
SystemParamforOption<Res<T>>/Option<ResMut<T>> - Add Window Resize Constraints
- Add basic file drag and drop support
- Modify Derive to allow unit structs for
RenderResources. - bevy_render: load .spv assets
- Expose wgpu backend in WgpuOptions and allow it to be configured from the environment
- updates on diagnostics (log + new diagnostics)
- enable change detection for labels
- Name component with fast comparisons
- Support for
!Sendtasks - Add missing
spawn_localmethod toScopein the single threaded executor case - Add bmp as a supported texture format
- Add an alternative winit runner that can be started when not on the main thread
- Added
use_dpisetting toWindowDescriptor - Implement
CopyforElementState - Mutable mesh accessors:
indices_mutandattribute_mut - Add support for OTF fonts
- Add
from_xyztoTransform - Adding
copy_texture_to_bufferandcopy_texture_to_texture - Added
set_minimizedandset_positiontoWindow - Example for 2D Frustum Culling
- Add remove resource to commands
Changed
- Bevy ECS V2
- Fix Reflect serialization of tuple structs
- color spaces and representation
- Make vertex buffers optional
- add to lower case to make asset loading case insensitive
- Replace right/up/forward and counter parts with
local_x/local_yandlocal_z - Use valid keys to initialize
AHasherinFixedState - Change
Nameto takeInto<String>instead ofString - Update to wgpu-rs 0.7
- Update glam to 0.13.0.
- use std clamp instead of Bevy's
- Make
Reflectimpls unsafe (Reflect::anymust returnself)
Fixed
- convert grayscale images to rgb
- Glb textures should use bevy_render to load images
- Don't panic on error when loading assets
- Prevent ImageBundles from causing constant layout recalculations
- do not check for focus until cursor position has been set
- Fix lock order to remove the chance of deadlock
- Prevent double panic in the Drop of TaksPoolInner
- Ignore events when receiving unknown WindowId
- Fix potential bug when using multiple lights.
- remove panics when mixing UI and non UI entities in hierarchy
- fix label to load gltf scene
- fix repeated gamepad events
- Fix iOS touch location
- Don't panic if there's no index buffer and call draw
- Fix Bug in Asset Server Error Message Formatter
- add_stage now checks Stage existence
- Fix Un-Renamed add_resource Compile Error
- Fix Interaction not resetting to None sometimes
- Fix regression causing "flipped" sprites to be invisible
- revert default vsync mode to Fifo
- Fix missing paths in ECS SystemParam derive macro
- Fix staging buffer required size calculation (fixes #1056)
Version 0.4.0 (2020-12-19)
Added
- add bevymark benchmark example
- gltf: support camera and fix hierarchy
- Add tracing spans to schedules, stages, systems
- add example that represents contributors as bevy icons
- Add received character
- Add bevy_dylib to force dynamic linking of bevy
- Added RenderPass::set_scissor_rect
bevy_log- Adds logging functionality as a Plugin.
- Changes internal logging to work with the new implementation.
- cross-platform main function
- Controllable ambient light color
- Added a resource to change the current ambient light color for PBR.
- Added more basic color constants
- Add box shape
- Expose an EventId for events
- System Inputs, Outputs, and Chaining
- Expose an
EventIdfor events - Added
set_cursor_positiontoWindow - Added new Bevy reflection system
- Replaces the properties system
- Add support for Apple Silicon
- Live reloading of shaders
- Store mouse cursor position in Window
- Add removal_detection example
- Additional vertex attribute value types
- Added WindowFocused event
- Tracing chrome span names
- Allow windows to be maximized
- GLTF: load default material
- can spawn a scene from a ChildBuilder, or directly set its parent when spawning it
- add ability to load
.dds,.tga, and.jpegtexture formats - add ability to provide custom a
AssetIoimplementation
Changed
- delegate layout reflection to RenderResourceContext
- Fall back to remove components one by one when failing to remove a bundle
- Port hecs derive macro improvements
- Use glyph_brush_layout and add text alignment support
- upgrade glam and hexasphere
- Flexible ECS Params
- Make Timer.tick return &Self
- FileAssetIo includes full path on error
- Removed ECS query APIs that could easily violate safety from the public interface
- Changed Query filter API to be easier to understand
- bevy_render: delegate buffer aligning to render_resource_context
- wasm32: non-spirv shader specialization
- Renamed XComponents to XBundle
- Check for conflicting system resource parameters
- Tweaks to TextureAtlasBuilder.finish()
- do not spend time drawing text with is_visible = false
- Extend the Texture asset type to support 3D data
- Breaking changes to timer API
- Created getters and setters rather than exposing struct members.
- Removed timer auto-ticking system
- Added an example of how to tick timers manually.
- When a task scope produces <= 1 task to run, run it on the calling thread immediately
- Breaking changes to Time API
- Created getters to get
Timestate and made members private. - Modifying
Time's values directly is no longer possible outside of bevy.
- Created getters to get
- Use
mailboxinstead offifofor vsync on supported systems - switch winit size to logical to be dpi independent
- Change bevy_input::Touch API to match similar APIs
- Run parent-update and transform-propagation during the "post-startup" stage (instead of "startup")
- Renderer Optimization Round 1
- Change
TextureAtlasBuilderinto expected Builder conventions - Optimize Text rendering / SharedBuffers
- hidpi swap chains
- optimize asset gpu data transfer
- naming coherence for cameras
- Schedule v2
- Use shaderc for aarch64-apple-darwin
- update
Window'swidth&heightmethods to returnf32 - Break out Visible component from Draw
- Users setting
Draw::is_visibleorDraw::is_transparentshould now setVisible::is_visibleandVisible::is_transparent
- Users setting
winitupgraded from version 0.23 to version 0.24- set is_transparent to true by default for UI bundles
Fixed
- Fixed typos in KeyCode identifiers
- Remove redundant texture copies in TextureCopyNode
- Fix a deadlock that can occur when using scope() on ComputeTaskPool from within a system
- Don't draw text that isn't visible
- Use
instant::Instantfor WASM compatibility - Fix pixel format conversion in bevy_gltf
- Fixed duplicated children when spawning a Scene
- Corrected behaviour of the UI depth system
- Allow despawning of hierarchies in threadlocal systems
- Fix
RenderResourcesindex slicing - Run parent-update and transform-propagation during the "post-startup" stage
- Fix collision detection by comparing abs() penetration depth
- deal with rounding issue when creating the swap chain
- only update components for entities in map
- Don't panic when attempting to set shader defs from an asset that hasn't loaded yet
Version 0.3.0 (2020-11-03)
Added
- Touch Input
- iOS XCode Project
- Android Example and use bevy-glsl-to-spirv 0.2.0
- Introduce Mouse capture API
bevy_input::touch: implement touch input- D-pad support on MacOS
- Support for Android file system
- app: PluginGroups and DefaultPlugins
PluginGroupis a collection of plugins where each plugin can be enabled or disabled.
- Support to get gamepad button/trigger values using
Axis<GamepadButton> - Expose Winit decorations
- Enable changing window settings at runtime
- Expose a pointer of EventLoopProxy to process custom messages
- Add a way to specify padding/ margins between sprites in a TextureAtlas
- Add
bevy_ecs::Commands::removefor bundles - impl
DefaultforTextureFormat - Expose current_entity in ChildBuilder
AppBuilder::add_thread_local_resourceCommands::write_world_boxedtakes a pre-boxed world writer to the ECS's command queueFrameTimeDiagnosticsPluginnow shows "frame count" in addition to "frame time" and "fps"- Add hierarchy example
WgpuPowerOptionsfor choosing between low power, high performance, and adaptive power- Derive
Debugfor more types: #597, #632 - Index buffer specialization
- More instructions for system dependencies
- Suggest
-Zrun-dsymutil-nofor faster compilation on MacOS
Changed
- ecs: ergonomic query.iter(), remove locks, add QuerySets
query.iter()is now a real iterator!QuerySetallows working with conflicting queries and is checked at compile-time.
- Rename
query.entity()andquery.get()query.get::<Component>(entity)is nowquery.get_component::<Component>(entity)query.entity(entity)is nowquery.get(entity)
- Asset system rework and GLTF scene loading
- Introduces WASM implementation of
AssetIo - Move transform data out of Mat4
- Separate gamepad state code from gamepad event code and other customizations
- gamepad: expose raw and filtered gamepad events
- Do not depend on
spirv-reflectonwasm32target - Move dynamic plugin loading to its own optional crate
- Add field to
WindowDescriptoron wasm32 targets to optionally provide an existing canvas element as winit window - Adjust how
ArchetypeAccesstracks mutable & immutable deps - Use
FnOnceinCommandsandChildBuilderwhere possible - Runners explicitly call
App.initialize() - sRGB awareness for
Color- Color is now assumed to be provided in the non-linear sRGB colorspace.
Constructors such as
Color::rgbandColor::rgbawill be converted to linear sRGB. - New methods
Color::rgb_linearandColor::rgba_linearwill accept colors already in linear sRGB (the old behavior) - Individual color-components must now be accessed through setters and getters.
- Color is now assumed to be provided in the non-linear sRGB colorspace.
Constructors such as
Meshoverhaul with custom vertex attributes- Any vertex attribute can now be added over
mesh.attributes.insert(). - See
example/shader/mesh_custom_attribute.rs - Removed
VertexAttribute,Vertex,AsVertexBufferDescriptor. - For missing attributes (requested by shader, but not defined by mesh), Bevy will provide a zero-filled fallback buffer.
- Any vertex attribute can now be added over
- Despawning an entity multiple times causes a debug-level log message to be emitted instead of a panic: #649, #651
- Migrated to Rodio 0.12
- New method of playing audio can be found in the examples.
- Added support for inserting custom initial values for
Local<T>system resources #745
Fixed
- Properly update bind group ids when setting dynamic bindings
- Properly exit the app on AppExit event
- Fix FloatOrd hash being different for different NaN values
- Fix Added behavior for QueryOne get
- Update camera_system to fix issue with late camera addition
- Register
IndexFormatas a property - Fix breakout example bug
- Fix PreviousParent lag by merging parent update systems
- Fix bug of connection event of gamepad at startup
- Fix wavy text
Version 0.2.1 (2020-9-20)
Fixed
Version 0.2.0 (2020-9-19)
Added
- Task System for Bevy
- Replaces rayon with a custom designed task system that consists of several "TaskPools".
- Exports
IOTaskPool,ComputePool, andAsyncComputePoolinbevy_taskscrate.
- Parallel queries for distributing work over with the
ParallelIteratortrait.- e.g.
query.iter().par_iter(batch_size).for_each(/* ... */)
- e.g.
- Added gamepad support using Gilrs
- Implement WASM support for bevy_winit
- Create winit canvas under WebAssembly
- Implement single threaded task scheduler for WebAssembly
- Support for binary glTF (.glb).
- Support for
Orin ECS queries. - Added methods
unload()andunload_sync()onSceneSpawnerfor unloading scenes.. - Custom rodio source for audio.
AudioOuputis now able to play anythingDecodable.
Color::hexfor creatingColorfrom string hex values.- Accepts the forms RGB, RGBA, RRGGBB, and RRGGBBAA.
Color::rgb_u8andColor::rgba_u8.- Added
bevy_render::pass::ClearColorto prelude. SpriteResizeModemay choose howSpriteresizing should be handled.Automaticby default.- Added methods on
Input<T>for iterator access to keys.get_pressed(),get_just_pressed(),get_just_released()
- Derived
CopyforMouseScrollUnit. - Derived
Clonefor UI component bundles. - Some examples of documentation
- Update docs for Updated, Changed and Mutated
- Tips for faster builds on macOS: #312, #314, #433
- Added and documented cargo features
- Added more instructions for Linux dependencies
- Arch / Manjaro, NixOS, Ubuntu and Solus
- Provide shell.nix for easier compiling with nix-shell
- Add
AppBuilder::add_startup_stage_|before/after
Changed
- Transform rewrite
- Use generational entity ids and other optimizations
- Optimize transform systems to only run on changes.
- Send an AssetEvent when modifying using
get_id_mut - Rename
Assets::get_id_mut->Assets::get_with_id_mut - Support multiline text in
DrawableText - iOS: use shaderc-rs for glsl to spirv compilation
- Changed the default node size to Auto instead of Undefined to match the Stretch implementation.
- Load assets from root path when loading directly
- Add
renderfeature, which makes the entire render pipeline optional.
Fixed
- Properly track added and removed RenderResources in RenderResourcesNode.
- Fixes issues where entities vanished or changed color when new entities were spawned/despawned.
- Fixed sprite clipping at same depth
- Transparent sprites should no longer clip.
- Check asset path existence
- Fixed deadlock in hot asset reloading
- Fixed hot asset reloading on Windows
- Allow glTFs to be loaded that don't have uvs and normals
- Fixed archetypes_generation being incorrectly updated for systems
- Remove child from parent when it is despawned
- Initialize App.schedule systems when running the app
- Fix missing asset info path for synchronous loading
- fix font atlas overflow
- do not assume font handle is present in assets