
# Objective - Cull 2D text outside the view frustum. - Part of #11081. ## Solution - Compute AABBs for entities with a `Text2DBundle` to enable culling them. `text2d` example with AABB gizmos on the text entities: https://github.com/bevyengine/bevy/assets/18357657/52ed3ddc-2274-4480-835b-a7cf23338931 --- ## Changelog ### Added - 2D text outside the view are now culled with the `calculate_bounds_text2d` system adding the necessary AABBs.
122 lines
4.0 KiB
Rust
122 lines
4.0 KiB
Rust
// FIXME(3492): remove once docs are ready
|
|
#![allow(missing_docs)]
|
|
|
|
mod error;
|
|
mod font;
|
|
mod font_atlas;
|
|
mod font_atlas_set;
|
|
mod font_loader;
|
|
mod glyph_brush;
|
|
mod pipeline;
|
|
mod text;
|
|
mod text2d;
|
|
|
|
pub use error::*;
|
|
pub use font::*;
|
|
pub use font_atlas::*;
|
|
pub use font_atlas_set::*;
|
|
pub use font_loader::*;
|
|
pub use glyph_brush::*;
|
|
pub use pipeline::*;
|
|
pub use text::*;
|
|
pub use text2d::*;
|
|
|
|
pub mod prelude {
|
|
#[doc(hidden)]
|
|
pub use crate::{Font, JustifyText, Text, Text2dBundle, TextError, TextSection, TextStyle};
|
|
}
|
|
|
|
use bevy_app::prelude::*;
|
|
use bevy_asset::AssetApp;
|
|
#[cfg(feature = "default_font")]
|
|
use bevy_asset::{load_internal_binary_asset, Handle};
|
|
use bevy_ecs::prelude::*;
|
|
use bevy_render::{
|
|
camera::CameraUpdateSystem, view::VisibilitySystems, ExtractSchedule, RenderApp,
|
|
};
|
|
use bevy_sprite::SpriteSystem;
|
|
use std::num::NonZeroUsize;
|
|
|
|
/// Adds text rendering support to an app.
|
|
///
|
|
/// When the `bevy_text` feature is enabled with the `bevy` crate, this
|
|
/// plugin is included by default in the `DefaultPlugins`.
|
|
#[derive(Default)]
|
|
pub struct TextPlugin;
|
|
|
|
/// Settings used to configure the [`TextPlugin`].
|
|
#[derive(Resource)]
|
|
pub struct TextSettings {
|
|
/// Soft maximum number of font atlases supported in a [`FontAtlasSet`]. When this is exceeded,
|
|
/// a warning will be emitted a single time.
|
|
pub soft_max_font_atlases: NonZeroUsize,
|
|
/// Allows font size to be set dynamically exceeding the amount set in `soft_max_font_atlases`.
|
|
/// Note each font size has to be generated which can have a strong performance impact.
|
|
pub allow_dynamic_font_size: bool,
|
|
}
|
|
|
|
impl Default for TextSettings {
|
|
fn default() -> Self {
|
|
Self {
|
|
soft_max_font_atlases: NonZeroUsize::new(16).unwrap(),
|
|
allow_dynamic_font_size: false,
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Text is rendered for two different view projections, a [`Text2dBundle`] is rendered with a
|
|
/// `BottomToTop` y axis, while UI is rendered with a `TopToBottom` y axis. This matters for text because
|
|
/// the glyph positioning is different in either layout.
|
|
pub enum YAxisOrientation {
|
|
TopToBottom,
|
|
BottomToTop,
|
|
}
|
|
|
|
impl Plugin for TextPlugin {
|
|
fn build(&self, app: &mut App) {
|
|
app.init_asset::<Font>()
|
|
.register_type::<Text>()
|
|
.register_type::<Text2dBounds>()
|
|
.register_type::<TextSection>()
|
|
.register_type::<Vec<TextSection>>()
|
|
.register_type::<TextStyle>()
|
|
.register_type::<JustifyText>()
|
|
.register_type::<BreakLineOn>()
|
|
.init_asset_loader::<FontLoader>()
|
|
.init_resource::<TextSettings>()
|
|
.init_resource::<FontAtlasSets>()
|
|
.insert_resource(TextPipeline::default())
|
|
.add_systems(
|
|
PostUpdate,
|
|
(
|
|
calculate_bounds_text2d
|
|
.in_set(VisibilitySystems::CalculateBounds)
|
|
.after(update_text2d_layout),
|
|
update_text2d_layout
|
|
.after(font_atlas_set::remove_dropped_font_atlas_sets)
|
|
// Potential conflict: `Assets<Image>`
|
|
// In practice, they run independently since `bevy_render::camera_update_system`
|
|
// will only ever observe its own render target, and `update_text2d_layout`
|
|
// will never modify a pre-existing `Image` asset.
|
|
.ambiguous_with(CameraUpdateSystem),
|
|
remove_dropped_font_atlas_sets,
|
|
),
|
|
);
|
|
|
|
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
|
|
render_app.add_systems(
|
|
ExtractSchedule,
|
|
extract_text2d_sprite.after(SpriteSystem::ExtractSprites),
|
|
);
|
|
}
|
|
|
|
#[cfg(feature = "default_font")]
|
|
load_internal_binary_asset!(
|
|
app,
|
|
Handle::default(),
|
|
"FiraMono-subset.ttf",
|
|
|bytes: &[u8], _path: String| { Font::try_from_bytes(bytes.to_vec()).unwrap() }
|
|
);
|
|
}
|
|
}
|