![]() # Objective - Fixes #12255 Still needs confirming what the consequences are from having camera viewport nodes live on the root of the taffy tree. ## Solution To fix calculating the layouts for UI nodes we need to cleanup the children previously set whenever `TargetCamera` is updated. This also maintains a list of taffy camera nodes and cleans them up when removed. --- ## Changelog Fixed #12255 ## Migration Guide changes affect private structs/members so shouldn't need actions by engine users. |
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.. | ||
layout | ||
render | ||
widget | ||
accessibility.rs | ||
focus.rs | ||
geometry.rs | ||
lib.rs | ||
measurement.rs | ||
node_bundles.rs | ||
stack.rs | ||
texture_slice.rs | ||
ui_material.rs | ||
ui_node.rs | ||
update.rs |