![]() # Objective - get closer to being able to load gltfs without using bevy_render ## Solution - Split bevy_camera out of bevy_render - Builds on #19943 - Im sorry for the big diff, i tried to minimize it as much as i can by using re-exports. This also prevents most breaking changes, but there are still a couple. ## Testing - 3d_scene looks good |
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mesh2d | ||
render | ||
texture_slice | ||
tilemap_chunk | ||
lib.rs | ||
picking_backend.rs | ||
sprite.rs |