bevy/crates/bevy_sprite/src
atlv bd5f924290
Split bevy_camera out of bevy_render (#19949)
# Objective

- get closer to being able to load gltfs without using bevy_render

## Solution

- Split bevy_camera out of bevy_render
- Builds on #19943
- Im sorry for the big diff, i tried to minimize it as much as i can by
using re-exports. This also prevents most breaking changes, but there
are still a couple.

## Testing

- 3d_scene looks good
2025-07-04 23:31:16 +00:00
..
mesh2d Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
render Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
texture_slice Fix Anchor component inconsistancies (#18393) 2025-05-21 15:32:04 +00:00
tilemap_chunk use wgpu TextureDataOrder (#19829) 2025-06-27 06:57:29 +00:00
lib.rs Split bevy_camera out of bevy_render (#19949) 2025-07-04 23:31:16 +00:00
picking_backend.rs Fix sprite picking viewport (#19747) 2025-06-30 22:46:44 +00:00
sprite.rs Fixing sprite pixel space point computation for sprites with zero custom_size (#19907) 2025-07-03 17:43:32 +00:00