bevy/crates/bevy_sprite/src
Jakob Hellermann 19368441f3 fix ambiguities in render schedule (#7725)
# Objective

- ambiguities bad

## Solution

- solve ambiguities
  - by either ignoring (e.g. on `queue_mesh_view_bind_groups` since `LightMeta` access is different)
  - by introducing a dependency (`prepare_windows -> prepare_*` because the latter use the fallback Msaa)
- make `prepare_assets` public so that we can do a proper `.after`
2023-02-20 00:16:47 +00:00
..
mesh2d EnvironmentMapLight support for WebGL2 (#7737) 2023-02-20 00:02:40 +00:00
render EnvironmentMapLight support for WebGL2 (#7737) 2023-02-20 00:02:40 +00:00
bundle.rs Visibilty Inheritance, universal ComputedVisibility and RenderLayers support (#5310) 2022-07-15 23:24:42 +00:00
collide_aabb.rs Add more documentation and tests to collide_aabb::collide() (#5910) 2022-09-12 01:25:34 +00:00
dynamic_texture_atlas_builder.rs Move sprite::Rect into bevy_math (#5686) 2022-09-02 12:35:23 +00:00
lib.rs fix ambiguities in render schedule (#7725) 2023-02-20 00:16:47 +00:00
sprite.rs Remove VerticalAlign from TextAlignment (#6807) 2023-01-18 02:19:17 +00:00
texture_atlas_builder.rs Move sprite::Rect into bevy_math (#5686) 2022-09-02 12:35:23 +00:00
texture_atlas.rs add ReflectAsset and ReflectHandle (#5923) 2022-10-28 20:42:33 +00:00