bevy/assets/shaders
2022-06-29 03:57:08 +00:00
..
animate_shader.wgsl Add reusable shader functions for transforming position/normal/tangent (#4901) 2022-06-14 00:32:33 +00:00
array_texture.wgsl Use tone mapping in array_texture example (#5131) 2022-06-29 03:57:08 +00:00
custom_material_chromatic_aberration.wgsl add a post-processing example (#4797) 2022-06-06 00:06:49 +00:00
custom_material_screenspace_texture.wgsl Split mesh shader files (#4867) 2022-05-31 23:23:25 +00:00
custom_material.frag add some more pipelined-rendering shader examples (#3041) 2022-01-05 19:43:11 +00:00
custom_material.vert Fixing confusing near and far fields in Camera (#4457) 2022-05-16 16:37:33 +00:00
custom_material.wgsl Update wgpu to 0.12 and naga to 0.8 (#3375) 2021-12-19 03:03:06 +00:00
custom_vertex_attribute.wgsl Add reusable shader functions for transforming position/normal/tangent (#4901) 2022-06-14 00:32:33 +00:00
game_of_life.wgsl add some more pipelined-rendering shader examples (#3041) 2022-01-05 19:43:11 +00:00
instancing.wgsl Add reusable shader functions for transforming position/normal/tangent (#4901) 2022-06-14 00:32:33 +00:00
shader_defs.wgsl Add reusable shader functions for transforming position/normal/tangent (#4901) 2022-06-14 00:32:33 +00:00