# Objective The array_texture example does not currently apply tone mapping:  ## Solution Use tone mapping:  |
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| .. | ||
| animate_shader.wgsl | ||
| array_texture.wgsl | ||
| custom_material_chromatic_aberration.wgsl | ||
| custom_material_screenspace_texture.wgsl | ||
| custom_material.frag | ||
| custom_material.vert | ||
| custom_material.wgsl | ||
| custom_vertex_attribute.wgsl | ||
| game_of_life.wgsl | ||
| instancing.wgsl | ||
| shader_defs.wgsl | ||