.. |
atmosphere
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rename GlobalTransform::compute_matrix to to_matrix (#19643)
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2025-06-17 18:37:26 +00:00 |
cluster
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rename GlobalTransform::compute_matrix to to_matrix (#19643)
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2025-06-17 18:37:26 +00:00 |
decal
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Fix incorrect description of ClusteredDecal (#19630)
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2025-06-13 19:31:09 +00:00 |
deferred
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Add SkipDeferredLighting component (#19628)
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2025-06-15 16:30:08 +00:00 |
light
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rename Transform::compute_matrix to to_matrix (#19646)
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2025-06-18 05:37:25 +00:00 |
light_probe
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rename Transform::compute_matrix to to_matrix (#19646)
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2025-06-18 05:37:25 +00:00 |
lightmap
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Component lifecycle reorganization and documentation (#19543)
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2025-06-10 00:59:16 +00:00 |
meshlet
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Adopt consistent FooSystems naming convention for system sets (#18900)
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2025-05-06 15:18:03 +00:00 |
prepass
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rename GlobalTransform::compute_matrix to to_matrix (#19643)
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2025-06-17 18:37:26 +00:00 |
render
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Let query items borrow from query state to avoid needing to clone (#15396)
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2025-06-16 21:05:41 +00:00 |
ssao
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Remove Shader weak_handles from bevy_pbr (excluding meshlets). (#19365)
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2025-05-27 22:32:47 +00:00 |
ssr
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Let query items borrow from query state to avoid needing to clone (#15396)
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2025-06-16 21:05:41 +00:00 |
volumetric_fog
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rename GlobalTransform::compute_matrix to to_matrix (#19643)
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2025-06-17 18:37:26 +00:00 |
components.rs
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reexport entity set collections in entity module (#18413)
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2025-03-30 03:51:14 +00:00 |
extended_material.rs
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Rename bevy_platform_support to bevy_platform (#18813)
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2025-04-11 23:13:28 +00:00 |
fog.rs
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bevy_reflect: Add clone registrations project-wide (#18307)
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2025-03-17 18:32:35 +00:00 |
lib.rs
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bevyengine.org -> bevy.org (#19503)
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2025-06-05 23:09:28 +00:00 |
material_bind_groups.rs
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Fixed memory leak in bindless material (#19041)
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2025-05-30 19:36:56 +00:00 |
material.rs
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Adopt consistent FooSystems naming convention for system sets (#18900)
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2025-05-06 15:18:03 +00:00 |
mesh_material.rs
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bevy_reflect: Add clone registrations project-wide (#18307)
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2025-03-17 18:32:35 +00:00 |
parallax.rs
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bevy_reflect: Add clone registrations project-wide (#18307)
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2025-03-17 18:32:35 +00:00 |
pbr_material.rs
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Use embedded_asset to load PBR shaders (#19137)
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2025-05-16 05:47:34 +00:00 |
wireframe.rs
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Let query items borrow from query state to avoid needing to clone (#15396)
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2025-06-16 21:05:41 +00:00 |