# Objective - get closer to being able to load gltfs without using bevy_render ## Solution - Split bevy_camera out of bevy_render - Builds on #19943 - Im sorry for the big diff, i tried to minimize it as much as i can by using re-exports. This also prevents most breaking changes, but there are still a couple. ## Testing - 3d_scene looks good |
||
|---|---|---|
| .. | ||
| mesh2d | ||
| render | ||
| texture_slice | ||
| tilemap_chunk | ||
| lib.rs | ||
| picking_backend.rs | ||
| sprite.rs | ||