A few versions ago, wgpu made it possible to set shader entry point to `None`, which will select the correct entry point in file where only a single entrypoint is specified. This makes it possible to implement `Default` for pipeline descriptors. This PR does so and attempts to `..default()` everything possible. |
||
|---|---|---|
| .. | ||
| color_material.rs | ||
| color_material.wgsl | ||
| material.rs | ||
| mesh2d_bindings.wgsl | ||
| mesh2d_functions.wgsl | ||
| mesh2d_types.wgsl | ||
| mesh2d_vertex_output.wgsl | ||
| mesh2d_view_bindings.wgsl | ||
| mesh2d_view_types.wgsl | ||
| mesh2d.wgsl | ||
| mesh.rs | ||
| mod.rs | ||
| wireframe2d.rs | ||
| wireframe2d.wgsl | ||