bevy/crates/bevy_pbr/src/render
Benjamin Brienen b744fb486b
Document why MAX_JOINTS and MAX_MORPH_WEIGHTS are set (#16324)
# Objective

Fixes #15974

## Solution

Add the comment from @mockersf, adapted to fix in-context.
2024-12-10 02:03:51 +00:00
..
clustered_forward.wgsl Cluster light probes using conservative spherical bounds. (#13746) 2024-12-05 13:07:10 +00:00
fog.rs Rename rendering components for improved consistency and clarity (#15035) 2024-09-10 01:11:46 +00:00
fog.wgsl update shader imports (#10180) 2023-10-21 11:51:58 +00:00
forward_io.wgsl Add UV channel selection to StandardMaterial (#13200) 2024-05-13 18:23:09 +00:00
gpu_preprocess.rs Allow holes in the MeshInputUniform buffer. (#16695) 2024-12-09 02:11:27 +00:00
light.rs Rename trigger.entity() to trigger.target() (#16716) 2024-12-08 21:55:09 +00:00
mesh_bindings.rs Document why MAX_JOINTS and MAX_MORPH_WEIGHTS are set (#16324) 2024-12-10 02:03:51 +00:00
mesh_bindings.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
mesh_functions.wgsl Fix meshlet vertex attribute interpolation (#13775) 2024-06-10 20:18:43 +00:00
mesh_preprocess.wgsl Add a bindless mode to AsBindGroup. (#16368) 2024-12-03 18:00:34 +00:00
mesh_types.wgsl Add a bindless mode to AsBindGroup. (#16368) 2024-12-03 18:00:34 +00:00
mesh_view_bindings.rs Make visibility range (HLOD) dithering work when prepasses are enabled. (#16286) 2024-12-04 17:34:36 +00:00
mesh_view_bindings.wgsl Fix WGSL formatting inconsistency on mesh_view_binding (#16202) 2024-11-04 15:32:38 +00:00
mesh_view_types.wgsl Cluster light probes using conservative spherical bounds. (#13746) 2024-12-05 13:07:10 +00:00
mesh.rs Allow holes in the MeshInputUniform buffer. (#16695) 2024-12-09 02:11:27 +00:00
mesh.wgsl Make visibility range (HLOD) dithering work when prepasses are enabled. (#16286) 2024-12-04 17:34:36 +00:00
mod.rs Implement motion vectors and TAA for skinned meshes and meshes with morph targets. (#13572) 2024-05-31 17:02:28 +00:00
morph.rs Type safe retained render world (#15756) 2024-10-10 18:47:04 +00:00
morph.wgsl Implement motion vectors and TAA for skinned meshes and meshes with morph targets. (#13572) 2024-05-31 17:02:28 +00:00
parallax_mapping.wgsl Fix a few "repeated word" typos (#13955) 2024-06-20 21:35:20 +00:00
pbr_ambient.wgsl Use “specular occlusion” term to consistently extinguish fresnel on Ambient and Environment Map lights (#10182) 2023-10-23 03:26:20 +00:00
pbr_bindings.wgsl Added feature switch to default Standard Material's new anisotropy texture to off (#14048) 2024-07-02 18:02:05 +00:00
pbr_fragment.wgsl Added visibility bitmask as an alternative SSAO method (#13454) 2024-10-02 13:43:35 +00:00
pbr_functions.wgsl Cluster light probes using conservative spherical bounds. (#13746) 2024-12-05 13:07:10 +00:00
pbr_lighting.wgsl Rename "point light" to "clusterable object" in cluster contexts. (#13654) 2024-06-04 11:01:13 +00:00
pbr_prepass_functions.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
pbr_prepass.wgsl Make visibility range (HLOD) dithering work when prepasses are enabled. (#16286) 2024-12-04 17:34:36 +00:00
pbr_transmission.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
pbr_types.wgsl Revert "Make FOG_ENABLED a shader_def instead of material flag (#13783)" (#13803) 2024-06-10 23:25:16 +00:00
pbr.wgsl Fix OIT shaders error with DX12 backend (#15782) 2024-10-10 14:17:09 +00:00
rgb9e5.wgsl Deferred Renderer (#9258) 2023-10-12 22:10:38 +00:00
shadow_sampling.wgsl Place percentage-closer soft shadows behind a feature gate to save on samplers. (#16068) 2024-10-24 21:16:00 +00:00
shadows.wgsl Implement percentage-closer soft shadows (PCSS). (#13497) 2024-09-18 18:07:17 +00:00
skin.rs Document why MAX_JOINTS and MAX_MORPH_WEIGHTS are set (#16324) 2024-12-10 02:03:51 +00:00
skinning.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
utils.wgsl Per-meshlet compressed vertex data (#15643) 2024-10-08 18:42:55 +00:00
view_transformations.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
wireframe.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00