
# Objective Getting access to the original target of an entity-event is really helpful when working with bubbled / propagated events. `bevy_picking` special-cases this, but users have requested this for all sorts of bubbled events. The existing naming convention was also very confusing. Fixes https://github.com/bevyengine/bevy/issues/17112, but also see #18982. ## Solution 1. Rename `ObserverTrigger::target` -> `current_target`. 1. Store `original_target: Option<Entity>` in `ObserverTrigger`. 1. Wire it up so this field gets set correctly. 1. Remove the `target` field on the `Pointer` events from `bevy_picking`. Closes https://github.com/bevyengine/bevy/pull/18710, which attempted the same thing. Thanks @emfax! ## Testing I've modified an existing test to check that the entities returned during event bubbling / propagation are correct. ## Notes to reviewers It's a little weird / sad that you can no longer access this infromation via the buffered events for `Pointer`. That said, you already couldn't access any bubbled target. We should probably remove the `BufferedEvent` form of `Pointer` to reduce confusion and overhead, but I didn't want to do so here. Observer events can be trivially converted into buffered events (write an observer with an EventWriter), and I suspect that that is the better migration if you want the controllable timing or performance characteristics of buffered events for your specific use case. ## Future work It would be nice to not store this data at all (and not expose any methods) if propagation was disabled. That involves more trait shuffling, and I don't think we should do it here for reviewability. --------- Co-authored-by: Joona Aalto <jondolf.dev@gmail.com>
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Original target of `Pointer` picking events is now stored on observers |
|
The Pointer.target
field, which tracks the original target of the pointer event before bubbling, has been removed.
Instead, all observers now track this information, available via the On::original_target()
method.
If you were using this information via the buffered event API of picking, please migrate to observers. If you cannot for performance reasons, please open an issue explaining your exact use case!
As a workaround, you can transform any entity-event into a buffered event that contains the targeted entity using an observer than emits events.
#[derive(Event, BufferedEvent)]
struct TransformedEntityEvent<E: EntityEvent> {
entity: Entity,
event: E,
}
// A generic observer that handles this transformation
fn transform_entity_event<E: EntityEvent>(trigger: On<E>, event_writer: EventWriter<TransformedEntityEvent<E>>){
if trigger.target() == trigger.original_target(){
event_writer.send(trigger.event())
}
}
Additionally, the ObserverTrigger::target
field has been renamed to ObserverTrigger::current_target
and a new ObserverTrigger::original_target
field has been added.