![]() # Objective - Dynamic scene builder can build scenes without components, if they didn't have any matching the type registry - Those entities are not really useful in the final `DynamicScene` ## Solution - Add a method `remove_empty_entities` that will remove empty entities. It's not called by default when calling `build`, I'm not sure if that's a good idea or not. |
||
---|---|---|
.. | ||
bundle.rs | ||
dynamic_scene_builder.rs | ||
dynamic_scene.rs | ||
lib.rs | ||
scene_loader.rs | ||
scene_spawner.rs | ||
scene.rs | ||
serde.rs |