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B0002
To keep Rust rules on references (either one mutable reference or any number of immutable references) on a resource, it is not possible to have more than one resource of a kind if one is mutable in the same system. This can happen between Res<T> and ResMut<T> for the same T, or between NonSend<T> and NonSendMut<T> for the same T.
Erroneous code example:
use bevy::prelude::*;
fn update_materials(
    mut material_updater: ResMut<Assets<StandardMaterial>>,
    current_materials: Res<Assets<StandardMaterial>>,
) {
    // ...
}
fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_systems(Update, update_materials)
        .run();
}
This will panic, as it's not possible to have both a mutable and an immutable resource on State at the same time.
As a mutable resource already provide access to the current resource value, you can remove the immutable resource.
use bevy::prelude::*;
fn update_materials(
    mut material_updater: ResMut<Assets<StandardMaterial>>,
) {
    // ...
}
fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_systems(Update, update_materials)
        .run();
}