bevy/examples/ecs
Nico Burns b995827013
Have a separate implicit viewport node per root node + make viewport node Display::Grid (#9637)
# Objective

Make `bevy_ui` "root" nodes more intuitive to use/style by:
- Removing the implicit flexbox styling (such as stretch alignment) that
is applied to them, and replacing it with more intuitive CSS Grid
styling (notably with stretch alignment disabled in both axes).
- Making root nodes layout independently of each other. Instead of there
being a single implicit "viewport" node that all root nodes are children
of, there is now an implicit "viewport" node *per root node*. And layout
of each tree is computed separately.

## Solution

- Remove the global implicit viewport node, and instead create an
implicit viewport node for each user-specified root node.
- Keep track of both the user-specified root nodes and the implicit
viewport nodes in a separate `Vec`.
- Use the window's size as the `available_space` parameter to
`Taffy.compute_layout` rather than setting it on the implicit viewport
node (and set the viewport to `height: 100%; width: 100%` to make this
"just work").

---

## Changelog

- Bevy UI now lays out root nodes independently of each other in
separate layout contexts.
- The implicit viewport node (which contains each user-specified root
node) is now `Display::Grid` with `align_items` and `justify_items` both
set to `Start`.

## Migration Guide

- Bevy UI now lays out root nodes independently of each other in
separate layout contexts. If you were relying on your root nodes being
able to affect each other's layouts, then you may need to wrap them in a
single root node.
- The implicit viewport node (which contains each user-specified root
node) is now `Display::Grid` with `align_items` and `justify_items` both
set to `Start`. You may need to add `height: Val::Percent(100.)` to your
root nodes if you were previously relying on being implicitly set.
2023-09-19 15:14:46 +00:00
..
apply_deferred.rs Have a separate implicit viewport node per root node + make viewport node Display::Grid (#9637) 2023-09-19 15:14:46 +00:00
component_change_detection.rs Remove useless single tuples and trailing commas (#9720) 2023-09-08 21:46:54 +00:00
custom_query_param.rs Fixed several missing links in docs. (#8117) 2023-04-23 17:28:36 +00:00
ecs_guide.rs Allow tuples and single plugins in add_plugins, deprecate add_plugin (#8097) 2023-06-21 20:51:03 +00:00
event.rs Refactor EventReader::iter to read (#9631) 2023-08-30 14:20:03 +00:00
fixed_timestep.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
generic_system.rs Remove OnUpdate system set (#8260) 2023-04-04 00:49:41 +00:00
hierarchy.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
iter_combinations.rs Improve execution of examples in CI (#9331) 2023-08-03 12:45:28 +00:00
nondeterministic_system_order.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
parallel_query.rs Improve execution of examples in CI (#9331) 2023-08-03 12:45:28 +00:00
removal_detection.rs Remove some old references to CoreSet (#9833) 2023-09-18 01:07:11 +00:00
run_conditions.rs Add or_else combinator to run_conditions.rs (#8714) 2023-05-31 16:52:36 +00:00
startup_system.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
state.rs Have a separate implicit viewport node per root node + make viewport node Display::Grid (#9637) 2023-09-19 15:14:46 +00:00
system_closure.rs Allow tuples and single plugins in add_plugins, deprecate add_plugin (#8097) 2023-06-21 20:51:03 +00:00
system_param.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
system_piping.rs Add system.map(...) for transforming the output of a system (#8526) 2023-08-28 16:36:46 +00:00
timers.rs Fix timers.rs documentation (#9290) 2023-07-30 15:30:05 +00:00