bevy/crates/bevy_pbr/src
François 8b27124a80 WGSL: use correct syntax for matrix access (#5039)
# Objective

- `.x` is not the correct syntax to access a column in a matrix in WGSL: https://www.w3.org/TR/WGSL/#matrix-access-expr
- naga accepts it and translates it correctly, but it's not valid when shaders are kept as is and used directly in WGSL

## Solution

- Use the correct syntax
2022-06-18 07:41:54 +00:00
..
render WGSL: use correct syntax for matrix access (#5039) 2022-06-18 07:41:54 +00:00
alpha.rs add #[reflect(Default)] to create default value for reflected types (#3733) 2022-05-03 19:20:13 +00:00
bundle.rs add Visibility for lights (#3958) 2022-03-05 03:23:01 +00:00
lib.rs Separate out PBR lighting, shadows, clustered forward, and utils from pbr.wgsl (#4938) 2022-06-14 00:58:30 +00:00
light.rs Camera Driven Viewports (#4898) 2022-06-05 00:27:49 +00:00
material.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
pbr_material.rs Split mesh shader files (#4867) 2022-05-31 23:23:25 +00:00
wireframe.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00