bevy/crates/bevy_render/src
François c641882cfe
set pipeline to queued when shader is not yet available (#12051)
# Objective

- Fixes #11977 - user defined shaders don't work in wasm
- After investigation, it won't work if the shader is not yet available
when compiling the pipeline on all platforms, for example if you load
many assets

## Solution

- Set the pipeline state to queued when it errs waiting for the shader
so that it's retried
2024-02-23 07:14:09 +00:00
..
batching optimize batch_and_prepare_render_phase (#11323) 2024-01-20 09:30:44 +00:00
camera Derive Reflect for Exposure (#11907) 2024-02-16 19:03:46 +00:00
color Replace deprecated elements (#10991) 2023-12-16 02:25:12 +00:00
mesh Remove APIs deprecated in 0.13 (#11974) 2024-02-19 19:04:47 +00:00
primitives Move EntityHash related types into bevy_ecs (#11498) 2024-02-12 15:02:24 +00:00
render_graph Rename Core Render Graph Labels (#11882) 2024-02-15 23:15:16 +00:00
render_phase Stop extracting mesh entities to the render world. (#11803) 2024-02-10 10:46:10 +00:00
render_resource set pipeline to queued when shader is not yet available (#12051) 2024-02-23 07:14:09 +00:00
renderer Multithreaded render command encoding (#9172) 2024-02-09 07:35:35 +00:00
texture Parse missing mime types (#12028) 2024-02-21 21:56:59 +00:00
view Fix MSAA writeback when 3 or more cameras have the same target. (#11968) 2024-02-20 22:16:28 +00:00
alpha.rs Move AlphaMode into bevy_render (#12012) 2024-02-21 19:34:10 +00:00
deterministic.rs Option to enable deterministic rendering (#11248) 2024-01-09 00:46:01 +00:00
extract_component.rs Revert rendering-related associated type name changes (#11027) 2024-01-22 15:01:55 +00:00
extract_instances.rs Move EntityHash related types into bevy_ecs (#11498) 2024-02-12 15:02:24 +00:00
extract_param.rs Enable the unsafe_op_in_unsafe_fn lint (#11591) 2024-01-28 23:18:11 +00:00
extract_resource.rs Use warn_once where relevant instead of manually implementing a single warn check (#11693) 2024-02-05 21:05:43 +00:00
globals.rs Update to wgpu 0.19 and raw-window-handle 0.6 (#11280) 2024-01-26 18:14:21 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
lib.rs FIX: iOS Simulator not rendering due to missing CUBE_ARRAY_TEXTURES (#12052) 2024-02-23 01:24:59 +00:00
maths.wgsl Add support for KHR_texture_transform (#11904) 2024-02-21 01:11:28 +00:00
pipelined_rendering.rs wait for render app when main world is dropped (#11737) 2024-02-08 14:09:17 +00:00
render_asset.rs Add ReflectKind (#11664) 2024-02-07 00:36:23 +00:00
settings.rs Update to wgpu 0.19 and raw-window-handle 0.6 (#11280) 2024-01-26 18:14:21 +00:00
spatial_bundle.rs Implement Clone for VisibilityBundle and SpatialBundle (#10394) 2023-11-07 21:25:00 +00:00