..
batching
optimize batch_and_prepare_render_phase ( #11323 )
2024-01-20 09:30:44 +00:00
camera
Derive Reflect for Exposure ( #11907 )
2024-02-16 19:03:46 +00:00
color
Replace deprecated elements ( #10991 )
2023-12-16 02:25:12 +00:00
mesh
Remove APIs deprecated in 0.13 ( #11974 )
2024-02-19 19:04:47 +00:00
primitives
Move EntityHash related types into bevy_ecs ( #11498 )
2024-02-12 15:02:24 +00:00
render_graph
Rename Core Render Graph Labels ( #11882 )
2024-02-15 23:15:16 +00:00
render_phase
Stop extracting mesh entities to the render world. ( #11803 )
2024-02-10 10:46:10 +00:00
render_resource
set pipeline to queued when shader is not yet available ( #12051 )
2024-02-23 07:14:09 +00:00
renderer
Multithreaded render command encoding ( #9172 )
2024-02-09 07:35:35 +00:00
texture
Parse missing mime types ( #12028 )
2024-02-21 21:56:59 +00:00
view
Fix MSAA writeback when 3 or more cameras have the same target. ( #11968 )
2024-02-20 22:16:28 +00:00
alpha.rs
Move AlphaMode into bevy_render ( #12012 )
2024-02-21 19:34:10 +00:00
deterministic.rs
Option to enable deterministic rendering ( #11248 )
2024-01-09 00:46:01 +00:00
extract_component.rs
Revert rendering-related associated type name changes ( #11027 )
2024-01-22 15:01:55 +00:00
extract_instances.rs
Move EntityHash related types into bevy_ecs ( #11498 )
2024-02-12 15:02:24 +00:00
extract_param.rs
Enable the unsafe_op_in_unsafe_fn lint ( #11591 )
2024-01-28 23:18:11 +00:00
extract_resource.rs
Use warn_once where relevant instead of manually implementing a single warn check ( #11693 )
2024-02-05 21:05:43 +00:00
globals.rs
Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 )
2024-01-26 18:14:21 +00:00
globals.wgsl
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs
Reorder render sets, refactor bevy_sprite to take advantage ( #9236 )
2023-08-27 14:33:49 +00:00
lib.rs
FIX: iOS Simulator not rendering due to missing CUBE_ARRAY_TEXTURES ( #12052 )
2024-02-23 01:24:59 +00:00
maths.wgsl
Add support for KHR_texture_transform ( #11904 )
2024-02-21 01:11:28 +00:00
pipelined_rendering.rs
wait for render app when main world is dropped ( #11737 )
2024-02-08 14:09:17 +00:00
render_asset.rs
Add ReflectKind ( #11664 )
2024-02-07 00:36:23 +00:00
settings.rs
Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 )
2024-01-26 18:14:21 +00:00
spatial_bundle.rs
Implement Clone for VisibilityBundle and SpatialBundle ( #10394 )
2023-11-07 21:25:00 +00:00