bevy/crates/bevy_sprite/src/mesh2d
Jacques Schutte 4508077297
Move FloatOrd into bevy_math (#12732)
# Objective

- Fixes #12712

## Solution

- Move the `float_ord.rs` file to `bevy_math`
- Change any `bevy_utils::FloatOrd` statements to `bevy_math::FloatOrd`

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## Changelog

- Moved `FloatOrd` from `bevy_utils` to `bevy_math`

## Migration Guide

- References to `bevy_utils::FloatOrd` should be changed to
`bevy_math::FloatOrd`
2024-03-27 18:30:11 +00:00
..
color_material.rs Removed Into<AssedId<T>> for Handle<T> as mentioned in #12600 (#12655) 2024-03-22 20:26:12 +00:00
color_material.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
material.rs Move FloatOrd into bevy_math (#12732) 2024-03-27 18:30:11 +00:00
mesh2d_bindings.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
mesh2d_functions.wgsl Add support for KHR_texture_transform (#11904) 2024-02-21 01:11:28 +00:00
mesh2d_types.wgsl Add support for KHR_texture_transform (#11904) 2024-02-21 01:11:28 +00:00
mesh2d_vertex_output.wgsl pbr shader cleanup (#10105) 2023-10-13 19:12:40 +00:00
mesh2d_view_bindings.wgsl update shader imports (#10180) 2023-10-21 11:51:58 +00:00
mesh2d_view_types.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
mesh2d.wgsl update shader imports (#10180) 2023-10-21 11:51:58 +00:00
mesh.rs #[reflect(Default)] for Handle/Mesh2dHandle (#12264) 2024-03-04 04:18:02 +00:00
mod.rs Add 2d meshes and materials (#3460) 2022-01-08 01:29:08 +00:00