bevy/crates/bevy_ui/src
Ricky Taylor 9b9d3d81cb
Normalise matrix naming (#13489)
# Objective
- Fixes #10909
- Fixes #8492

## Solution
- Name all matrices `x_from_y`, for example `world_from_view`.

## Testing
- I've tested most of the 3D examples. The `lighting` example
particularly should hit a lot of the changes and appears to run fine.

---

## Changelog
- Renamed matrices across the engine to follow a `y_from_x` naming,
making the space conversion more obvious.

## Migration Guide
- `Frustum`'s `from_view_projection`, `from_view_projection_custom_far`
and `from_view_projection_no_far` were renamed to
`from_clip_from_world`, `from_clip_from_world_custom_far` and
`from_clip_from_world_no_far`.
- `ComputedCameraValues::projection_matrix` was renamed to
`clip_from_view`.
- `CameraProjection::get_projection_matrix` was renamed to
`get_clip_from_view` (this affects implementations on `Projection`,
`PerspectiveProjection` and `OrthographicProjection`).
- `ViewRangefinder3d::from_view_matrix` was renamed to
`from_world_from_view`.
- `PreviousViewData`'s members were renamed to `view_from_world` and
`clip_from_world`.
- `ExtractedView`'s `projection`, `transform` and `view_projection` were
renamed to `clip_from_view`, `world_from_view` and `clip_from_world`.
- `ViewUniform`'s `view_proj`, `unjittered_view_proj`,
`inverse_view_proj`, `view`, `inverse_view`, `projection` and
`inverse_projection` were renamed to `clip_from_world`,
`unjittered_clip_from_world`, `world_from_clip`, `world_from_view`,
`view_from_world`, `clip_from_view` and `view_from_clip`.
- `GpuDirectionalCascade::view_projection` was renamed to
`clip_from_world`.
- `MeshTransforms`' `transform` and `previous_transform` were renamed to
`world_from_local` and `previous_world_from_local`.
- `MeshUniform`'s `transform`, `previous_transform`,
`inverse_transpose_model_a` and `inverse_transpose_model_b` were renamed
to `world_from_local`, `previous_world_from_local`,
`local_from_world_transpose_a` and `local_from_world_transpose_b` (the
`Mesh` type in WGSL mirrors this, however `transform` and
`previous_transform` were named `model` and `previous_model`).
- `Mesh2dTransforms::transform` was renamed to `world_from_local`.
- `Mesh2dUniform`'s `transform`, `inverse_transpose_model_a` and
`inverse_transpose_model_b` were renamed to `world_from_local`,
`local_from_world_transpose_a` and `local_from_world_transpose_b` (the
`Mesh2d` type in WGSL mirrors this).
- In WGSL, in `bevy_pbr::mesh_functions`, `get_model_matrix` and
`get_previous_model_matrix` were renamed to `get_world_from_local` and
`get_previous_world_from_local`.
- In WGSL, `bevy_sprite::mesh2d_functions::get_model_matrix` was renamed
to `get_world_from_local`.
2024-06-03 16:56:53 +00:00
..
layout Fix image measure function to apply inherent aspect ratio to style sizes (#13555) 2024-05-30 18:37:39 +00:00
render Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
widget Fix image measure function to apply inherent aspect ratio to style sizes (#13555) 2024-05-30 18:37:39 +00:00
accessibility.rs fix: use try_insert instead of insert in bevy_ui to prevent panics when despawning ui nodes (#13000) 2024-04-19 18:12:08 +00:00
focus.rs don't attempt to set cursor relative position for zero sized nodes (#12395) 2024-03-10 02:18:40 +00:00
geometry.rs Fix uses of "it's" vs "its". (#13033) 2024-04-19 18:17:31 +00:00
lib.rs Run CheckVisibility after all the other visibility system sets have… (#12962) 2024-04-18 20:33:29 +00:00
measurement.rs Fix image measure function to apply inherent aspect ratio to style sizes (#13555) 2024-05-30 18:37:39 +00:00
node_bundles.rs Fix uses of "it's" vs "its". (#13033) 2024-04-19 18:17:31 +00:00
stack.rs Reduce steady-state allocations in ui_stack_system (#12413) 2024-03-12 13:57:57 +00:00
texture_slice.rs fix: use try_insert instead of insert in bevy_ui to prevent panics when despawning ui nodes (#13000) 2024-04-19 18:12:08 +00:00
ui_material.rs Fix incorrect link in UiMaterial documentation (#12361) 2024-03-07 22:09:57 +00:00
ui_node.rs Upgrade to Taffy 0.4 (#10690) 2024-04-30 14:13:17 +00:00
update.rs fix: use try_insert instead of insert in bevy_ui to prevent panics when despawning ui nodes (#13000) 2024-04-19 18:12:08 +00:00