bevy/pipelined
Kurt Kühnert bf19ddf191 removed unused RenderResourceId and SwapChainFrame (#2890)
# Objective

- removed unused RenderResourceId and SwapChainFrame (already unified with TextureView)
- added deref to BindGroup, this makes conversion to wgpu::BindGroup easier

## Solution

- cleans up the API
2021-10-06 00:24:01 +00:00
..
bevy_core_pipeline Apply labels to wgpu resources for improved debugging/profiling (#2912) 2021-10-03 19:04:37 +00:00
bevy_gltf2 Port bevy_gltf to pipelined-rendering (#2537) 2021-07-30 03:37:34 +00:00
bevy_pbr2 Apply labels to wgpu resources for improved debugging/profiling (#2912) 2021-10-03 19:04:37 +00:00
bevy_render2 removed unused RenderResourceId and SwapChainFrame (#2890) 2021-10-06 00:24:01 +00:00
bevy_sprite2 Apply labels to wgpu resources for improved debugging/profiling (#2912) 2021-10-03 19:04:37 +00:00