![]() # Objective - removed unused RenderResourceId and SwapChainFrame (already unified with TextureView) - added deref to BindGroup, this makes conversion to wgpu::BindGroup easier ## Solution - cleans up the API |
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bevy_core_pipeline | ||
bevy_gltf2 | ||
bevy_pbr2 | ||
bevy_render2 | ||
bevy_sprite2 |