..
batching
Type safe retained render world ( #15756 )
2024-10-10 18:47:04 +00:00
camera
remove ViewUniformOffset from inactive cameras ( #16399 )
2024-11-17 18:38:10 +01:00
diagnostic
Ensure Bevy's rendering byte usage is little-endian ( #15750 )
2024-10-08 22:43:35 +00:00
mesh
Revert default mesh materials ( #15930 )
2024-10-15 19:47:40 +00:00
primitives
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
render_graph
More #[doc(fake_variadic)] goodness ( #16108 )
2024-10-27 21:18:18 +01:00
render_phase
Make BinnedRenderPhase fields for accessing batchable and unbatchable entities public ( #16142 )
2024-11-11 21:50:47 +01:00
render_resource
Bind only the written parts of storage buffers. ( #16405 )
2024-11-17 18:39:34 +01:00
renderer
Use en-us locale for typos ( #16037 )
2024-10-20 18:55:17 +00:00
texture
Do not re-check visibility or re-render shadow maps for point and spot lights for each view ( #15156 )
2024-11-17 19:06:11 +01:00
view
Only use the AABB center for mesh visibility range testing if specified. ( #16468 )
2024-11-22 21:24:03 +01:00
alpha.rs
Simpler lint fixes: makes ci lints work but disables a lint for now ( #15376 )
2024-09-24 11:42:59 +00:00
color_operations.wgsl
extract_component.rs
Remove ExtractComponent::Out ( #15926 )
2024-10-15 23:42:35 +00:00
extract_instances.rs
Type safe retained render world ( #15756 )
2024-10-10 18:47:04 +00:00
extract_param.rs
Implement WorldQuery for MainWorld and RenderWorld components ( #15745 )
2024-10-13 20:58:46 +00:00
extract_resource.rs
Add core and alloc over std Lints ( #15281 )
2024-09-27 00:59:59 +00:00
globals.rs
aligning public apis of Time,Timer and Stopwatch ( #15962 )
2024-10-16 21:09:32 +00:00
globals.wgsl
gpu_component_array_buffer.rs
Add core and alloc over std Lints ( #15281 )
2024-09-27 00:59:59 +00:00
gpu_readback.rs
Don't reëxport bevy_image from bevy_render ( #16163 )
2024-11-11 22:16:38 +01:00
lib.rs
Don't reëxport bevy_image from bevy_render ( #16163 )
2024-11-11 22:16:38 +01:00
maths.wgsl
add tonemapping LUT bindings for sprite and mesh2d pipelines ( #13262 )
2024-05-28 12:09:26 +00:00
pipelined_rendering.rs
Synchronize removed components with the render world ( #15582 )
2024-10-08 22:23:17 +00:00
render_asset.rs
Remove thiserror from bevy_render ( #15765 )
2024-10-09 14:26:28 +00:00
settings.rs
Add core and alloc over std Lints ( #15281 )
2024-09-27 00:59:59 +00:00
spatial_bundle.rs
Deprecate SpatialBundle ( #15830 )
2024-10-13 17:28:22 +00:00
storage.rs
Simpler lint fixes: makes ci lints work but disables a lint for now ( #15376 )
2024-09-24 11:42:59 +00:00
sync_component.rs
Synchronize removed components with the render world ( #15582 )
2024-10-08 22:23:17 +00:00
sync_world.rs
Use default storage for TemporaryRenderEntity ( #16462 )
2024-11-22 23:09:40 +01:00