bevy/crates/bevy_render/src
Clar Fon 711246aa34
Update hashbrown to 0.15 (#15801)
Updating dependencies; adopted version of #15696. (Supercedes #15696.)

Long answer: hashbrown is no longer using ahash by default, meaning that
we can't use the default-hasher methods with ahasher. So, we have to use
the longer-winded versions instead. This takes the opportunity to also
switch our default hasher as well, but without actually enabling the
default-hasher feature for hashbrown, meaning that we'll be able to
change our hasher more easily at the cost of all of these method calls
being obnoxious forever.

One large change from 0.15 is that `insert_unique_unchecked` is now
`unsafe`, and for cases where unsafe code was denied at the crate level,
I replaced it with `insert`.

## Migration Guide

`bevy_utils` has updated its version of `hashbrown` to 0.15 and now
defaults to `foldhash` instead of `ahash`. This means that if you've
hard-coded your hasher to `bevy_utils::AHasher` or separately used the
`ahash` crate in your code, you may need to switch to `foldhash` to
ensure that everything works like it does in Bevy.
2024-12-10 19:45:50 +00:00
..
batching Allow holes in the MeshInputUniform buffer. (#16695) 2024-12-09 02:11:27 +00:00
camera Update hashbrown to 0.15 (#15801) 2024-12-10 19:45:50 +00:00
diagnostic Ensure Bevy's rendering byte usage is little-endian (#15750) 2024-10-08 22:43:35 +00:00
mesh Update hashbrown to 0.15 (#15801) 2024-12-10 19:45:50 +00:00
primitives Add .contains_aabb for Frustum (#16022) 2024-12-01 21:30:01 +00:00
render_graph Deny derive_more error feature and replace it with thiserror (#16684) 2024-12-06 17:03:55 +00:00
render_phase Use multidraw for opaque meshes when GPU culling is in use. (#16427) 2024-12-06 17:22:03 +00:00
render_resource Update hashbrown to 0.15 (#15801) 2024-12-10 19:45:50 +00:00
renderer Deny derive_more error feature and replace it with thiserror (#16684) 2024-12-06 17:03:55 +00:00
texture Add a bindless mode to AsBindGroup. (#16368) 2024-12-03 18:00:34 +00:00
view Update hashbrown to 0.15 (#15801) 2024-12-10 19:45:50 +00:00
alpha.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
color_operations.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
extract_component.rs Remove ExtractComponent::Out (#15926) 2024-10-15 23:42:35 +00:00
extract_instances.rs Type safe retained render world (#15756) 2024-10-10 18:47:04 +00:00
extract_param.rs Implement WorldQuery for MainWorld and RenderWorld components (#15745) 2024-10-13 20:58:46 +00:00
extract_resource.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
globals.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
gpu_readback.rs Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00
lib.rs cleanup bevy_render/lib.rs (#16481) 2024-11-22 22:32:04 +00:00
maths.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
pipelined_rendering.rs Synchronize removed components with the render world (#15582) 2024-10-08 22:23:17 +00:00
render_asset.rs Update hashbrown to 0.15 (#15801) 2024-12-10 19:45:50 +00:00
settings.rs cleanup bevy_render/lib.rs (#16481) 2024-11-22 22:32:04 +00:00
spatial_bundle.rs Deprecate SpatialBundle (#15830) 2024-10-13 17:28:22 +00:00
storage.rs Add a bindless mode to AsBindGroup. (#16368) 2024-12-03 18:00:34 +00:00
sync_component.rs Synchronize removed components with the render world (#15582) 2024-10-08 22:23:17 +00:00
sync_world.rs Rename trigger.entity() to trigger.target() (#16716) 2024-12-08 21:55:09 +00:00