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AlienCake
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animated
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Fix validation errors in Fox.glb (#17801)
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2025-02-11 22:19:24 +00:00 |
AnisotropyBarnLamp
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Implement PBR anisotropy per KHR_materials_anisotropy . (#13450)
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2024-06-03 23:46:06 +00:00 |
barycentric
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Add support for custom glTF vertex attributes. (#5370)
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2023-04-24 14:20:13 +00:00 |
CornellBox
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Implement lightmaps. (#10231)
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2024-01-02 20:38:47 +00:00 |
cube
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Add bevy_fbx, an fbx loader based on ufbx
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2025-07-13 00:25:17 +08:00 |
cubes
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Implement minimal reflection probes (fixed macOS, iOS, and Android). (#11366)
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2024-01-19 07:33:52 +00:00 |
DepthOfFieldExample
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fix lava emissive strength in depth of field example (#13449)
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2024-05-21 19:35:08 +00:00 |
extras
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add handling of all missing gltf extras: scene, mesh & materials (#13453)
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2024-06-03 13:16:38 +00:00 |
Faces
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Light Textures (#18031)
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2025-06-30 21:56:17 +00:00 |
FlightHelmet
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FlightHelmetLowPoly
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Implement visibility ranges, also known as hierarchical levels of detail (HLODs). (#12916)
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2024-05-03 00:11:35 +00:00 |
GltfPrimitives
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Cosmetic tweaks to query_gltf_primitives (#16102)
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2024-10-27 19:06:19 +00:00 |
GolfBall
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Implement clearcoat per the Filament and the KHR_materials_clearcoat specifications. (#13031)
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2024-05-05 22:57:05 +00:00 |
IrradianceVolumeExample
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Implement irradiance volumes. (#10268)
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2024-02-06 23:23:20 +00:00 |
MixedLightingExample
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Introduce support for mixed lighting by allowing lights to opt out of contributing diffuse light to lightmapped objects. (#16761)
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2024-12-16 23:48:33 +00:00 |
PalmTree
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Implement percentage-closer soft shadows (PCSS). (#13497)
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2024-09-18 18:07:17 +00:00 |
ship
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Use a ship in Transform::align example (#13935)
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2024-06-20 00:58:00 +00:00 |
SimpleSkin
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Mesh Skinning. Attempt #3 (#4238)
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2022-03-29 18:31:13 +00:00 |
sphere
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terrain
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Procedural atmospheric scattering (#16314)
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2025-01-23 22:52:46 +00:00 |
TonemappingTest
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Implement filmic color grading. (#13121)
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2024-05-02 12:18:59 +00:00 |
torus
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Remove monkey.gltf (#9974)
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2023-09-30 02:50:31 +00:00 |
VolumetricFogExample
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Implement volumetric fog and volumetric lighting, also known as light shafts or god rays. (#13057)
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2024-05-16 17:13:18 +00:00 |
Box0.bin
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cube_anim.fbx
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vertex load
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2025-07-13 00:25:22 +08:00 |
instanced_materials.fbx
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vertex load
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2025-07-13 00:25:22 +08:00 |