
# Objective This PR introduces Bevy Feathers, an opinionated widget toolkit and theming system intended for use by the Bevy Editor, World Inspector, and other tools. The `bevy_feathers` crate is incomplete and hidden behind an experimental feature flag. The API is going to change significantly before release. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
27 lines
1.4 KiB
Markdown
27 lines
1.4 KiB
Markdown
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title: Bevy Feathers
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authors: ["@viridia", "@Atlas16A"]
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pull_requests: [19730]
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---
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To make it easier for Bevy engine developers and third-party tool creators to make comfortable, visually cohesive tooling,
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we're pleased to introduce "Feathers" - a comprehensive widget set that offers:
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- Standard widgets designed to match the look and feel of the planned Bevy Editor
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- Components that can be leveraged to build custom editors, inspectors, and utility interfaces
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- Essential UI elements including buttons, sliders, checkboxes, menu buttons, and more
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- Layout containers for organizing and structuring UI elements
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- Decorative elements such as icons for visual enhancement
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- Robust theming support ensuring consistent visual styling across applications
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- Accessibility features with built-in screen reader and assistive technology support
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- Interactive cursor behavior that changes appropriately when hovering over widgets
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Feathers isn't meant as a toolkit for building exciting and cool game UIs: it has a somewhat plain
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and utilitarian look and feel suitable for editors and graphical utilities. That being said, using
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the themeing framework, you can spice up the colors quite a bit.
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It can also serve as a helpful base to understand how to extend and style `bevy_ui` and our new core widgets;
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copy the code into your project and start hacking!
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Feathers is still in development, and is currently hidden behind an experimental feature flag,
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`experimental_bevy_feathers`.
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